Search found 238 matches
- Fri Oct 12, 2012 4:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Teleporter Helper Functions (aka GoToPortal)
- Replies: 26
- Views: 14315
Re: Rock5's Teleporter Helper Functions (aka GoToPortal)
I don't seem to be able to get the Ailic's Aide guys to cooperate, anyone spot isues in the code? (This gets--or supposed to get--you from snoop in Heffner to quest guy in Xaviera dailies) <!-- # 3 --><waypoint x="-6342" z="-3914" y="162"> NPCTeleport("Snoop the St...
- Fri Oct 12, 2012 4:54 pm
- Forum: Runes of Magic
- Topic: Problem with AcceptQuestByName()
- Replies: 5
- Views: 1772
Re: Problem with AcceptQuestByName()
Works like a charm, thanks rock.
- Wed Oct 10, 2012 4:41 pm
- Forum: Runes of Magic
- Topic: Problem with AcceptQuestByName()
- Replies: 5
- Views: 1772
Re: Problem with AcceptQuestByName()
My Veiled Encampment script fails on the accept quest every couple quests (incidentally every other round i also get the Circle sequence error)
/userfunction_QuestByName.lua:194 bad argument #1 to 'gsub' (string expected, got nil)
/userfunction_QuestByName.lua:194 bad argument #1 to 'gsub' (string expected, got nil)
- Mon Oct 08, 2012 11:43 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
Ok, so when the bot moves you vertically in very small hops... when all is great, you get the upward hop... when the failure happens, you get an upward hop, followed by a downward hop (like a jump back), and that leads to the character not clearing the room and being stuck in the room. But this only...
- Mon Oct 08, 2012 11:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
I was trying to just get out irrespective of the setting (im going to the next script which walks me to snoop). I can now confirm, up to 3 clients, no problems (though yesterday i got one guy stuck in the blue portal gate, couldn't get out with reloading the script or manual play). More than 3 and l...
- Mon Oct 08, 2012 11:09 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Official home of Madman Addon
- Replies: 44
- Views: 11920
Re: Official home of Madman Addon
At the risk of sounding dense.. what exactly does it do?
- Sun Oct 07, 2012 3:26 pm
- Forum: Runes of Magic
- Topic: Malatina to AT... what is wrong with this code?
- Replies: 4
- Views: 1959
Re: Malatina to AT... what is wrong with this code?
Thanks, curious why the loading screen wait command after Cedric? He is the dia npc, I just pick up the daily 3 dias on the way. Did you mean to put the wait after the second talk to Kat Rojo?
- Sat Oct 06, 2012 2:43 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
<!--if ExitBeforeNextFile == true then--> if player:target_Object(tran) then RoMScript("StaticPopup_OnClick(StaticPopup1, 1);") waitForLoadingScreen(); yrest(3000) end <!--end--> This never gets hit, I commented out the condition, still didn't appear to get hit. The game exited with :
- Sat Oct 06, 2012 2:16 pm
- Forum: Runes of Magic
- Topic: Crash Detect - Relaunch feature
- Replies: 1
- Views: 1055
Crash Detect - Relaunch feature
I have been thinking about the fact that ROM is a crash machine (especially since I just tested my move-from-AT-to-goblins code), and was wondering whether it was possible/plausible/programmable to have the bot detect a crash, end the process, and restart ROM, choose Play, log in the same acct/char ...
- Sat Oct 06, 2012 1:30 pm
- Forum: Runes of Magic
- Topic: Malatina to AT... what is wrong with this code?
- Replies: 4
- Views: 1959
Malatina to AT... what is wrong with this code?
Running into trouble with Cedric, and also with Kat Rojo... any ideas what's wrong? <?xml version="1.0" encoding="utf-8"?><waypoints> <onload><![CDATA[ --=== User Options ===-- When_Finished = "AT35" -- "end" to end script, "relog" to log next charac...
- Fri Oct 05, 2012 9:56 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Veiled Encampment Waypoint
- Replies: 4
- Views: 2164
Re: Veiled Encampment Waypoint
I'd get a nil compare error when the timer goes away though(ScorePE is nil, and causes the script to abort).
- Fri Oct 05, 2012 1:10 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Veiled Encampment Waypoint
- Replies: 4
- Views: 2164
Re: Veiled Encampment Waypoint
function waitForEventStart() repeat yrest(3000) -- check every second local namePE,messagePE,namePH,ScorePE,Count , IsScoreVisible= RoMScript("PE_GetInfo(1)") if (ScorePE == nil) then printf("Score is nil, oh no!"); <!-- # 2 --><waypoint x="-2804" z="-18154" ...
- Fri Oct 05, 2012 9:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Veiled Encampment Waypoint
- Replies: 4
- Views: 2164
Veiled Encampment Waypoint
Placeholder, testing now.
- Fri Oct 05, 2012 7:55 am
- Forum: Runes of Magic
- Topic: Velied Encampment thread
- Replies: 0
- Views: 1693
Velied Encampment thread
What happened to the Veiled Encampment waypoints thread? Any luck with getting the right click sorted out? I'd be highly interested in this script
- Fri Oct 05, 2012 7:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
Thanks Rock. I think I had too many clients doing too many things. Rebooted, and distributed load to other PC, now that I do it one at a time, either script succeeds most of the time (I think I had one fail in two days).
- Wed Oct 03, 2012 4:34 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
Tried with 3.6, failed, see attached. I manually took over, was able to open the ports (since i was outside the inner circle) got in the chest room, hit resume, instead of looting it tried to go back thru the wall, a "detect my spot and resume at the right place" feature could be very usef...
- Wed Oct 03, 2012 1:33 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
Sandy core I5 here, characters range from 50's to 75. I've done 3 at a time, with 2 successes.. today i did the first two together, then after that one at a time (so that i can manually take over to salvage the run if posisble)
- Tue Oct 02, 2012 11:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Ancient Treasure
- Replies: 284
- Views: 102386
Re: Rock5's Ancient Treasure
I fail an awful lot at this, maybe 25-30% success rate, today mostly failures, just 1 success out of 9. Any way to manually take over and teleport? I often get stuck in the middle room, no way to get out to activate the candles.
Thx
Thx