Search found 86 matches
- Tue Aug 09, 2011 4:21 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Goblin Mines WP
- Replies: 38
- Views: 11083
Re: Goblin Mines WP
Hii, thx very much , good work!! how to change this one: OLD: <!-- # 24 --><waypoint x="1757" z="3122" y="282"> player:target_Object("Treasure Chest"); NEW: <!-- # 24 --><waypoint x="1757" z="3122" y="282"> player:target_Object(11...
- Tue Aug 09, 2011 2:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 107891
Re: Allmost foolproof KS run
Thx very much Ms
- Mon Aug 01, 2011 6:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 107891
Re: Allmost foolproof KS run
profile in My documents/Runes of magic/profile_name
or
in C:\micromacro\script\rom\profiles\profile_name?
Thx very much
or
in C:\micromacro\script\rom\profiles\profile_name?
Thx very much
- Mon Aug 01, 2011 2:16 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 107891
Re: Allmost foolproof KS run
you're right paste the text wrong, I have written as you have put your. But that still does not work skilll "DRUID_RECOVER" my client might be Spanish? and have to put the name of cast in Spanish ¿
Thx very much
Thx very much
- Sun Jul 31, 2011 10:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 107891
Re: Allmost foolproof KS run
Thanks Lisa, I fixed the problem. I can only fix it by following down the mountain when the script tries to run: player.Class1 if player.Class2 == == 5 or 5 then - priest while (80> player.HP / player.MaxHP * 100) do player: cast ("PRIEST_URGENT_HEAL"); yrest (2300); end end player.Class1 ...
- Sun Jul 31, 2011 9:20 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Allmost foolproof KS run
- Replies: 421
- Views: 107891
Re: Allmost foolproof KS run
Sorry one question, how sell the item "Pancer" NPC, muy script not found, I write in script this line: if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if (item.Worth > 222) then item:use() -- sells it ...