Search found 130 matches

by sauhard
Fri Mar 06, 2015 11:27 am
Forum: Runes of Magic
Topic: How do i make this more cleaner? :P
Replies: 7
Views: 2907

Re: How do i make this more cleaner? :P

rock5 wrote:Are you perhaps fighting so many monsters that it never gets to the next waypoint?
Well i think ye i am indeed farming too many mobs, the bot just keeps on targeting mobs and doesn't move to the next waypoint. Any way to fix this?
by sauhard
Fri Mar 06, 2015 10:14 am
Forum: Runes of Magic
Topic: How do i make this more cleaner? :P
Replies: 7
Views: 2907

Re: How do i make this more cleaner? :P

Ehm ok ty for the reply. What i am doing atm is farming some mobs. But even when the buff is over the bot doesn't recast for the new one. Any logic behind it?
by sauhard
Thu Mar 05, 2015 11:33 pm
Forum: Runes of Magic
Topic: How do i make this more cleaner? :P
Replies: 7
Views: 2907

How do i make this more cleaner? :P

Ok i made this script , i wanted to use housemaid buffs at every step so i put those there. I want to know if this script can be made more cleaner or not: <?xml version="1.0" encoding="utf-8"?><waypoints> <onload> settings.profile.mobs = {"Haze Harpy"}; </onload> <!-- #...
by sauhard
Wed Feb 04, 2015 9:21 am
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 125743

Re: Useful AddOns

Well i am looking for an addon or a custom function that could repair gear while botting. I usually am involved in going afk and farming mobs. There is still a fear of loosing equipments. Do you guys know any addon or a custom function that i can add in my waypoints? I meant repairing using Simple r...
by sauhard
Wed Dec 31, 2014 4:48 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Fusion Control Functions
Replies: 187
Views: 60499

Re: Rock5's Fusion Control Functions

I am getting this error while even if i use a version of 2.1 of fusion. Any ideas?
by sauhard
Wed Dec 31, 2014 3:47 am
Forum: Runes of Magic
Topic: Looking for a tiering wp.
Replies: 3
Views: 2050

Re: Looking for a tiering wp.

Ok everything looks working when i updated some userfunctions. The only problem i am stuck at is this: I use fusion version 2.43
by sauhard
Wed Dec 31, 2014 2:02 am
Forum: Runes of Magic
Topic: Looking for a tiering wp.
Replies: 3
Views: 2050

Re: Looking for a tiering wp.

ty for sharing. But :O are there better vesrsions? Can't find any. :( Edit: Ok i tried this , it works well for till the buying of things is done. But after buying is completed it just stops saying nothing. Do i need any userfunction for it? or what portable mail box are you talking about? The item ...
by sauhard
Fri Dec 05, 2014 12:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> if oldonleavecombat == nil then oldonleavecombat = (settings.profile.events.onLeaveCombat or false) end function settings.profile.events.onLeaveCombat() -- call original function if type(oldonleav...
by sauhard
Thu Dec 04, 2014 9:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> if oldonleavecombat == nil then oldonleavecombat = (settings.profile.events.onLeaveCombat or false) end function settings.profile.events.onLeaveCombat() -- call original function if type(oldonleav...
by sauhard
Tue Dec 02, 2014 6:01 am
Forum: Runes of Magic
Topic: Snowflake Festival Waypoints anyone??
Replies: 0
Views: 4987

Snowflake Festival Waypoints anyone??

Ey i am looking for snowflake festival waypoints if someone had made earlier. Please share if you already have some waypoints. :P
by sauhard
Tue Dec 02, 2014 2:13 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Jungle Of Hortek Daily
Replies: 5
Views: 4035

Re: Jungle Of Hortek Daily

This is a function I use in a lot of my waypoints to use instead of just a normal player:mount(): function doMount() if not player.Mounted then if inventory:getMount() then player:mount() elseif inventory:itemTotalCount("Horse Rental Ticket") > 1 then inventory:useItem("Horse Rental ...
by sauhard
Tue Dec 02, 2014 2:08 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Like this right? player:target_NPC(ross) CompleteQuestByName(secondInstructor) player:target_NPC(ross) AcceptQuestByName(berhuQuest) yrest(1000) quest_skip_if_complete(berhuQuest,"ross2") </waypoint> __WPL:setForcedWaypointType("NORMAL") onLeaveQuest = berhuQuest onLeaveCompleteT...
by sauhard
Mon Dec 01, 2014 10:38 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Quest check is working fine. I was talking about in between ones.
by sauhard
Sun Nov 30, 2014 3:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

But i don't see any questcheck at waypoint 30, how did you know that there was one? Please note that the beginning of each line, where it shows the waypoint number, is just a comment. <!-- # 1 --> If you create the waypoint file with createpaths in one go then the comments will be in order. If you ...
by sauhard
Fri Nov 28, 2014 12:03 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Sorry for the previous Post but yes , ration quest got completed at waypoint 30. But i don't see any questcheck at waypoint 30, how did you know that there was one? I tried the print function as you mentioned and it says complete in the micromacro window but still keeps on killing mobs. It is just w...
by sauhard
Thu Nov 27, 2014 10:47 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Nope :|

Adding Yrest(1000) might help?

Code: Select all

<!-- # 75 --><waypoint x="-9539" z="-4267" y="634" type="NORMAL" >
      quest_check(berhuQuest, berhuCompleteTag)
      yrest(1000)
   </waypoint>
by sauhard
Wed Nov 26, 2014 12:45 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

I am not really proficient in using Print command actually never used it and never found a tutorial on how to use it :P Anways i am linking a video. This is the problem i get while harvesting or while killing mobs in the quest chain. p.s : Please tell where and how do i put the things in print comma...
by sauhard
Wed Nov 26, 2014 12:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Ye i play on EU server englishClient , and no there are no strange numbers or chars :P
by sauhard
Wed Nov 26, 2014 10:56 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Level 35 gift bag (Sea of Snow Package)
Replies: 60
Views: 21833

Re: Level 35 gift bag (Sea of Snow Package)

Nah mobs are not spawning fast , but it just doesn't recognize if the quest is completed or note. While using other waypoint scripts we usually get a message in MM that if the quest is completed or not. But in this case i am not getting a print in MM about the quest status so the bot keeps on killin...