Search found 238 matches

by Cindy
Fri Oct 12, 2012 4:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
Replies: 26
Views: 14315

Re: Rock5's Teleporter Helper Functions (aka GoToPortal)

I don't seem to be able to get the Ailic's Aide guys to cooperate, anyone spot isues in the code? (This gets--or supposed to get--you from snoop in Heffner to quest guy in Xaviera dailies) <!-- # 3 --><waypoint x="-6342" z="-3914" y="162"> NPCTeleport("Snoop the St...
by Cindy
Fri Oct 12, 2012 4:54 pm
Forum: Runes of Magic
Topic: Problem with AcceptQuestByName()
Replies: 5
Views: 1772

Re: Problem with AcceptQuestByName()

Works like a charm, thanks rock.
by Cindy
Wed Oct 10, 2012 4:41 pm
Forum: Runes of Magic
Topic: Problem with AcceptQuestByName()
Replies: 5
Views: 1772

Re: Problem with AcceptQuestByName()

My Veiled Encampment script fails on the accept quest every couple quests (incidentally every other round i also get the Circle sequence error)


/userfunction_QuestByName.lua:194 bad argument #1 to 'gsub' (string expected, got nil)
by Cindy
Mon Oct 08, 2012 11:43 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

Ok, so when the bot moves you vertically in very small hops... when all is great, you get the upward hop... when the failure happens, you get an upward hop, followed by a downward hop (like a jump back), and that leads to the character not clearing the room and being stuck in the room. But this only...
by Cindy
Mon Oct 08, 2012 11:14 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

I was trying to just get out irrespective of the setting (im going to the next script which walks me to snoop). I can now confirm, up to 3 clients, no problems (though yesterday i got one guy stuck in the blue portal gate, couldn't get out with reloading the script or manual play). More than 3 and l...
by Cindy
Mon Oct 08, 2012 11:09 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Official home of Madman Addon
Replies: 44
Views: 11920

Re: Official home of Madman Addon

At the risk of sounding dense.. what exactly does it do?
by Cindy
Sun Oct 07, 2012 3:26 pm
Forum: Runes of Magic
Topic: Malatina to AT... what is wrong with this code?
Replies: 4
Views: 1959

Re: Malatina to AT... what is wrong with this code?

Thanks, curious why the loading screen wait command after Cedric? He is the dia npc, I just pick up the daily 3 dias on the way. Did you mean to put the wait after the second talk to Kat Rojo?
by Cindy
Sat Oct 06, 2012 2:43 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

<!--if ExitBeforeNextFile == true then--> if player:target_Object(tran) then RoMScript("StaticPopup_OnClick(StaticPopup1, 1);") waitForLoadingScreen(); yrest(3000) end <!--end--> This never gets hit, I commented out the condition, still didn't appear to get hit. The game exited with :
by Cindy
Sat Oct 06, 2012 2:16 pm
Forum: Runes of Magic
Topic: Crash Detect - Relaunch feature
Replies: 1
Views: 1055

Crash Detect - Relaunch feature

I have been thinking about the fact that ROM is a crash machine (especially since I just tested my move-from-AT-to-goblins code), and was wondering whether it was possible/plausible/programmable to have the bot detect a crash, end the process, and restart ROM, choose Play, log in the same acct/char ...
by Cindy
Sat Oct 06, 2012 1:30 pm
Forum: Runes of Magic
Topic: Malatina to AT... what is wrong with this code?
Replies: 4
Views: 1959

Malatina to AT... what is wrong with this code?

Running into trouble with Cedric, and also with Kat Rojo... any ideas what's wrong? <?xml version="1.0" encoding="utf-8"?><waypoints> <onload><![CDATA[ --=== User Options ===-- When_Finished = "AT35" -- "end" to end script, "relog" to log next charac...
by Cindy
Fri Oct 05, 2012 9:56 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Veiled Encampment Waypoint
Replies: 4
Views: 2164

Re: Veiled Encampment Waypoint

I'd get a nil compare error when the timer goes away though(ScorePE is nil, and causes the script to abort).
by Cindy
Fri Oct 05, 2012 1:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Veiled Encampment Waypoint
Replies: 4
Views: 2164

Re: Veiled Encampment Waypoint

function waitForEventStart() repeat yrest(3000) -- check every second local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)") if (ScorePE == nil) then printf("Score is nil, oh no!"); <!-- # 2 --><waypoint x="-2804" z="-18154" ...
by Cindy
Fri Oct 05, 2012 9:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Veiled Encampment Waypoint
Replies: 4
Views: 2164

Veiled Encampment Waypoint

Placeholder, testing now.
by Cindy
Fri Oct 05, 2012 7:55 am
Forum: Runes of Magic
Topic: Velied Encampment thread
Replies: 0
Views: 1693

Velied Encampment thread

What happened to the Veiled Encampment waypoints thread? Any luck with getting the right click sorted out? I'd be highly interested in this script :)
by Cindy
Fri Oct 05, 2012 7:53 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

Thanks Rock. I think I had too many clients doing too many things. Rebooted, and distributed load to other PC, now that I do it one at a time, either script succeeds most of the time (I think I had one fail in two days).
by Cindy
Wed Oct 03, 2012 4:34 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

Tried with 3.6, failed, see attached. I manually took over, was able to open the ports (since i was outside the inner circle) got in the chest room, hit resume, instead of looting it tried to go back thru the wall, a "detect my spot and resume at the right place" feature could be very usef...
by Cindy
Wed Oct 03, 2012 1:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

Sandy core I5 here, characters range from 50's to 75. I've done 3 at a time, with 2 successes.. today i did the first two together, then after that one at a time (so that i can manually take over to salvage the run if posisble)
by Cindy
Tue Oct 02, 2012 11:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ancient Treasure
Replies: 284
Views: 102386

Re: Rock5's Ancient Treasure

I fail an awful lot at this, maybe 25-30% success rate, today mostly failures, just 1 success out of 9. Any way to manually take over and teleport? I often get stuck in the middle room, no way to get out to activate the candles.

Thx