Search found 579 matches
- Fri Nov 05, 2010 6:01 pm
- Forum: Runes of Magic
- Topic: [Question: Answered] If free Inventory<3 goto X
- Replies: 5
- Views: 1724
Re: [Question: Unanswered] If free Inventory<3 goto X
Dear MM guys! I have a problem regarding loading another path when there are only 3 spaces in bag left. Following code is within a waypoint Trigger for mainhands duration is allready set and working like a charm! (..) if( inventory:getItemCount(0) > 58 ) then loadPaths("ravenfell_sellnpcl"...
- Fri Nov 05, 2010 5:30 pm
- Forum: Runes of Magic
- Topic: Enhanced Functionality!
- Replies: 29
- Views: 7300
Re: Enhanced Functionality!
rock5 wrote: I'll change the trigger to a keypress. Any preference as to what key to use as the trigger?
With the above 2 changes there should be 0 keyboard interruptions.
Not personally, no. Just think of a logic key that everyone can sue correctly!
- Thu Nov 04, 2010 11:34 pm
- Forum: Runes of Magic
- Topic: Enhanced Functionality!
- Replies: 29
- Views: 7300
Re: Enhanced Functionality!
Just to be sure there ain't nothing yet that does this?: allow to change path w/o restarting (the script) Do you mean like 'loadPaths()'? NOT at all! Like while rom/bot.lua is still running, manually switch form Waypoint path file 1 to waypoint path file 2! instead of pressing CTRL+L, UP, ENTER, DE...
- Thu Nov 04, 2010 11:38 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
Re: Project Ultimate-bot: so you think this is a myth?
oh u mean like this... hmm but if so we would need to make this waypoint one file waypoint so the bot knows where to start after restart of waypoint, i belive that would make it work... but complicate things much as working on one big file is always harder I agree, I dind't mean to put it under one...
- Thu Nov 04, 2010 10:20 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
Re: Project Ultimate-bot: so you think this is a myth?
im not sure if theres a way, but if we could check where are we (on map) we could instant send the script from the first waypoint to closest waypoint... to make that keypoint we would have to somehow override the place where we are atm and just run functions I don't think you got it: The principle ...
- Thu Nov 04, 2010 9:47 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
Re: Project Ultimate-bot: so you think this is a myth?
keypoint you say, im curious how you see it, but ok, lets say ur an architect for the solutions, in the first place i can supply a script for the elven island, and maybe some other places... Well yeah, keypoint! My main idea would be creating a script that checks for various general stuff (enough X...
- Thu Nov 04, 2010 9:41 am
- Forum: Runes of Magic
- Topic: [Archived] Project 2nd Class Botting: Good?
- Replies: 4
- Views: 1642
Re: Project 2nd Class Botting: Good?
swietlowka wrote:i have allready a working script for elven island (or at least somehow working atm, because i left the project... it works for lvling 1-5 though without a problem)
That is a good start! Maybe it'll become just the combining of many other such projects....
- Thu Nov 04, 2010 9:22 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
Re: Project Ultimate-bot: so you think this is a myth?
i could work some on this project, but first issue have in mind is to think about how to tell the bot where he should start when restarting after crash, if this is solved we can move on Good point! But in my "architecture" of this project that could be solved. It would have to proceed w/ ...
- Thu Nov 04, 2010 9:09 am
- Forum: Runes of Magic
- Topic: Finding and looting dead bodies
- Replies: 56
- Views: 14871
Re: Finding and looting dead bodies
I wouldn't have a problem with that, except for one thing: already looted corpses become a problem. If you've looted a corpse but use a loot filter or don't have space in your inventory for some items, the body stays on the ground and lootable for some time. This would cause the bot to continue to ...
- Thu Nov 04, 2010 9:00 am
- Forum: Runes of Magic
- Topic: [Archived] Project 2nd Class Botting: Good?
- Replies: 4
- Views: 1642
Re: Project 2nd Class Botting: Good?
OK, think of the path a bots goes to lvl, Pioneers Colony, Logar, Varanas and all over Silverpring.
What if instead it'd start in elf's island or go to S.Steppes and so their botting in that way... it would have new quests for a 2nd class to do or it's be and alternative path for other bots to do!
What if instead it'd start in elf's island or go to S.Steppes and so their botting in that way... it would have new quests for a 2nd class to do or it's be and alternative path for other bots to do!
- Thu Nov 04, 2010 8:55 am
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
Re: Project Ultimate-bot: so you think this is a myth?
Thank You for all the replies :D @uelkfr: True i like your way of thinking in the random department (you must be a random dude xD) and random is of key when it comes to botting. Personally i'd rather think it is not a myth, but a very hard job! The idea would be to get a group of ppl to do it and on...
- Thu Nov 04, 2010 8:28 am
- Forum: Runes of Magic
- Topic: Enhanced Functionality!
- Replies: 29
- Views: 7300
Re: Enhanced Functionality!
Thx for all the replies :D @uelkfr: That isnt really a solution... I was thinking somthing like press NUM8 and it asks for waypoint 1 again simply discarding changes. This comes in the same thread as being able to chose a different path in bot.luw w/o stopping the script because the main idea would ...
- Wed Nov 03, 2010 11:10 pm
- Forum: Runes of Magic
- Topic: [Archived] Project 2nd Class Botting: Good?
- Replies: 4
- Views: 1642
[Archived] Project 2nd Class Botting: Good?
This is more of a poll that a post but i will expose my thinkings here. The concept would be to use the 2nd class areas and 2nd class stuff to create special waypoint scheme that: -levels a 2nd class or -levels a main class in a not so bottish way! So what so you think? -useful? -good? -bad? -benefi...
- Wed Nov 03, 2010 11:02 pm
- Forum: Runes of Magic
- Topic: [Recruiting] Project Ultimate-bot: Not a myth!
- Replies: 14
- Views: 3938
[Recruiting] Project Ultimate-bot: Not a myth!
Project Ultimate-bot: so you think this is a myth? An easy concept with a hard goal! Creating a fully functional bot that levels from level 1 to level 60! Yes, I am talking about a bot that makes it all the way, a bot that PLAYS the game! Without need anymore explanation here's a list of features: ...
- Wed Nov 03, 2010 10:56 pm
- Forum: Runes of Magic
- Topic: Enhanced Functionality!
- Replies: 29
- Views: 7300
Enhanced Functionality!
As of my usage of rom-bot i found that a few extra features would greatly increase our bot experience (mine at least), as so I' posting a set of features I think would enhance bot createpath and bot lua scripts. Also I am available to help with coding/testing these features if any developer is willi...
- Wed Nov 03, 2010 9:12 pm
- Forum: Runes of Magic
- Topic: Best way to NOT get caught botting is...
- Replies: 0
- Views: 1586
Best way to NOT get caught botting is...
Playing the Game! Bear with me for a second... This is how i bot, I'm a player and belong to a guild i play the game normally as any would w/ his main char but...! When I bot I use my OWN account! sounds stupid? am I WANTING to get caught? Not really! You see when i play the game everyone see me an...
- Sun Apr 11, 2010 9:29 am
- Forum: Runes of Magic
- Topic: Client Crashes if i Have any other Macros besides the empty
- Replies: 1
- Views: 1137
Client Crashes if i Have any other Macros besides the empty
Hi, I made a simple macro to cast the pet+mount whenever i started the game But if that macro is set wherever it is the game will crash if i start the bot! I know i can put the macro in the bot profile in the "when laoding" secction But i don''t always play with the bot. Is there a way to ...
- Sat Dec 19, 2009 10:39 am
- Forum: Runes of Magic
- Topic: What's with new patch???? Bot doesn't work!!!!
- Replies: 2
- Views: 1153
Re: What's with new patch???? Bot doesn't work!!!!
HELLO..... I get the following error when trying to execute rom/update I can't run update!!! EDIT: Anyway i'm gonna try to download a fresh folder from SVN EDIT2: Apparently a fresh SVN folder did it! but now i have to define settings again since i don't nkow if they changed or not. Also: This Elite...
- Sat Dec 19, 2009 12:56 am
- Forum: Runes of Magic
- Topic: What's with new patch???? Bot doesn't work!!!!
- Replies: 2
- Views: 1153
What's with new patch???? Bot doesn't work!!!!
I get the following error when trying to execute rom/update or rom/bot: WARNING: Failure reading memory from 0xF9FD20 at 0x901990 in memoryReadIntPtr(). Error code 299 (Somente uma parte de um pedido ReadProcessMemoty ou WriteProces sMemory foi concluÃda.) ...nte de trabalho/micromacro/scripts/rom/...