Search found 579 matches
- Tue Jan 25, 2011 8:08 pm
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 45440
Re: New EggPet class.
So you are saying that maybe we could allow the crafting and assisting pet be the same. If there are tools, it crafts, if there aren't it assists. I think that could work. I didn't think of it because I have 2 pet and honestly there is no reason why you can't have a second pet dedicated to harvesti...
- Tue Jan 25, 2011 11:30 am
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 45440
Re: New EggPet class.
Also I added a little change of my own that I think Other people might want to know about. Sometimes I leave my char farming but my pet crafting, but when he's done all the crafting why not have him assist to make my farm faster? the pet's just sitting there doing nothing might as well help! so... i...
- Tue Jan 25, 2011 12:34 am
- Forum: Runes of Magic
- Topic: Phirius Potion and Elixir???
- Replies: 1
- Views: 971
Re: Phirius Potion and Elixir???
Maybe I'll do a user function based on this, I've been thinking about it since for Xmas We get loads of those from snow flake tree!
- Mon Jan 24, 2011 10:51 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50019
Re: optimizing golden eggs profit
No problem mate, A++ for effort and contribution!
- Sun Jan 23, 2011 10:48 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50019
Re: optimizing golden eggs profit
:S I had been delivering the eggs using a second WP file, and I thought this way it was easier.T_Zero wrote:Think that makes my version obsolete ^^
- Sat Jan 22, 2011 9:22 pm
- Forum: Runes of Magic
- Topic: New EggPet class.
- Replies: 204
- Views: 45440
Re: New EggPet class.
I just realised you left TRASH hanging around the MM window on call of
this is the trash:
a hot fix for next commit
Code: Select all
checkEggPets()
Code: Select all
_craftType Herbalism
mIndex wIndex hIndex
- Sat Jan 22, 2011 9:03 pm
- Forum: Runes of Magic
- Topic: Weird Casting Error
- Replies: 4
- Views: 1302
Re: Weird Casting Error
I go through that AT every revision or almost, Bu ti see that in last revision loads of stuff regarding casting changed I have to test it now b4 speaking anymore
- Sat Jan 22, 2011 7:27 pm
- Forum: Runes of Magic
- Topic: Weird Casting Error
- Replies: 4
- Views: 1302
Re: Weird Casting Error
To tell the truth It's hard to tell because some of my files are merged and not clean from SVN, this because I'm using some scripts that require alterations to player.lua and bot.lua but these should not influence Casting as far as I know... Also I reduced the unstick time to less 1 sec.
- Sat Jan 22, 2011 7:25 pm
- Forum: Runes of Magic
- Topic: Update information topic, for next rev?
- Replies: 2
- Views: 1080
Re: Update information topic, for next rev?
But I already have mana return.... are you sure it isn't there?
- Fri Jan 21, 2011 10:39 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: My little helper
- Replies: 41
- Views: 14600
Re: My little helper
I've been working on optimizing this script will post as soon as I have something concrete
- Fri Jan 21, 2011 10:38 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: rock5&swietlowka Autologin v2.1 with boxes and secondarypass
- Replies: 193
- Views: 51745
Re: swietlowka Autologin 1.31 with boxes
Post it in the UF repository
- Fri Jan 21, 2011 10:34 pm
- Forum: Runes of Magic
- Topic: comparing stats of items
- Replies: 37
- Views: 7254
- Fri Jan 21, 2011 3:33 pm
- Forum: Runes of Magic
- Topic: weird inventory error!
- Replies: 2
- Views: 1014
Re: weird inventory error!
AAHHHHHHH, oh i see! should have seen that one coming ....
Thanks!
Thanks!
- Fri Jan 21, 2011 3:32 pm
- Forum: Runes of Magic
- Topic: Weird Casting Error
- Replies: 4
- Views: 1302
Weird Casting Error
My castbar isn't always checked properly for some reason! Many times have found the bot not collecting a feed bag f/e with player:target_Object(112956,nil,true); in this case the castbar reaches aprox. 2secs and quits. if I use player:target_Object(112956,5000,true); or player:target_Object(112956,4...
- Fri Jan 21, 2011 3:26 pm
- Forum: Runes of Magic
- Topic: [sugestion] Auto creating folder
- Replies: 1
- Views: 762
[sugestion] Auto creating folder
I hereon suggest that when you type 'SJF/waypointX' at rom/createpath as filename for a new waypointfile and the folder 'SJF' doesn't exist the bots creates such folder instead of exiting, dramatically trashing the waypoint file and producing an error!
My bests
My bests
- Fri Jan 21, 2011 3:18 pm
- Forum: Runes of Magic
- Topic: weird inventory error!
- Replies: 2
- Views: 1014
weird inventory error!
ok so all the following lines work OK: player:target_Object(112958,nil,true) -- actually Gets Fresh Eggs inventory:itemTotalCount("Fresh Egg") -- == 'my actual number of eggs' RoMScript("TEXT('112958_name')") -- == "Fresh Egg" the next one doesn't, instead return 0, whi...
- Fri Jan 21, 2011 2:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50019
Re: optimizing golden eggs profit
Might be.. I'm improving my waypoint script at the moment If I come across such delays I'll look into them!
EDIT: check out V1.2 of the waypoint file
EDIT: check out V1.2 of the waypoint file
- Fri Jan 21, 2011 7:11 am
- Forum: Runes of Magic
- Topic: Party bot - Revolution?
- Replies: 22
- Views: 5084
Re: Party bot - Revolution?
This comes down to the same issue rock5 and admin discussed, the same mob in 2 clients has a different address in each therefore it is not identifiable! They talked about a inter MM form o communication that is better I think than filesharing.
- Fri Jan 21, 2011 7:05 am
- Forum: Runes of Magic
- Topic: Pawn.lua Error - Please help
- Replies: 17
- Views: 7830
Re: Pawn.lua Error - Please help
Actually I've encountered a CPawn error afew times in middle of botting with no apparent reason!
- Thu Jan 20, 2011 9:32 pm
- Forum: RoM Bot revision notes
- Topic: Rev 561 Changelog
- Replies: 13
- Views: 4269
Re: Rev 561 Changelog
actually i'm only gonna test the new revision now! :P I use CheckEggs() in 1 waypoint script of mine but it's ok, np. I guess TP hould be Talent points but as you may see the pet has both Training and Talent points (althought Training is just a progress bar it isn't really called 'points'), But with...