Search found 214 matches
- Mon May 12, 2014 7:55 am
- Forum: Runes of Magic
- Topic: Script crashing game client
- Replies: 17
- Views: 5485
Script crashing game client
Hi! i made a script for the current event where the turtles attack a bunny and i have to kill them before reaching me (or the bunny). Very similar to andor race minigame. problem is, that my script starts, waits for the turtles to appear, they appear, it kills some of them, then the game crashes. he...
- Tue May 06, 2014 5:49 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 50309
Re: Rock5's "Invaders from the Sea" - For Elite Skills
i know it is weird, but i can reproduce it every time. the cause is unknown to me though. and if the bot would calculate distance, 19 is still closer than 17. i haven't found anything in the code that would cause it and it happens nonetheless. oh well as long as the static waypoint fixed it, i am a ...
- Tue May 06, 2014 10:01 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 50309
Re: Rock5's "Invaders from the Sea" - For Elite Skills
yes, after the 5th key objective it just tries to reach waypoint 17. it did that reliably all the times. didn't do a full debug on why this happens, i was lazy and changed it to 19
- Tue May 06, 2014 8:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's "Invaders from the Sea" - For Elite Skills
- Replies: 125
- Views: 50309
Re: Rock5's "Invaders from the Sea" - For Elite Skills
i found 2 bugs(?) 1. error: "Cannot stop monitor "craftsmanSaid". No such monitor names exists." FIX: install the d303FIX addon. http://www.curse.com/addons/rom/d303fix 2. on the teleporting quest (quest508571), after the 5th completed key objective, bot wants to go back to engin...
- Tue May 06, 2014 7:41 am
- Forum: RoM general
- Topic: Transport runes
- Replies: 2
- Views: 2133
Re: Transport runes
on Siochain(EU) it is still working. 1. you buy unbound runes from AH 2. put all your bound runes into item shop bag 3. get unbound from mail 4. select from your stack with shift (do not select all stack, else it will not work) 5. put it on the unbound stack 6. send to other char or sell in ah you h...
- Mon Dec 31, 2012 6:40 am
- Forum: Runes of Magic
- Topic: Stopping waypoint: Target aquired before moving
- Replies: 7
- Views: 1995
Re: Stopping waypoint: Target aquired before moving
wow thanks, i didn't know that
- Mon Dec 31, 2012 6:20 am
- Forum: Runes of Magic
- Topic: Stopping waypoint: Target aquired before moving
- Replies: 7
- Views: 1995
Re: Stopping waypoint: Target aquired before moving
sure, no problem :) here it is. if you spot things that could use some optimization feel free to post it, thx startGMDetect() local farmmob = 105486 local farmmobselected = nil local huntingradius = nil changeProfileOption("MAX_TARGET_DIST", 250) local playerAddress local starterX = 0 loca...
- Mon Dec 31, 2012 4:50 am
- Forum: Runes of Magic
- Topic: Stopping waypoint: Target aquired before moving
- Replies: 7
- Views: 1995
Re: Stopping waypoint: Target aquired before moving
ok, i am sorry to revive this thread, but the search threw this one out and didn't think i need to create a topic with the same issue. the problem is, that i have a card farming script, that is scanning for a specific mob in a certain radius, with this code: local mob = player:findEnemy(false, "...
- Tue Dec 11, 2012 9:23 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Farming Arrowhead Carved with Name script problems
- Replies: 30
- Views: 11879
Re: Farming Arrowhead Carved with Name script problems
ty i just found it also after some digging around. now i can be faster handing in those stuff ^_^
- Tue Dec 11, 2012 8:22 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Farming Arrowhead Carved with Name script problems
- Replies: 30
- Views: 11879
Re: Farming Arrowhead Carved with Name script problems
heey
i have a question rgearding the arrowhead quests.
when you "use" the arrowhead, a windows appears to "accept quest"
is there a bot or macro command to accept it from code? if yes, would smone tell me how?
thanks
i have a question rgearding the arrowhead quests.
when you "use" the arrowhead, a windows appears to "accept quest"
is there a bot or macro command to accept it from code? if yes, would smone tell me how?
thanks
- Sun Dec 09, 2012 3:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35320
Re: Cleanbag userfunction 2.0
uhmmm, maybe stupid question, but where is the userfunction haveCard? the only result of search is this post O_O That's because the search function doesn't actually search code on a page and the word "havecard" was never said. If you were more general and searched for "have card"...
- Sat Dec 08, 2012 6:21 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35320
Re: Cleanbag userfunction 2.0
thanks!
- Sat Dec 08, 2012 4:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Cleanbag userfunction 2.5
- Replies: 112
- Views: 35320
Re: Cleanbag userfunction 2.0
uhmmm, maybe stupid question, but where is the userfunction haveCard? the only result of search is this post O_O
can smone point me to the right direction? thx
can smone point me to the right direction? thx
- Sat Dec 08, 2012 3:41 am
- Forum: Runes of Magic
- Topic: Running ONLY regardless of aggro?
- Replies: 50
- Views: 19052
Re: Running ONLY regardless of aggro?
well for to7h i have made a wp in the past but i dropped it since then and i don't have the code :( i made it like this: - i used teleport - i also used countmobs() userfunction, and when mobs were close i just teleported to the next waypoint. it usually went like this: mobs came closer, i teleporte...
- Tue Nov 27, 2012 12:06 pm
- Forum: Runes of Magic
- Topic: Patch 5.0.5
- Replies: 79
- Views: 17523
Re: Patch 5.0.5
So today was the 5.0.5.2592 update. So i made the normal updates and it will work. My problem is the bot wont sell the items and always says the eggpet is on a bad slot. Ive checked the profile, but its all ok, didnt change a thing since yesterday. Anybody here with the same probs? And last but not...
- Mon Nov 19, 2012 1:05 pm
- Forum: Runes of Magic
- Topic: Faster Cast on Ice Blades?
- Replies: 10
- Views: 2787
Re: Faster Cast on Ice Blades?
fortunately you cannot. it is an instant cast, so it is affected by cooldown.
- Fri Sep 28, 2012 6:54 am
- Forum: Runes of Magic
- Topic: Mysterious bags in new zone?
- Replies: 6
- Views: 5501
Re: Mysterious bags in new zone?
it works. i botted them yday, in a day i got about 15 bags, they give some yellow X stats, weak, but good for farm alts
- Tue Sep 11, 2012 1:25 am
- Forum: Runes of Magic
- Topic: Script question about mail box and auction house
- Replies: 3
- Views: 1676
Re: Script question about mail box and auction house
someone did this with golden eggs back in the days.
i was a little douche and put a lot of 1 eggs at a very small price, the bot guy looked at the avg price, and he also put them in a very low price.
???
profit.
so i would not advise this practice unless smone is on for a self pwnage.
i was a little douche and put a lot of 1 eggs at a very small price, the bot guy looked at the avg price, and he also put them in a very low price.
???
profit.
so i would not advise this practice unless smone is on for a self pwnage.
- Sun Sep 09, 2012 9:57 am
- Forum: Runes of Magic
- Topic: Three Playful Brothers - Richies Quest
- Replies: 12
- Views: 2806
Re: Three Playful Brothers - Richies Quest
thanks materock5 wrote:The function name is DectectPawns. It can accept a name, id or list of names and ids in a table. It will start beeping as soon as a pawn is visible in memory and print it's distance in the MM window.
- Fri Sep 07, 2012 9:02 am
- Forum: Runes of Magic
- Topic: Three Playful Brothers - Richies Quest
- Replies: 12
- Views: 2806
Re: Three Playful Brothers - Richies Quest
wow u gave me a good idearock5 wrote:I remember once I wrote some code that would beep as the object comes in range and beep faster and faster as you got closer. Like a geiger counter. I wonder what I did with it.
could you post that function? i wanna implement it in gm monitor, and some boss scripts