Search found 86 matches

by wilifox
Tue Aug 09, 2011 4:21 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Goblin Mines WP
Replies: 38
Views: 11025

Re: Goblin Mines WP

Hii, thx very much , good work!! how to change this one: OLD: <!-- # 24 --><waypoint x="1757" z="3122" y="282"> player:target_Object("Treasure Chest"); NEW: <!-- # 24 --><waypoint x="1757" z="3122" y="282"> player:target_Object(11...
by wilifox
Tue Aug 09, 2011 2:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106030

Re: Allmost foolproof KS run

Thx very much Ms ;)
by wilifox
Mon Aug 01, 2011 6:34 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106030

Re: Allmost foolproof KS run

profile in My documents/Runes of magic/profile_name

or

in C:\micromacro\script\rom\profiles\profile_name?

Thx very much
by wilifox
Mon Aug 01, 2011 2:16 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106030

Re: Allmost foolproof KS run

you're right paste the text wrong, I have written as you have put your. But that still does not work skilll "DRUID_RECOVER" my client might be Spanish? and have to put the name of cast in Spanish ¿

Thx very much ;)
by wilifox
Sun Jul 31, 2011 10:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106030

Re: Allmost foolproof KS run

Thanks Lisa, I fixed the problem. I can only fix it by following down the mountain when the script tries to run: player.Class1 if player.Class2 == == 5 or 5 then - priest while (80> player.HP / player.MaxHP * 100) do player: cast ("PRIEST_URGENT_HEAL"); yrest (2300); end end player.Class1 ...
by wilifox
Sun Jul 31, 2011 9:20 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Allmost foolproof KS run
Replies: 421
Views: 106030

Re: Allmost foolproof KS run

Sorry one question, how sell the item "Pancer" NPC, muy script not found, I write in script this line: if player:openStore("Pancer") then -- opens the store, then continues if it opened. for i, item in pairs(inventory.BagSlot) do if (item.Worth > 222) then item:use() -- sells it ...