Search found 125 matches

by ThulsaDoom
Sat Oct 30, 2021 5:04 am
Forum: Runes of Magic
Topic: MainHand durability
Replies: 7
Views: 2094

Re: MainHand durability

thanks, it works as before!
by ThulsaDoom
Wed Oct 27, 2021 5:11 am
Forum: Runes of Magic
Topic: MainHand durability
Replies: 7
Views: 2094

MainHand durability

Before I was using this code to check main hand dura, then depending on result, to fo for repair. local dura = inventory:getMainHandDurability() printf("Durability:%s\n", dura); if ( 99 > dura ) then __WPL:setWaypointIndex(__WPL:findWaypointTag("repair")); else __WPL:setWaypointI...
by ThulsaDoom
Wed Aug 04, 2021 6:59 am
Forum: Runes of Magic
Topic: Malatina survivalR5 doesn`t work
Replies: 22
Views: 4800

Re: Malatina survivalR5 doesn`t work

mattstar81 wrote: Wed Aug 04, 2021 12:27 am I am surprised that I am the only one with the problem ^^
I used this waypoint in the past, but due to problems with the GM I stopped using it.
Be careful.
by ThulsaDoom
Fri Jul 30, 2021 1:41 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

xrozhija wrote: Thu Jul 29, 2021 10:40 pm With that update, the ROM logo shows properly.

However the speedhack part of waypoints are still not working, but deleting that part, then the waypoint runs fine.
Speedhack works fine for me.
Are you using the last version of userfunction?
by ThulsaDoom
Mon May 24, 2021 4:07 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

I had put up a fix for cursor address yesterday afternoon. That may have already fixed the issue you're experiencing. Could you try updating again to see if that helps? If not, please open your addresses.lua and verify the address for cursor: cursor = { base = 0x6721ac, --[[{cursor_base}]] offset =...
by ThulsaDoom
Sun May 23, 2021 4:00 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

After the last memory addresses update, this error appears: 2021-05-23 10:44:53 - D:/Runes of magic/micromacro/scripts/rom/classes/cursor.lua:71: Unable to clear the cursor. Cursor item location not supported. 47982880 it appears during the execution of: inventory:update() for slot = 61, 240 do item...
by ThulsaDoom
Mon Nov 23, 2020 9:42 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

I think it is actually complaining about waypoint #8. There's this: player:update(); player:findTarget("Mutated Temple Demon Weed"); local target = player:getTarget(); player:cast("Autoshot"); player:cast("Shot"); player:cast("Reflected Shot"); end player:upd...
by ThulsaDoom
Mon Nov 02, 2020 4:14 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Administrator wrote: Sun Nov 01, 2020 10:11 am Thulsa, I pushed up a change to the git repo yesterday which *might* resolve the underlying issue. Could you try reverting your player.lua change, update from git, and see if that resolves it?
Yes, the problem has been solved.
What was the problem? Memory address issue?

Thanks for your support.
by ThulsaDoom
Sun Nov 01, 2020 9:40 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Meanwhile, I have modified the player.lua -- check level of target against our leveldif settings target:updateLevel() --printf("Target level: %d, player level: %d, above: %d, below: %d\n", target.Level, player.Level, tonumber(settings.profile.options.TARGET_LEVELDIF_ABOVE), tonumber(setti...
by ThulsaDoom
Sun Nov 01, 2020 5:17 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Meanwhile, I have modified the player.lua -- check level of target against our leveldif settings target:updateLevel() --printf("Target level: %d, player level: %d, above: %d, below: %d\n", target.Level, player.Level, tonumber(settings.profile.options.TARGET_LEVELDIF_ABOVE), tonumber(settin...
by ThulsaDoom
Sun Nov 01, 2020 1:48 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Can you open up your addresses.lua file and verify these: class_info = { base = 0x60cc48, --[[{class_info_base}]] offset = 0x438, size = 0x430, level = 0x28, tp = 0x10 }, Does it only happen when using RBassist, or does it happen with any waypoints? This is exactly what I have in addresses.lua, ver...
by ThulsaDoom
Sat Oct 31, 2020 2:34 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

I'm having a bit of difficulty finding an explanation for the leveldiff stuff. It looks like the addresses check out. I think that maybe for some reason or other, reading the level may fail. Could you two open up player.lua and add a print statement around line 2428? It should look like this after ...
by ThulsaDoom
Fri Oct 30, 2020 3:56 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Since last adresses update, my Scout/Warden is facing difficulties to cast skills: I noticed that on scouts, skill detection was a bit finicky. It seemed like the way the bot forces the game to load the skill info wasn't working great. Adding a slight delay after force-loading skills seems to impro...
by ThulsaDoom
Wed Oct 28, 2020 8:29 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

Since last adresses update, my Scout/Warden is facing difficulties to cast skills: What is specified in profile: <skills_scout> <skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="100"/> <skill name="SCOUT_ENTLING_OFFERING" hotkey="MACRO" prio...
by ThulsaDoom
Sun Oct 18, 2020 2:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 12407

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Some news after last addresses update. "attackable_flags" is changing the status with the Wounded Guard. Values with the guard sitting and waiting to be activated: Stance: 0x0 Attackable Flags: 0x10003C7 After being activated and standing: Stance: 0x0 Attackable Flags: 0x1000387 The funny ...
by ThulsaDoom
Sun Oct 11, 2020 3:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 12407

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

That's unfortunate. I was hoping one of those values would have been different. There might be some other value stored in the pawn struct but I have no idea where or what data type it would be. You could try investigating with Cheat Engine; do you have any experience with that? I know Cheat Engine,...
by ThulsaDoom
Mon Sep 28, 2020 1:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 12407

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Administrator wrote: Sun Sep 27, 2020 12:50 pm Sorry; my mistake. Instead of

Code: Select all

player.findNearestNameOrId
, it should be

Code: Select all

player:findNearestNameOrId
I didn't realize about this mistake! Thanks

Test has been done, with result:

Code: Select all

Stance: 0x0
Attackable Flags: 0x10003C7
There is no difference while standing and sitting, always the same value.
by ThulsaDoom
Sat Sep 26, 2020 6:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 12407

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Ah. I see. Maybe this? local guard = player.findNearestNameOrId("Put the guard's name here"); if guard ~= nil then local stance = memoryReadByte(getProc(), guard.Address + addresses.game_root.pawn.stance); local attackableFlags = memoryReadInt(getProc(), guard.Address + addresses.game_roo...
by ThulsaDoom
Fri Sep 25, 2020 1:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 12407

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Now it is used: player:target_Object(123623) -- Wounded Guard five times to complete the mission If the guard is sit down, works, but if he is stand up you can't heal him. Is there any way to know if he is available or sit / stand up? Many thanks Hmm, you might be able to check the stance or attack...
by ThulsaDoom
Thu Sep 24, 2020 9:45 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 268136

Re: Version 7.4.0.2897 progress

in new micromacro we have devtolls interface where inside we have d303 folder.this folder need to be copy in interface folder in rom folder but when you start game you have always item's shop windows open...someone know how to fix it? Please, see this post: https://www.solarstrike.net/phpBB3/viewto...