Search found 305 matches

by gloover
Sat Jul 20, 2013 3:15 am
Forum: Runes of Magic
Topic: Gold Spammers
Replies: 9
Views: 2506

Re: Gold Spammers

They also using some explotes to dupe gold - yes it is true, they can dupe gold - some guys form romecheats also using this method!
by gloover
Wed Jul 10, 2013 4:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - Ritual Stones
Replies: 11
Views: 4379

Re: Syrbal Pass Daily quest - Ritual Stones

Ah, You've right rock - now after the second check I see this too - some syntax contains such failures or there're not really optimized.

thx again rock - will rewrite this code a little bit.
by gloover
Wed Jul 10, 2013 2:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Syrbal Pass Daily quest - Ritual Stones
Replies: 11
Views: 4379

Re: Syrbal Pass Daily quest - Ritual Stones

I got this error: "Argument needs to be a table!" so what exactly do this function? function _sturoport (zones) if type(zones) ~= "table" then error ("Argument needs to be a table!",0); end table.print (zones); for __,v in pairs(zones) do player:target_NPC(getTEXT("...
by gloover
Sun Jul 07, 2013 2:59 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: crafting event WP
Replies: 52
Views: 15330

Re: crafting event WP

It's not worth to skilling all that, except of cooking - and this one is as every year not available!
What is the sense of skilling blacksmith above of lvl 60? Nostalgia?
by gloover
Sat Jul 06, 2013 9:27 am
Forum: Runes of Magic
Topic: Black Codex Rune Exchange script ?
Replies: 3
Views: 1768

Re: Black Codex Rune Exchange script ?

On all official servers (EU and RU were tested) there was a long time ago one of those NPC's, where you could exchange some lila crap stuff for runes - but he was removed with ch. 4
by gloover
Fri Jul 05, 2013 3:29 pm
Forum: Runes of Magic
Topic: Need Help with make bot on Syrbal Pass
Replies: 2
Views: 1300

Re: Need Help with make bot on Syrbal Pass

Put this in <OnLeaveCombat> of your profile:

Code: Select all

if player:findNearestNameOrId(107217) then
	player:target_Object(107217);
	yrest(800)
end
by gloover
Thu Jun 20, 2013 10:24 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

Nice rock - u rock it! You've right the time passed till suicide is done may between 8-15 sec. but only if you are not moving - if the bot is runing, the death comes very fast (4-6 sec). so I did this <onPreSkillCast><![CDATA[ local target = player:getTarget(); if( target.TargetPtr == player.Address...
by gloover
Thu Jun 20, 2013 6:09 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 44564

Re: New EggPet class.

I also have started a new character - so I'd also appreciate it if you could share your developement of "zodiac projects".
thx in advance.
by gloover
Thu Jun 20, 2013 5:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

Now how exactly are we expecting it to be used during botting? For example onstuck or by Boss which is to trong. The idea was to use this as a function in <onPreSkillCast>. the function could be written as a userfunction included something like function Suicide() memoryWriteFloat(getProc(), NoFall_...
by gloover
Wed Jun 19, 2013 3:28 pm
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 44564

Re: New EggPet class.

Hey bill.

Thanx for the idea fo cross-merging. Have tried to create my own userfunction, but I'm out of practice with my lua knowledge, so have you or someone else the working userfunction. Ist really annoying to sort the eggs by level manually then to cross-merging


thx in advance!
by gloover
Wed Jun 19, 2013 3:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

Sorry rock, I'm not so good in disassambling , so I cannot say what or where the hack exactly do this. I hopes someone here may know how it works.
by gloover
Wed Jun 19, 2013 10:41 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

rock5 wrote:Does romeos no fall still work?
Yes. Also the flyhack, teleport, speed and some other things
by gloover
Wed Jun 19, 2013 9:18 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

Lisa you've right. What I'm indending is to create a function to stay on the same Z-level (not swimming). The whole Idea is to realize a suicide-script working in ANY area, because SetCameraPosition dont work anywhere. Long time ago I've used "Romeos Multihack" which contains the function ...
by gloover
Wed Jun 19, 2013 6:52 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72258

Re: Swim, Speed and wall hacks

Hey lisa, hello rock.

Is it possible, based on swimhack, to create a "No Fall Hack" dynamically? I've found the right pointer, wich should be frozen (0x44D691) but how to realize it using the offset similar to this (memoryWriteString(getProc(), ...)

Any Idea?

thx in advance!
by gloover
Wed Jun 19, 2013 5:06 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238428

Re: Rock5's Mail Mods

great, that is it - 10q very much!
by gloover
Wed Jun 19, 2013 3:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Mail Mods
Replies: 766
Views: 238428

Re: Rock5's Mail Mods

Hey rock.

Code: Select all

local eggLevel = memoryReadByte(getProc(), slotitem.Address + 0x2E)
is to detect the egg-level. Wich address is to detect the egg element (wind, darkness...)

thx in advance
by gloover
Mon Jun 10, 2013 8:55 am
Forum: Runes of Magic
Topic: I want to power lvl to my secondary char [tracing wp ?]
Replies: 1
Views: 1196

Re: I want to power lvl to my secondary char [tracing wp ?]

I think you will not find something like "one-click-solution" for this problem. I'm using "partychat monitor" for those situations. The main char is reaching the needed position, shout in party chat so the second one can do what you want. Take a look of some waypoints (such like ...
by gloover
Mon May 20, 2013 3:18 am
Forum: Runes of Magic
Topic: target.Alive in <onSkillCast>
Replies: 14
Views: 2988

Re: target.Alive in <onSkillCast>

Hmm. strange. It happens in 70-80% of all fights. Can u upload your profile xml, please - so I will compare the settings.
by gloover
Sun May 19, 2013 2:12 pm
Forum: Runes of Magic
Topic: target.Alive in <onSkillCast>
Replies: 14
Views: 2988

Re: target.Alive in <onSkillCast>

@ rock. I also have used ranged pull a while ago then took a break with rom and now tryig to level up a dwarf character I've noticed this behaviour. Seems I'm not alone with this problem . As I wrote, try it yourself. PS: your suggestion to set ranged_pull to false after the ranged attack in "o...
by gloover
Sun May 19, 2013 10:27 am
Forum: Runes of Magic
Topic: target.Alive in <onSkillCast>
Replies: 14
Views: 2988

Re: target.Alive in <onSkillCast>

Or are you talking about being pushed by the mob? Does it happen with other mobs? Not much we could do about that. You should try to avoid the edges of cliffs when creating the waypoint file and maybe the idea I mentioned before will help. No, I'm not talking about mobs, which can pushing - it happ...