Search found 283 matches
- Mon Aug 08, 2016 2:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Hadions Special Catalyst
- Replies: 3
- Views: 2528
Re: Hadions Special Catalyst
Try this (untested): <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> CharList = { {account=104 , chars={}}, -- you can leave the chars table blank if you want it to cycle through all chars {account=105 , chars={}}, } </onLoad> <!-- # 1 --><waypoint x="4918" z...
- Mon Aug 08, 2016 2:13 am
- Forum: Runes of Magic
- Topic: RoM-Bot Only Wanders
- Replies: 7
- Views: 3964
Re: RoM-Bot Only Wanders
Seems like you edited your post and deleted your char's name, but... Bill D Cat here is a copy from (bleeped).xml of what looks similar to what you posted could it be my value and name syntax is reversed? I'm guessing the part I bleeped is your character's name and you forgot to delete it? If anyone...
- Mon Aug 08, 2016 1:58 am
- Forum: Runes of Magic
- Topic: LootIt! add-on Detection
- Replies: 3
- Views: 1873
Re: LootIt! add-on Detection
My issue (and it is very minor) is that it takes about three seconds for the command to run that checks for the existence of the add-on. If someone knows a faster way, I'll be happy to implement that instead. I'm also going to check for Loot-O-Matic in a similar fashion if it can support adding/cha...
- Tue Jun 28, 2016 2:26 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 20986
Re: Craft Festival Waypoints
For the second bug, you probably started the old version if the skill promotion fails. It should be able to find the choice option now with the new file. As for the first bug, it is indeed an error with the new version. Just like the error message said, invalid argument was used for player:getCraftL...
- Tue Jun 28, 2016 2:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 20986
Re: Craft Festival Waypoints
Forgot to set a default value for stopatlevel if it is nil so you will get a nil error in the previous file I posted. Gonna change it now.
EDIT: Ok, new file posted.
EDIT: Ok, new file posted.
- Tue Jun 28, 2016 2:23 am
- Forum: Runes of Magic
- Topic: check if in agro before casting home sweet home
- Replies: 5
- Views: 4279
Re: check if in agro before casting home sweet home
Yes, you will have to update it inside the loop.
Code: Select all
player:updateBattling()
while player.Battling do
yrest()
player:updateBattling()
end
- Sun Jun 26, 2016 3:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Craft Festival Waypoints
- Replies: 54
- Views: 20986
Re: Craft Festival Waypoints
Ok, posting v3.1b file after this. So the problem was that since the recipe and ingredients NPC are the same, the bot doesn't update the items, since it's made to behave that way. So after buying the recipes, it doesn't "see" the ingredients. I wasn't aware of this problem before when the ...
- Fri Jun 24, 2016 5:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 120083
Re: Rock5's Constellation (Zodiac) Pet scripts
You'll have to watch closely what's happening. Is it casting the wrong color? Or is the projectile reaching the ball when it's already disappeared? I think you'll have to mess around with the user options. local PauseBetweenCasts = 100 -- In ms local BallSizeToClick = 1.1 -- Values between 0.5 and 2...
- Fri Jun 24, 2016 5:45 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Addon "Autologin" - Set more Accounts visible
- Replies: 1
- Views: 1810
Re: Addon "Autologin" - Set more Accounts visible
Just use fastLogin available here in the forums. Just search for it. Can't remember how many accounts, but I think it's at least 100.
- Fri Jun 24, 2016 5:43 pm
- Forum: Runes of Magic
- Topic: change function in elven island Tstone
- Replies: 3
- Views: 6842
Re: change function in elven island Tstone
You'll have to post the whole error message and your whole code (wp) if you can. Aside from the BuyFromItemShop which is now useless because of the new item shop, can't tell what's the problem with just the code you posted.
- Thu Jun 23, 2016 9:06 am
- Forum: Runes of Magic
- Topic: change function in elven island Tstone
- Replies: 3
- Views: 6842
Re: change function in elven island Tstone
Hmm, don't know if you already have this sorted out but since I had a char parked in Varanas, I took a crack at it. So first, to make things easier, download travelTo userfunction if you still don't have it. Just search the forum for it. I have tested the buying part and it works. The rest are untes...
- Thu Jun 23, 2016 8:11 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 120083
Re: Rock5's Constellation (Zodiac) Pet scripts
Had a look at the file. Just look for these lines and delete them:
If it still doesn't work after that, then your problem doesn't have any thing to do with failure title.
Code: Select all
if GetFailureTitle and not HaveFailureTitle then
color = color + 1
if color == 4 then color = 1 end
end
- Thu Jun 23, 2016 7:22 am
- Forum: Runes of Magic
- Topic: crafting problem event
- Replies: 5
- Views: 2581
Re: crafting problem event
Ok, found the problem, at least with the store. But I'm not gonna update the file posted just yet 'til I sort some stuff.
- Wed Jun 22, 2016 1:43 pm
- Forum: Runes of Magic
- Topic: repairing
- Replies: 11
- Views: 6567
Re: repairing
I try to use this to repair with the master simple repair hammer but for some reason it keeps repairing and using up all the hammers. I am not seeing were hammer is defined. Looking at the code you posted, pretty sure that in that code, hammer is defined as: hammer = inventory:itemTotalCount(201014...
- Wed Jun 22, 2016 1:34 pm
- Forum: Runes of Magic
- Topic: Mysterious bags
- Replies: 35
- Views: 12507
Re: Mysterious bags
I don't play the game anymore so I'm not sure, but I can only think of two reasons why it wouldn't work. First: Hey guys, with the newest zone some of the bags bug out and you'll need to add 107446 in to loot them. Works flawlessly for me now that bags were dropping with the names Sys107446 or somet...
- Wed Jun 22, 2016 1:23 pm
- Forum: Runes of Magic
- Topic: Butterfly daily with resets script
- Replies: 24
- Views: 14257
Re: Butterfly daily with resets script
@wishblades the code you posted seems to have lots of unneeded code. The interaction code with the quest NPC is separated in 2 waypoints, 1 and 48. It would be good to tidy it up and put them all together in one waypoint. So something like this should take care of all possible situations: <!-- # 1 -...
- Wed Jun 22, 2016 12:54 pm
- Forum: Runes of Magic
- Topic: myden neil elemental converter
- Replies: 1
- Views: 2328
Re: myden neil elemental converter
Here ya go. Use Forum search (top right corner) next time.
- Wed Jun 22, 2016 12:41 pm
- Forum: Runes of Magic
- Topic: crafting problem event
- Replies: 5
- Views: 2581
Re: crafting problem event
I wanted to fix that code last year, so I tried to monitor the event this year. Though, it seems I'm still a week late.
Anyway, I'll check the latest version I posted for errors.
Anyway, I'll check the latest version I posted for errors.
- Wed Jun 22, 2016 12:34 pm
- Forum: Runes of Magic
- Topic: check if in agro before casting home sweet home
- Replies: 5
- Views: 4279
Re: check if in agro before casting home sweet home
To check for aggro: player:updateBattling() if player.Battling then -- you have aggro end However, since you are using it for a userfunction, it's better to add in code to fight with the aggroed mobs: player:updateBattling() while player.Battling do player:target(player:findEnemy(true)) player:fight...
- Fri May 06, 2016 7:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Daily Time spice
- Replies: 1
- Views: 1836
Re: Daily Time spice
I can help you with this but I'm not too inclined in running around in the game finding the NPC for this quest. I'm lazy manually playing this game and just enjoy botting it. If you can provide the waypoint coords, I'll help you with the code. It's just copy and paste codes really since most of thes...