Search found 579 matches

by jduartedj
Tue Jan 25, 2011 8:08 pm
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 45122

Re: New EggPet class.

So you are saying that maybe we could allow the crafting and assisting pet be the same. If there are tools, it crafts, if there aren't it assists. I think that could work. I didn't think of it because I have 2 pet and honestly there is no reason why you can't have a second pet dedicated to harvesti...
by jduartedj
Tue Jan 25, 2011 11:30 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 45122

Re: New EggPet class.

Also I added a little change of my own that I think Other people might want to know about. Sometimes I leave my char farming but my pet crafting, but when he's done all the crafting why not have him assist to make my farm faster? the pet's just sitting there doing nothing might as well help! so... i...
by jduartedj
Tue Jan 25, 2011 12:34 am
Forum: Runes of Magic
Topic: Phirius Potion and Elixir???
Replies: 1
Views: 968

Re: Phirius Potion and Elixir???

Maybe I'll do a user function based on this, I've been thinking about it since for Xmas We get loads of those from snow flake tree!
by jduartedj
Mon Jan 24, 2011 10:51 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: optimizing golden eggs profit
Replies: 161
Views: 49875

Re: optimizing golden eggs profit

No problem mate, A++ for effort and contribution!
by jduartedj
Sun Jan 23, 2011 10:48 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: optimizing golden eggs profit
Replies: 161
Views: 49875

Re: optimizing golden eggs profit

T_Zero wrote:Think that makes my version obsolete ^^
:S I had been delivering the eggs using a second WP file, and I thought this way it was easier.
by jduartedj
Sat Jan 22, 2011 9:22 pm
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 45122

Re: New EggPet class.

I just realised you left TRASH hanging around the MM window on call of

Code: Select all

checkEggPets()
this is the trash:

Code: Select all

_craftType      Herbalism
mIndex wIndex hIndex
a hot fix for next commit :D
by jduartedj
Sat Jan 22, 2011 9:03 pm
Forum: Runes of Magic
Topic: Weird Casting Error
Replies: 4
Views: 1302

Re: Weird Casting Error

I go through that AT every revision or almost, Bu ti see that in last revision loads of stuff regarding casting changed I have to test it now b4 speaking anymore :P
by jduartedj
Sat Jan 22, 2011 7:27 pm
Forum: Runes of Magic
Topic: Weird Casting Error
Replies: 4
Views: 1302

Re: Weird Casting Error

To tell the truth It's hard to tell because some of my files are merged and not clean from SVN, this because I'm using some scripts that require alterations to player.lua and bot.lua :P but these should not influence Casting as far as I know... Also I reduced the unstick time to less 1 sec.
by jduartedj
Sat Jan 22, 2011 7:25 pm
Forum: Runes of Magic
Topic: Update information topic, for next rev?
Replies: 2
Views: 1078

Re: Update information topic, for next rev?

But I already have mana return.... are you sure it isn't there?
by jduartedj
Fri Jan 21, 2011 10:39 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: My little helper
Replies: 41
Views: 14560

Re: My little helper

I've been working on optimizing this script will post as soon as I have something concrete ;)
by jduartedj
Fri Jan 21, 2011 10:34 pm
Forum: Runes of Magic
Topic: comparing stats of items
Replies: 37
Views: 7248

Re: comparing stats of items

:arrow: Like
by jduartedj
Fri Jan 21, 2011 3:33 pm
Forum: Runes of Magic
Topic: weird inventory error!
Replies: 2
Views: 1014

Re: weird inventory error!

AAHHHHHHH, oh i see! should have seen that one coming ....

Thanks!
by jduartedj
Fri Jan 21, 2011 3:32 pm
Forum: Runes of Magic
Topic: Weird Casting Error
Replies: 4
Views: 1302

Weird Casting Error

My castbar isn't always checked properly for some reason! Many times have found the bot not collecting a feed bag f/e with player:target_Object(112956,nil,true); in this case the castbar reaches aprox. 2secs and quits. if I use player:target_Object(112956,5000,true); or player:target_Object(112956,4...
by jduartedj
Fri Jan 21, 2011 3:26 pm
Forum: Runes of Magic
Topic: [sugestion] Auto creating folder
Replies: 1
Views: 761

[sugestion] Auto creating folder

I hereon suggest that when you type 'SJF/waypointX' at rom/createpath as filename for a new waypointfile and the folder 'SJF' doesn't exist the bots creates such folder instead of exiting, dramatically trashing the waypoint file and producing an error!

My bests ;)
by jduartedj
Fri Jan 21, 2011 3:18 pm
Forum: Runes of Magic
Topic: weird inventory error!
Replies: 2
Views: 1014

weird inventory error!

ok so all the following lines work OK: player:target_Object(112958,nil,true) -- actually Gets Fresh Eggs inventory:itemTotalCount("Fresh Egg") -- == 'my actual number of eggs' RoMScript("TEXT('112958_name')") -- == "Fresh Egg" the next one doesn't, instead return 0, whi...
by jduartedj
Fri Jan 21, 2011 2:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: optimizing golden eggs profit
Replies: 161
Views: 49875

Re: optimizing golden eggs profit

Might be.. I'm improving my waypoint script at the moment If I come across such delays I'll look into them!

EDIT: check out V1.2 of the waypoint file :D
by jduartedj
Fri Jan 21, 2011 7:11 am
Forum: Runes of Magic
Topic: Party bot - Revolution?
Replies: 22
Views: 5057

Re: Party bot - Revolution?

This comes down to the same issue rock5 and admin discussed, the same mob in 2 clients has a different address in each therefore it is not identifiable! They talked about a inter MM form o communication that is better I think than filesharing.
by jduartedj
Fri Jan 21, 2011 7:05 am
Forum: Runes of Magic
Topic: Pawn.lua Error - Please help
Replies: 17
Views: 7806

Re: Pawn.lua Error - Please help

Actually I've encountered a CPawn error afew times in middle of botting with no apparent reason!
by jduartedj
Thu Jan 20, 2011 9:32 pm
Forum: RoM Bot revision notes
Topic: Rev 561 Changelog
Replies: 13
Views: 4250

Re: Rev 561 Changelog

actually i'm only gonna test the new revision now! :P I use CheckEggs() in 1 waypoint script of mine but it's ok, np. I guess TP hould be Talent points but as you may see the pet has both Training and Talent points (althought Training is just a progress bar it isn't really called 'points'), But with...