Search found 76 matches
- Fri Jul 05, 2013 10:55 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's TooltipIds Addon
- Replies: 33
- Views: 18826
Re: Rock5's TooltipIds Addon
The quest log doesn't pop up a tooltip I had a look and some quests do and some don't, so yeah no point doing it that way if you only get it for some. Do the quests usually have the lvl next to them or was that added in by advanced quest log? I didn't noticed that. Sorry to bring up a unreasonable ...
- Fri Jul 05, 2013 8:27 am
- Forum: Runes of Magic
- Topic: Black Codex Rune Exchange script ?
- Replies: 3
- Views: 1768
Black Codex Rune Exchange script ?
Question 1 :
Is it possible to make a script to do Black Codex rune exchanging?
Please give a hint to study on.
Question 2 :
Is there only one NPC to do Black Codex Rune Exchange?
Eve Ballusha in Kampel Town
Thanks.
Is it possible to make a script to do Black Codex rune exchanging?
Please give a hint to study on.
Question 2 :
Is there only one NPC to do Black Codex Rune Exchange?
Eve Ballusha in Kampel Town
Thanks.
- Fri Jul 05, 2013 8:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's TooltipIds Addon
- Replies: 33
- Views: 18826
Re: Rock5's TooltipIds Addon
Cool !
Have to try it.
If possible, could it show quest id in next version?
Have to try it.
If possible, could it show quest id in next version?
- Sat May 18, 2013 8:31 pm
- Forum: Runes of Magic
- Topic: death / suicid macro
- Replies: 12
- Views: 5699
Re: death / suicid macro
SetCameraPosition is not stable. On some terrain or in water, the parameters SetCameraPosition could work are different than on the ground. I was wondering is it possible for MM to use the unstick function in ESC menu? If I got some spare time, I want to study how to use StaticPopup_OnClick Maybe it...
- Fri May 17, 2013 6:28 am
- Forum: Runes of Magic
- Topic: Quick lvl1+ Token farming waypoint?
- Replies: 2
- Views: 1431
Re: Quick lvl1+ Token farming waypoint?
search elfDaily
type="TRAVEL"
type="TRAVEL"
- Mon Apr 29, 2013 10:57 am
- Forum: Runes of Magic
- Topic: MM creates & calls a macro dynamically?
- Replies: 5
- Views: 1527
Re: MM creates & calls a macro dynamically?
Thanks Rock.
- Mon Apr 29, 2013 9:10 am
- Forum: Runes of Magic
- Topic: MM creates & calls a macro dynamically?
- Replies: 5
- Views: 1527
Re: MM creates & calls a macro dynamically?
Firstly, I checked the function.lua and macro.lua. It looks like the macro should be able to run by SendMacro or ROMScript, but it is not. I finally got time to try Rock's solution today, and it works. However, I don't understand why we have to drag the macro to action bar 0 first. I tried keyboardP...
- Sat Apr 27, 2013 8:03 pm
- Forum: Runes of Magic
- Topic: Scan for other players, when near then do x
- Replies: 3
- Views: 1474
Re: Scan for other players, when near then do x
You could refer to lisa's userfunction_gmmonitor.lua
- Sat Apr 27, 2013 7:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Swim, Speed and wall hacks
- Replies: 208
- Views: 72255
Re: Swim, Speed and wall hacks
kkulesza, your idea is great.
Thanks for sharing.
Mine idea was to detect pulled back and distance break and decrease the speed till normal speed.
However, I could not figure out how to do it yet.
Thanks for sharing.
Mine idea was to detect pulled back and distance break and decrease the speed till normal speed.
However, I could not figure out how to do it yet.
- Sat Apr 27, 2013 6:07 am
- Forum: Runes of Magic
- Topic: goto command in waypoints
- Replies: 3
- Views: 2572
Re: goto command in waypoints
There is a "tag" attribute for readability.
<waypoint x="x" z="z" y="y" tag="goto_Quest"> </waypoint>
__WPL:setWaypointIndex(__WPL:findWaypointTag("goto_Quest"));
<waypoint x="x" z="z" y="y" tag="goto_Quest"> </waypoint>
__WPL:setWaypointIndex(__WPL:findWaypointTag("goto_Quest"));
- Sat Apr 27, 2013 1:58 am
- Forum: Runes of Magic
- Topic: MM creates & calls a macro dynamically?
- Replies: 5
- Views: 1527
MM creates & calls a macro dynamically?
I found the in game macro efficiency is better than mm script. I has trouble when some other player is competing the NPC chatting with me. I guest he/she is using macro. So I tried this macro, and it's faster than the same implement in MM. I guest there is some communication overhead between MM and ...
- Fri Apr 26, 2013 11:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 54445
Re: YAKSS - Yet Another KS Script
<!-- Auto selling options when used with player:merchant --> <option name="INV_AUTOSELL_ENABLE" value="true" /> <!-- true | false --> <option name="INV_AUTOSELL_FROMSLOT" value="1" /> <!-- 1 = bag 1 slot 1 --> <option name="INV_AUTOSELL_TOSLOT" valu...
- Thu Apr 25, 2013 8:48 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 68882
Re: ks farming strats
I'm always playing in window mode. But I have to say, that I tried it last night and it worked without any problems. I don't know why my char always dies if I play manually at the same time. Each time I'm using my main character while my ks char is running in the background he dies :/ AlterEgo95 Ma...
- Tue Apr 23, 2013 10:02 am
- Forum: Runes of Magic
- Topic: One click bot
- Replies: 21
- Views: 5502
Re: One click bot
VERY VERY VERY IMPORTANT NOTE removing the model.fdb file removes ALL models, this includes buildings, so if you need to actually travel on a building then you need to put the model file back, That includes cities like varanas, it is basically a floating model and without the model.fdb file you wil...
- Mon Apr 22, 2013 8:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ultra Model files
- Replies: 157
- Views: 56184
Re: Rock5's Ultra Model files
I tried the Rock's Ultra model files. I put the "modelbot" in the same folder with the client.exe, so I supposed the path is correct. After executing "Start Client for botting.bat", the folder is renamed to model. The game screen is pale, and I can't see anything clearly. However...
- Mon Apr 22, 2013 8:46 am
- Forum: Runes of Magic
- Topic: One click bot
- Replies: 21
- Views: 5502
Re: One click bot
Simple solution is to start a zone coi for the quest, get everyone to join it. Yeah, that's true. After my script can handle the raid part, I will do that. About the modeling, I tried the Rock's Ultra model files. The game screen is pale, I can't see anything clearly. However, the RAM is still 800M...
- Mon Apr 22, 2013 7:55 am
- Forum: Runes of Magic
- Topic: One click bot
- Replies: 21
- Views: 5502
Re: One click bot
you can "click" 3 different NPC by the time the first has respawned, so just doing the same NPC 3 times would be very slow. The appeal of this daily is that you only need 1 char to be doing the work and the rest of the entire raid (36 chars) can just sit at the quest giver completing ques...
- Sun Apr 21, 2013 8:12 am
- Forum: Runes of Magic
- Topic: One click bot
- Replies: 21
- Views: 5502
Re: One click bot
actually my bot who is running around works now without this distance code^^ found sth out myself yesterday, i let him run from one npc to other until quest is completed then the bot returns to questgiver. but i got a error yesterday if i wanted to run the bot, it took very long to find out what th...
- Sun Apr 14, 2013 5:47 pm
- Forum: Runes of Magic
- Topic: Chose waypoint by random
- Replies: 5
- Views: 1509
Re: Chose waypoint by random
I don't really know the random of lua is real or not
you could use math.random(100)
then according to the return value to decide which path to use
you could use math.random(100)
then according to the return value to decide which path to use
- Mon Apr 08, 2013 10:19 am
- Forum: RoM general
- Topic: ks farming strats
- Replies: 282
- Views: 68882
Re: ks farming strats
If it is getting to that part of the waypoint and leaving party it means it thinks there is nothing to kill within the set range, so maybe just need to increase that range before that last waypoint and it might fix your issue. Seems I don't even have that WP on this PC so I can't do it for you, so ...