Search found 529 matches

by noobbotter
Tue Feb 02, 2016 10:01 am
Forum: Runes of Magic
Topic: Auto Login for Multiple Accounts
Replies: 5
Views: 5174

Re: Auto Login for Multiple Accounts

If you have not already installed the Micromacro, TortoiseSVN, and rombot software, you'll need to do those first. See this thread for Loginxml installation/setup: http://solarstrike.net/phpBB3/viewtopic.php?f=27&t=1245&hilit=loginxml#p10642 The 'userfunction_LoginNextChar.lua' file and 'use...
by noobbotter
Tue Feb 02, 2016 8:22 am
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

After a lot of work making a script that will help me mark nodes, NPCs, Mobs, and Objects, I'm realizing there's a lot of work left to do... and that's even before being able to make waypoints. Not only would I need to create proper functions to read all the node information into a table, but we wou...
by noobbotter
Tue Feb 02, 2016 8:16 am
Forum: Runes of Magic
Topic: Auto Login for Multiple Accounts
Replies: 5
Views: 5174

Re: Auto Login for Multiple Accounts

This thread (http://solarstrike.net/phpBB3/viewtopic ... =autologin) tells how to use the AutoLogin userfunction and how to use it with a batch file. You can use it to launch multiple clients at once. The LoginXML Addon (if you don't already have it) will be needed.
by noobbotter
Mon Feb 01, 2016 11:32 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Bill D Cat's userfunction_questHelpers file
Replies: 4
Views: 3688

Re: Bill D Cat's userfunction_questHelpers file

BillDCat,

Have you ever made a modified version of the createpath.lua to use your functions?
by noobbotter
Sun Jan 31, 2016 12:36 am
Forum: Runes of Magic
Topic: Problem using aimAt command
Replies: 3
Views: 1692

Re: Problem using aimAt command

Thanks Lisa. I was wondering earlier today if maybe I should make it a waypoint file instead. I have another question. I have this file creating a table (with embedded tables) holding nodes, NPCs, MOBs, objects, and neighboring nodes. Now I'm at the point where I want to save this off into a file. A...
by noobbotter
Sat Jan 30, 2016 10:51 am
Forum: Runes of Magic
Topic: Problem using aimAt command
Replies: 3
Views: 1692

Problem using aimAt command

Need some help here. I'm using a .lua script similar in fashion to the creatpaths script and in it, I'm attempting to make the bot's camera point toward a specific coordinates. In the script where I run the command player:aimAt({v.x, v.z, player.Y-3}), I get the error: "2016-01-30 10:43:43 - .....
by noobbotter
Fri Jan 29, 2016 9:42 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

I've now got a NodeMapper function that works similar to the createwaypoints function. I have where it I can mark a location as a node, select an NPC, Object, or Mob and add them to the node, and save the node to a text file. Each successive node I create will be numbered and it creates it in the co...
by noobbotter
Fri Jan 29, 2016 1:10 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

Yeah, that's what I was thinking. Update: Using Rock5's GotoGuild userfunction as a starting point and as reference, I've so far been able to create two sub-functions that use the data in the table/array I posted earlier: - The getPath function can find the shortest path between nodes and then take ...
by noobbotter
Fri Jan 29, 2016 11:57 am
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

Oh, so last night I decided to start at the bottom... new character, quests only. I'm currently using the Elven Quest series, but what I'm going to do is figure out where in the script it reaches level 10 (based solely on Quest XP) and do some edits where after it reaches that point, it breaks off a...
by noobbotter
Fri Jan 29, 2016 11:37 am
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

Good points Roboethicist. I agree, focus on single class, assuming appropriate gear for quest levels, skipping all dailies and xp pots. One thing I was thinking about last night was that early on, between levels 1 - 10 or possibly 1 - 20, kills may have an affect on your xp and how early you level s...
by noobbotter
Thu Jan 28, 2016 4:58 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

Some other difficulties with botting all the way to 95 that I can forsee: - Are there different quests based on what class is running? I don't know. If so, then that would add some complexity. - How would you ensure your bot has the ample gear (stats and damage) capable of doing the quests all the w...
by noobbotter
Thu Jan 28, 2016 2:16 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12981

Re: Leveling project - looking for some ppl

This idea has come up several times in the past. Some people have starting doing such projects on their own. If you're going to take on a project this massive, it would be a good idea to determine upfront what userfunctions will be used and to create specific ways of programming the questing, that w...
by noobbotter
Thu Jan 28, 2016 8:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: DailyQuestCheck Userfunction
Replies: 2
Views: 2067

Re: DailyQuestCheck Userfunction

The DWC_DailyQuestCheck is my userfunction, so that line will call the userfunction with the parameters specified. In the case of the Dailies Waypoint example I provided the line was: DQC_DailyQuestCheck("startquest","endwp",true,10) In this case each time it turns in a quest it ...
by noobbotter
Mon Jan 25, 2016 11:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: DailyQuestCheck Userfunction
Replies: 2
Views: 2067

DailyQuestCheck Userfunction

DailyQuestCheck Userfunction Version 1.0 by NoobBotter Update: 1.1 : Waypoint arguments can now accept a waypoint number, or a waypoint tag name. This is a custom userfunction you can use in any waypoint file to check if you've used all 10 of your daily quests. You can specify to use daily reset ti...
by noobbotter
Mon Jan 25, 2016 2:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 20000

Re: Wailing Fjord Daily/Public Mad Bull

Sasuke, I just wrote this function up so it is untested, but it's a function you could use to check for daily quests being done, use tickets if needed, and end if no tickets left: function checkQuestStatus(startWP,endWP,resetOrNot) -- startWP is the waypoint you go to to start the quest over again, ...
by noobbotter
Mon Jan 25, 2016 12:43 pm
Forum: RoM general
Topic: print player.class1 as the text
Replies: 10
Views: 5933

Re: print player.class1 as the text

I knew it would be much more efficient to do that via a table, but I always have to re-learn how to use tables every time I attempt to use one. So how is it that if you table.print(player) it will print the name, but if you print player.Class1 is shows the number? That must mean that somewhere withi...
by noobbotter
Mon Jan 25, 2016 8:41 am
Forum: RoM general
Topic: print player.class1 as the text
Replies: 10
Views: 5933

Re: print player.class1 as the text

You could always create a custom variable and function to create the class name for the log. Something like this: local className ="None" local function getClassName(classToGet) local className ="None" if classToGet == 1 then className = "Warrior" elseif classToGet == 2...
by noobbotter
Fri Jan 22, 2016 8:09 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: What is Userfunction any guides to making them?
Replies: 2
Views: 1504

Re: What is Userfunction any guides to making them?

Userfunction are common functions that you would want available in multiple scripts. Kind of like the travelTo userfunction. It's nice to be able to use it in multiple different waypoint scripts instead of having to type all of that function inside each waypoint script. One way to avoid using common...
by noobbotter
Wed Jan 20, 2016 7:29 pm
Forum: Runes of Magic
Topic: Beta Testers Needed for my Siege Victory Reward Package Tier Stone Script
Replies: 1
Views: 1575

Re: Beta Testers Needed for my Siege Victory Reward Package Tier Stone Script

** Update: I had a web link in the instructions area which was causing an error at runtime. I took those links out and it now runs. (I Also found a spelling mistake and fixed it) Original post now has version 0.2 beta which I verified works. with 1 exception... When it goes through the first time an...
by noobbotter
Wed Jan 20, 2016 3:20 pm
Forum: Runes of Magic
Topic: Beta Testers Needed for my Siege Victory Reward Package Tier Stone Script
Replies: 1
Views: 1575

Beta Testers Needed for my Siege Victory Reward Package Tier Stone Script

I am building a script that will use the Victory Reward packages you get from siege wars and use the Superior Equipment Packages out of them to make Mana Stones. I have created it and it seems to be working decent for me. I feel it's time to get some feedback from others before I do a final release....