Well i think ye i am indeed farming too many mobs, the bot just keeps on targeting mobs and doesn't move to the next waypoint. Any way to fix this?rock5 wrote:Are you perhaps fighting so many monsters that it never gets to the next waypoint?
Search found 130 matches
- Fri Mar 06, 2015 11:27 am
- Forum: Runes of Magic
- Topic: How do i make this more cleaner? :P
- Replies: 7
- Views: 2907
Re: How do i make this more cleaner? :P
- Fri Mar 06, 2015 10:14 am
- Forum: Runes of Magic
- Topic: How do i make this more cleaner? :P
- Replies: 7
- Views: 2907
Re: How do i make this more cleaner? :P
Ehm ok ty for the reply. What i am doing atm is farming some mobs. But even when the buff is over the bot doesn't recast for the new one. Any logic behind it?
- Thu Mar 05, 2015 11:33 pm
- Forum: Runes of Magic
- Topic: How do i make this more cleaner? :P
- Replies: 7
- Views: 2907
How do i make this more cleaner? :P
Ok i made this script , i wanted to use housemaid buffs at every step so i put those there. I want to know if this script can be made more cleaner or not: <?xml version="1.0" encoding="utf-8"?><waypoints> <onload> settings.profile.mobs = {"Haze Harpy"}; </onload> <!-- #...
- Wed Feb 04, 2015 9:21 am
- Forum: Runes of Magic
- Topic: Useful AddOns
- Replies: 96
- Views: 125743
Re: Useful AddOns
Well i am looking for an addon or a custom function that could repair gear while botting. I usually am involved in going afk and farming mobs. There is still a fear of loosing equipments. Do you guys know any addon or a custom function that i can add in my waypoints? I meant repairing using Simple r...
- Fri Jan 02, 2015 10:15 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 60499
Re: Rock5's Fusion Control Functions
-.-' ofc
- Wed Dec 31, 2014 4:48 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 60499
Re: Rock5's Fusion Control Functions
I am getting this error while even if i use a version of 2.1 of fusion. Any ideas?
- Wed Dec 31, 2014 3:47 am
- Forum: Runes of Magic
- Topic: Looking for a tiering wp.
- Replies: 3
- Views: 2050
Re: Looking for a tiering wp.
Ok everything looks working when i updated some userfunctions. The only problem i am stuck at is this: I use fusion version 2.43
- Wed Dec 31, 2014 2:02 am
- Forum: Runes of Magic
- Topic: Looking for a tiering wp.
- Replies: 3
- Views: 2050
Re: Looking for a tiering wp.
ty for sharing. But :O are there better vesrsions? Can't find any. :( Edit: Ok i tried this , it works well for till the buying of things is done. But after buying is completed it just stops saying nothing. Do i need any userfunction for it? or what portable mail box are you talking about? The item ...
- Fri Dec 05, 2014 12:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> if oldonleavecombat == nil then oldonleavecombat = (settings.profile.events.onLeaveCombat or false) end function settings.profile.events.onLeaveCombat() -- call original function if type(oldonleav...
- Thu Dec 04, 2014 9:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
<?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <onLoad> if oldonleavecombat == nil then oldonleavecombat = (settings.profile.events.onLeaveCombat or false) end function settings.profile.events.onLeaveCombat() -- call original function if type(oldonleav...
- Tue Dec 02, 2014 6:01 am
- Forum: Runes of Magic
- Topic: Snowflake Festival Waypoints anyone??
- Replies: 0
- Views: 4987
Snowflake Festival Waypoints anyone??
Ey i am looking for snowflake festival waypoints if someone had made earlier. Please share if you already have some waypoints.
- Tue Dec 02, 2014 2:13 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Jungle Of Hortek Daily
- Replies: 5
- Views: 4035
Re: Jungle Of Hortek Daily
This is a function I use in a lot of my waypoints to use instead of just a normal player:mount(): function doMount() if not player.Mounted then if inventory:getMount() then player:mount() elseif inventory:itemTotalCount("Horse Rental Ticket") > 1 then inventory:useItem("Horse Rental ...
- Tue Dec 02, 2014 2:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Like this right? player:target_NPC(ross) CompleteQuestByName(secondInstructor) player:target_NPC(ross) AcceptQuestByName(berhuQuest) yrest(1000) quest_skip_if_complete(berhuQuest,"ross2") </waypoint> __WPL:setForcedWaypointType("NORMAL") onLeaveQuest = berhuQuest onLeaveCompleteT...
- Mon Dec 01, 2014 10:38 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Quest check is working fine. I was talking about in between ones.
- Sun Nov 30, 2014 3:17 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
But i don't see any questcheck at waypoint 30, how did you know that there was one? Please note that the beginning of each line, where it shows the waypoint number, is just a comment. <!-- # 1 --> If you create the waypoint file with createpaths in one go then the comments will be in order. If you ...
- Fri Nov 28, 2014 12:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Sorry for the previous Post but yes , ration quest got completed at waypoint 30. But i don't see any questcheck at waypoint 30, how did you know that there was one? I tried the print function as you mentioned and it says complete in the micromacro window but still keeps on killing mobs. It is just w...
- Thu Nov 27, 2014 10:47 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Nope
Adding Yrest(1000) might help?
Adding Yrest(1000) might help?
Code: Select all
<!-- # 75 --><waypoint x="-9539" z="-4267" y="634" type="NORMAL" >
quest_check(berhuQuest, berhuCompleteTag)
yrest(1000)
</waypoint>
- Wed Nov 26, 2014 12:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
I am not really proficient in using Print command actually never used it and never found a tutorial on how to use it :P Anways i am linking a video. This is the problem i get while harvesting or while killing mobs in the quest chain. p.s : Please tell where and how do i put the things in print comma...
- Wed Nov 26, 2014 12:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Ye i play on EU server englishClient , and no there are no strange numbers or chars
- Wed Nov 26, 2014 10:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Level 35 gift bag (Sea of Snow Package)
- Replies: 60
- Views: 21833
Re: Level 35 gift bag (Sea of Snow Package)
Nah mobs are not spawning fast , but it just doesn't recognize if the quest is completed or note. While using other waypoint scripts we usually get a message in MM that if the quest is completed or not. But in this case i am not getting a print in MM about the quest status so the bot keeps on killin...