lol, u guys have MAD pc's xD
i only have a core 2 duo 2.2 GHz overclocked to 2.5 GHz with 4 GB of memory (running at 912MHz FSB, but i can still run 4 or 5 client at easy without my pc getting weird
lol and yeah i know, i have to go with my time and get an I7!!!!
Search found 85 matches
- Wed Feb 02, 2011 9:17 am
- Forum: Runes of Magic
- Topic: Bot not working correctly after 25 clients?
- Replies: 27
- Views: 8014
- Tue Feb 01, 2011 11:56 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
well, that sounds logical, when ir un 4 bots and clients, my meory usage goes up to about 80-85% (begins at 94% but over time it degrades to 80-85% usage) so if i use 3 bots (mem usage is then about 55-65%) the problem should not occur? btw, i did notice that the shift is always to the right side of...
- Tue Feb 01, 2011 2:06 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
so i dont know if this problem occurs because i run 4 bots simultaneously, but sometimes, 1 or 2 of my botters will teleport NEXT to the coop instead of inside it... and they will stay there all night long trying to help a chicken or get an egg...should i change some coords so my char will teleport ...
- Mon Jan 31, 2011 8:32 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
ah ok, thanks for clearing that up
- Sun Jan 30, 2011 9:37 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
Try to change line 87 from if inventory:itemTotalCount(204795) >= deliver then Deliver() end --delivers if set to to if (inventory:itemTotalCount(204795) >= deliver and deliver~=0) then Deliver() end --delivers if set to And make sure you set deliver=0 awesome thank you so much :) btw, i know >= me...
- Sun Jan 30, 2011 8:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
there is an error in the V1.2 script, even when u have set the deliver to 0 (so it should be disabled) it still delivers the quest when u have 10 fresh eggs, what this did for me, was that the bot did not accept a new quest, and my guy(s) stood at the feeding bags all night doing nothing. now my kno...
- Sun Jan 30, 2011 7:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
Ah, I never really looked at the teleport script. Strange, why did he use manual values like that? 0x9B8364 was actually equal to the staticbase_char. It will probably work if you change all instances of '0x9B8364' to 'addresses.staticbase_char'. Ur the best!!! :twisted: teleporting works perfectly...
- Fri Jan 28, 2011 6:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
lol, but of course xD so simple i was thinking too difficult
- Fri Jan 28, 2011 2:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
ok... so i just found out, that my bot is not teleporting anymore... bot says he teleports, but when i look ingame my char is just walking everywhere not teleporting. i used the addon v 1.2 and the script v 1.2 and he did not tele (he also delivered quests when i set value to 0 so it should be disab...
- Fri Jan 28, 2011 2:37 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
because in that way, u cant accept and finish the quests really fast (as far as i know) and this way, u can accept and finish like 3 or 4 quest with 1 click and within 2 sec...
plus that i dont want the bot to finish my quests... i rather do that manually cuz it goes WAY faster...
plus that i dont want the bot to finish my quests... i rather do that manually cuz it goes WAY faster...
- Fri Jan 28, 2011 1:36 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
Script works perfectly now ^^ By the way, for delivering the eggs, just use the addon pbinfo (or streamline forgot which one auto accepts and finishes quests...) and make an macro with the following: /script UseAction(1) <--- this will make the macro use ur hotkey 1 which will open the quest dialog ...
- Wed Jan 26, 2011 4:33 pm
- Forum: Runes of Magic
- Topic: Patch 3.0.8 broke something...
- Replies: 91
- Views: 23846
Re: Patch 3.0.8 broke something...
so i changed the 4 sets fobsauce advised and put table offset to 0x0 and now i get an error i havnt seen ont he topic before so i thought i'd post it :) it was half way loading the item tables when i got: ....classes\memorytable.lua:395: attempt to perform arithmetic on local 'dataPointer' (a nil va...
- Wed Jan 26, 2011 12:57 pm
- Forum: Runes of Magic
- Topic: [Request] Rom script mage cyclops lair
- Replies: 22
- Views: 12172
Re: [Request] Rom script mage cyclops lair
dude, dont be a leecher, make ur own files... we all had to work hard to figure out (for some) and/or find a way to understand how the bot works, and how to make waypoints and profiles... if u want help... ASK FOR HELP... dont leech off of others by asking for THEIR OWN made scripts... i dont give o...
- Wed Jan 26, 2011 10:08 am
- Forum: Runes of Magic
- Topic: Patch 3.0.8 broke something...
- Replies: 91
- Views: 23846
Re: Patch 3.0.8 broke something...
Just relax, they will fix it as soon as they have the time for it... remember that the people who support this amazing bot also have a life outside supporting the Rom Bot
- Fri Jan 21, 2011 10:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
lol, this tele addon is awesome xD works great :D dunno if its just me, but before teleporting to chicken house and after teleporting from chicken house, there seems to occur a delay of about 2 sec from quest NPC to the chicken house and 4 - 5 sec after it teleports back to chickens to harvest them....
- Fri Jan 21, 2011 10:18 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
ah ok, thnx for info, i havnt been on rom for a while... so not here either...rock5 wrote:RoM Botter where have you been? It's a rombot userfunction file. It goes in the 'userfunctions' folder.
back on rom now tho ^^
- Fri Jan 21, 2011 9:34 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: optimizing golden eggs profit
- Replies: 161
- Views: 50071
Re: optimizing golden eggs profit
Where do i put the addon_teleport.lua file...? i have put it in: rom bot folder; wayoint folder; made a map in addon folder in rom folder named addon teleport aswell as addon_teleport and put the file in those 2 maps and in the normal addon map... every time i run the script it says it cant call tel...
- Wed Dec 01, 2010 12:14 pm
- Forum: Runes of Magic
- Topic: Bot logging out
- Replies: 14
- Views: 3305
Re: Bot logging out
ok so thats clear too ^^ i have a nice graphics card, so maybe thats the reason, but then i still dont understand why i CAN run multiple clients (max 5) in fullscreen with bots without my system getting buggy and in windowed mode i cant run more then 2 clients with bots or else my pc gets buggy
- Tue Nov 30, 2010 5:34 pm
- Forum: Runes of Magic
- Topic: Bot logging out
- Replies: 14
- Views: 3305
Re: Bot logging out
yeah thats true too
- Tue Nov 30, 2010 11:41 am
- Forum: Runes of Magic
- Topic: Screw up! [Reverse]
- Replies: 24
- Views: 4468
Re: Screw up! [Reverse and Forward]
it is usefull in many ways, mostly applies to specific cases! really? never found a case i needed it... got any suggestions where it could be applied for best botting performance? in my case Its the following: I have a path that goes from A to B (A-----B) but when it reaches A or B it'll load a dif...