Search found 724 matches
- Wed Oct 19, 2016 11:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: galloping gale
- Replies: 4
- Views: 2490
Re: galloping gale
check some of these they work for the most part. i used code from may other people wps mostly bill cats to make them https://www.solarstrike.net/phpBB3/viewtopic.php?f=21&t=6321 http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=5539 http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&a...
- Mon Oct 17, 2016 2:55 am
- Forum: Runes of Magic
- Topic: MAX_UNSTICK_TRIALS
- Replies: 1
- Views: 1851
MAX_UNSTICK_TRIALS
I see this in profile MAX_UNSTICK_TRIALS but where is it set some char seems to get stuck and lust keep trying forever.
Can we set stuck to 5 or something?
Can we set stuck to 5 or something?
- Sun Oct 16, 2016 12:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: galloping gale
- Replies: 4
- Views: 2490
Re: galloping gale
example use in function
Code: Select all
function mountUp()
if not player:hasBuff(506688) and inventory:itemTotalCount(207204) > 0 then
inventory:useItem(207204)
yrest(500);
end
player:mount()
--MountSpeedHack(99) -- might cause rubberbanding
end
- Wed Oct 12, 2016 2:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's catchCavy script
- Replies: 115
- Views: 41600
Re: Rock5's catchCavy script
There is a small bug in catch cavy. If cavy apears and you just caught it, then a mob is near and you kill it, it will drop a trap still thinking there is a cavy in area yet.
- Tue Oct 11, 2016 3:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Ride mount to various places
- Replies: 0
- Views: 7968
Ride mount to various places
Here are several way points made over the years to get around the map.
They were re-edited and not tested but should work.
They are nice for new chars to run them to portals or other locations.
most start at a snoop or mailbox
enjoy
They were re-edited and not tested but should work.
They are nice for new chars to run them to portals or other locations.
most start at a snoop or mailbox
enjoy
- Sun Oct 09, 2016 7:22 pm
- Forum: Runes of Magic
- Topic: Need your help updating skill Ids
- Replies: 101
- Views: 35510
Re: Need your help updating skill Ids
I see that but the problem is on some classes like warrior that just do not have a basic attack until they build rage it be nice to put attack in profile so it can get some rage. Without using a second class like rogue with shadowstab the warrior will just run up to a mob and wiggle about for a seco...
- Sun Oct 09, 2016 8:44 am
- Forum: Runes of Magic
- Topic: Need your help updating skill Ids
- Replies: 101
- Views: 35510
Re: Need your help updating skill Ids
Where is the basic Attack skill ? Should there be an attack in skill.lua ? I notice that the basic attack is not defined as a skill but it it called in the functions. When leveling some classes that attacks are based on a buff it would be nice to have this basic attack. I see it gets called if other...
- Fri Oct 07, 2016 3:18 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Mirror wp samples. ver 5
- Replies: 19
- Views: 26546
Re: Mirror wp samples. ver 5
I made a couple really rough wp for 2 of the new mirror but decided not to run them more. They are far from perfect but will get most the drops. These instances seem bugged and rom may change them soon so I stopped working on these new instances. The water cave is just to unaligned to make a wp for ...
- Fri Oct 07, 2016 3:07 pm
- Forum: Runes of Magic
- Topic: problem with druid antidote
- Replies: 4
- Views: 2833
Re: problem with druid antidote
Thank you that has been acting up for over a year.
I used that bit of code in many places I am surprised it did not cause a lot more problems. I must have cut and paste it wrong one time then kept copying it. the other classes have the correct code somehow I miss copied that druid segment.
I used that bit of code in many places I am surprised it did not cause a lot more problems. I must have cut and paste it wrong one time then kept copying it. the other classes have the correct code somehow I miss copied that druid segment.
- Wed Oct 05, 2016 11:11 pm
- Forum: Runes of Magic
- Topic: problem with druid antidote
- Replies: 4
- Views: 2833
Re: problem with druid antidote
I think I figured what may be happening. If running more than one rom client and you put bot on second char loaded and you have countplayers() it causes the error. here is the code i think that causing it. if someone comes near it should sound an alarm but it is causing the bot to crash and giving e...
- Wed Oct 05, 2016 11:57 am
- Forum: Runes of Magic
- Topic: problem with druid antidote
- Replies: 4
- Views: 2833
- Tue Oct 04, 2016 7:44 pm
- Forum: Runes of Magic
- Topic: problem with druid antidote
- Replies: 4
- Views: 2833
problem with druid antidote
I use these lines of code, but keep getting error of it trying to cast druid antidote on class combinations that do not include druid like warrior/mage anyone know why? <skill name="DRUID_ANTIDOTE" hotkey="MACRO" priority="30" autouse="false" /> if (player.Cla...
- Fri Sep 30, 2016 1:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's GotoGuild
- Replies: 31
- Views: 12644
Re: Rock5's GotoGuild
Question on Stable buffs. Is there way to get the highest stable buff in code. Or has anyone wrote some code to get the buffs from castle. I wrote a bit of code but need way to know if buff tower is not there or stable is not there also. Here is what I got so far. It fails if stable or a tower is no...
- Fri Sep 30, 2016 11:19 am
- Forum: Runes of Magic
- Topic: has anyone figured way to change mirror buffs in waypoint?
- Replies: 3
- Views: 2649
has anyone figured way to change mirror buffs in waypoint?
I was hoping there is a way to change what mirror pets are active from a waypoint.
- Thu Sep 29, 2016 5:44 pm
- Forum: Runes of Magic
- Topic: get mob id
- Replies: 10
- Views: 4486
Re: get mob id
Ok Ill give that a try, I had about gave up on getting this auto way-point to work and just created a path. If this works it will make for a nice wp to level weapons and gather items and tp. This is an attempt to rewrite the weapon leveling wp and making it more useful.
- Thu Sep 29, 2016 5:39 pm
- Forum: Runes of Magic
- Topic: how do I disable auto skill in wp? changeProfileOption
- Replies: 4
- Views: 2398
Re: how do I disable auto skill in wp? changeProfileOption
lol cut and paste strikes again. Thanks again. Hope it works.
- Wed Sep 28, 2016 10:30 am
- Forum: Runes of Magic
- Topic: how do I disable auto skill in wp? changeProfileOption
- Replies: 4
- Views: 2398
Re: how do I disable auto skill in wp? changeProfileOption
None of these work to disable Throw or combo throw. Any idea how to disable them ? changeProfileOption("ROGUE_THROW", "AutoUse", "false") changeProfileOption("ROGUE_COMBO_THROW", "AutoUse", "false") changeProfileOption("ROGUE_THROW&quo...
- Tue Sep 20, 2016 9:01 am
- Forum: Misc tools
- Topic: open source runes of magic ?
- Replies: 0
- Views: 13301
open source runes of magic ?
I found this it may be of interest. It looks like it may need vs 2008 to compile it.
Ruins of Magic Community Edition version
http://forum.ragezone.com/f884/communit ... n-1112979/
Ruins of Magic Community Edition version
http://forum.ragezone.com/f884/communit ... n-1112979/
- Mon Sep 19, 2016 12:36 pm
- Forum: Runes of Magic
- Topic: get mob id
- Replies: 10
- Views: 4486
Re: get mob id
basicly this wp is
target = mobid
attack target
loot target but it is not looting.
target = mobid
attack target
loot target but it is not looting.
- Sun Sep 18, 2016 6:50 pm
- Forum: Runes of Magic
- Topic: get mob id
- Replies: 10
- Views: 4486
Re: get mob id
Something is wrong I am using basically same code I have seen in other way points but this is not looting. I tried player:loot() player:lootAll() player:loot(target) anyone have any idea. This is a problem as it just sits at the dead mob and will not go on to fight another till it disappears. ======...