Search found 119 matches
- Mon Oct 12, 2009 11:28 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 819762
Re: RoM bot
im not sure but it might need a mouseclick, so to get it to work the window might need to be on top, and then you could add a mouseclick to the skill, something that moves the mouse to center of screen and clicks it would be very crude and only cast in 1 spot right on top of you, but that might be a...
- Mon Oct 12, 2009 5:41 am
- Forum: Runes of Magic
- Topic: nbuff type macro anyone have one?
- Replies: 6
- Views: 2477
Re: nbuff type macro anyone have one?
i havent added any buffs functions, but something like this will work ingame make a macro to check/cast buff every 5secs unless mounted: /wait 5 /run if IsMounted() then UseAction(10);elseif not ChkBuff("player","Combat Master") then CastSpellByName("Combat Master");Use...
- Mon Oct 12, 2009 5:27 am
- Forum: Runes of Magic
- Topic: nbuff type macro anyone have one?
- Replies: 6
- Views: 2477
Re: nbuff type macro anyone have one?
roguecombo() is a rogue 3 comboskill masher i use it when i am out manually hunting it will cast shadowstab/low blow/wound attack in that order by mashing 1 key to use make a macro with /run roguecombo(); and spam away another one i was working on rogue() its basically same thing as the rogue 3 hit ...
- Mon Oct 12, 2009 5:17 am
- Forum: Runes of Magic
- Topic: nbuff type macro anyone have one?
- Replies: 6
- Views: 2477
Re: nbuff type macro anyone have one?
next is AutoPot() its pretty basic atm i just started messing with it, and its specific on character , as you have to manually set the name of your potion it wont work across characters of different lvls im not sure how to get it to read the cooldown on a potion either, getactionusable doesnt seem t...
- Mon Oct 12, 2009 4:55 am
- Forum: Runes of Magic
- Topic: nbuff type macro anyone have one?
- Replies: 6
- Views: 2477
Re: nbuff type macro anyone have one?
ok this is what i have put together so far, its basically like an addon so you place the MiscFunc folder inside C:/Program Files/Runes Of Magic/Interface/Addons/ the Hide() function works, it checks for combat/mounted/hide and then casts hide if none are true, i use this on my rogue bot to stay hidd...
- Sun Oct 11, 2009 4:11 pm
- Forum: Runes of Magic
- Topic: Small but helpful addition to the code
- Replies: 11
- Views: 2388
Re: Small but helpful addition to the code
that looks like it will work perfectly, Thanks!
- Sun Oct 11, 2009 3:17 pm
- Forum: Runes of Magic
- Topic: Small but helpful addition to the code
- Replies: 11
- Views: 2388
Re: Small but helpful addition to the code
i guess just me
i just want to log from any pk death period, but if you put maxdeaths=1, youll log if you die even once to a mob
i just want to log from any pk death period, but if you put maxdeaths=1, youll log if you die even once to a mob
- Sun Oct 11, 2009 12:13 pm
- Forum: Runes of Magic
- Topic: nbuff type macro anyone have one?
- Replies: 6
- Views: 2477
Re: nbuff type macro anyone have one?
i have some but they are too long to fit inside regular macros, so i made a addon to shorten som functions,
im not sure how to post it to upload here, but if you would like i can tell you how to make the files and give you the code to place in them on here
im not sure how to post it to upload here, but if you would like i can tell you how to make the files and give you the code to place in them on here
- Sun Oct 11, 2009 11:23 am
- Forum: Runes of Magic
- Topic: Small but helpful addition to the code
- Replies: 11
- Views: 2388
Re: Small but helpful addition to the code
thats very true, but really i only die once or twice a week to mobs, if that, and even rarer to Pks the the actual number of times ressing isnt the problem for me its the attention of other players i dont want im guessing it would be fairly easy for you to add a similiar option <option name="MO...
- Sat Oct 10, 2009 6:36 pm
- Forum: Runes of Magic
- Topic: Small but helpful addition to the code
- Replies: 11
- Views: 2388
Re: Small but helpful addition to the code
well to be honest, you should be setting waypoints where you wont die to pks aswell. but shit happens, isnt that why we have return paths to me it seems silly to continue botting if you die to a pk, who probably went red because they knew you were botting and just wanted to kill you. thats some atte...
- Sat Oct 10, 2009 10:36 am
- Forum: Runes of Magic
- Topic: Small but helpful addition to the code
- Replies: 11
- Views: 2388
Re: Small but helpful addition to the code
what if we need the opposite, to log if we die to a pk, but to res and go back to fighting if we die to a mob
if a pk is killing me over and over i dont wanna keep rezzing for him
if a pk is killing me over and over i dont wanna keep rezzing for him
- Thu Oct 08, 2009 1:02 am
- Forum: Runes of Magic
- Topic: bot not working properly after update
- Replies: 9
- Views: 2368
Re: bot not working properly after update
im having the same problem on my r/d
- Wed Oct 07, 2009 1:18 pm
- Forum: Runes of Magic
- Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
- Replies: 12
- Views: 3728
Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
im getting the same error, more than likely the game changed somewhat and will need a bot update if( self.Type == PT_MONSTER ) then self.Attackable = true; else if( bitAnd(attackableFlag, ATTACKABLE_MASK_PLAYER) ) then <<<<<<<<--------------- self.Attackable = true; else self.Attackable = false; end...
- Mon Oct 05, 2009 1:08 pm
- Forum: Runes of Magic
- Topic: Waypoint Configuration Problem
- Replies: 5
- Views: 1337
Re: Waypoint Configuration Problem
http://img59.imageshack.us/img59/1153/dq2.jpg <waypoints type="RUN"> <!-- # 1 --><waypoint x="00000" z="00000" ></waypoint> <!-- # 2 --><waypoint x="00000" z="00000" > keyboardHold(key.VK_SHIFT); player:mouseclickL(440, 280, 825, 582); <!-- Blackboa...
- Wed Sep 30, 2009 9:24 pm
- Forum: Runes of Magic
- Topic: Waypoint Configuration Problem
- Replies: 5
- Views: 1337
Re: Waypoint Configuration Problem
[img[/img] <waypoints> <!-- # 1 --><waypoint x="00000" z="00000" ></waypoint> <!-- # 2 --><waypoint x="00000" z="00000" type="RUN"> keyboardHold(key.VK_SHIFT); player:mouseclickL(440, 280, 825, 582); <!-- Blackboard --> keyboardRelease(key.VK_SHIFT);...
- Tue Sep 29, 2009 3:18 pm
- Forum: Runes of Magic
- Topic: Question
- Replies: 9
- Views: 2212
Re: Question
why do you want your char to stay logged in if hes dead/just sitting at the rez stone
i would do as suggested and use player:logout() in the <ondeath> tags,
or this one to close the game completely
RoMScript("QuitGame();");
i would do as suggested and use player:logout() in the <ondeath> tags,
or this one to close the game completely
RoMScript("QuitGame();");
- Thu Sep 17, 2009 2:15 pm
- Forum: Runes of Magic
- Topic: Setting Camera Position - Daily Quests Made Easy
- Replies: 10
- Views: 4469
Re: Setting Camera Position - Daily Quests Made Easy
ok hehe, so it isnt just me
- Thu Sep 17, 2009 1:26 pm
- Forum: Runes of Magic
- Topic: Unsticking player
- Replies: 7
- Views: 2190
Re: Unsticking player
the bot seems to think hes stuck after each pause/unpause now too
is there a way to temporarily turn off the unstick feature, if your waypoints set up decent you shouldnt need it anyway right? or does it control other aspects of the bot
is there a way to temporarily turn off the unstick feature, if your waypoints set up decent you shouldnt need it anyway right? or does it control other aspects of the bot
- Thu Sep 17, 2009 1:02 pm
- Forum: Runes of Magic
- Topic: fighting while harvesting
- Replies: 3
- Views: 1224
Re: fighting while harvesting
d003232 wrote:For the harvesting/aggro thing I changed the coding. It' in the SVN 267.
thanks for changing that, much appreciated
- Thu Sep 17, 2009 12:55 pm
- Forum: Runes of Magic
- Topic: Setting Camera Position - Daily Quests Made Easy
- Replies: 10
- Views: 4469
Re: Setting Camera Position - Daily Quests Made Easy
all these options still require the rom window to be on top for mouseclicks though, right?
is there no way to target the board with commands, and why doesnt the ChoiceOption() function work inside the board quest list, it seems to only work on Merchant NPCs
is there no way to target the board with commands, and why doesnt the ChoiceOption() function work inside the board quest list, it seems to only work on Merchant NPCs