Search found 119 matches

by j_schlott
Mon Oct 12, 2009 11:28 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 819762

Re: RoM bot

im not sure but it might need a mouseclick, so to get it to work the window might need to be on top, and then you could add a mouseclick to the skill, something that moves the mouse to center of screen and clicks it would be very crude and only cast in 1 spot right on top of you, but that might be a...
by j_schlott
Mon Oct 12, 2009 5:41 am
Forum: Runes of Magic
Topic: nbuff type macro anyone have one?
Replies: 6
Views: 2477

Re: nbuff type macro anyone have one?

i havent added any buffs functions, but something like this will work ingame make a macro to check/cast buff every 5secs unless mounted: /wait 5 /run if IsMounted() then UseAction(10);elseif not ChkBuff("player","Combat Master") then CastSpellByName("Combat Master");Use...
by j_schlott
Mon Oct 12, 2009 5:27 am
Forum: Runes of Magic
Topic: nbuff type macro anyone have one?
Replies: 6
Views: 2477

Re: nbuff type macro anyone have one?

roguecombo() is a rogue 3 comboskill masher i use it when i am out manually hunting it will cast shadowstab/low blow/wound attack in that order by mashing 1 key to use make a macro with /run roguecombo(); and spam away another one i was working on rogue() its basically same thing as the rogue 3 hit ...
by j_schlott
Mon Oct 12, 2009 5:17 am
Forum: Runes of Magic
Topic: nbuff type macro anyone have one?
Replies: 6
Views: 2477

Re: nbuff type macro anyone have one?

next is AutoPot() its pretty basic atm i just started messing with it, and its specific on character , as you have to manually set the name of your potion it wont work across characters of different lvls im not sure how to get it to read the cooldown on a potion either, getactionusable doesnt seem t...
by j_schlott
Mon Oct 12, 2009 4:55 am
Forum: Runes of Magic
Topic: nbuff type macro anyone have one?
Replies: 6
Views: 2477

Re: nbuff type macro anyone have one?

ok this is what i have put together so far, its basically like an addon so you place the MiscFunc folder inside C:/Program Files/Runes Of Magic/Interface/Addons/ the Hide() function works, it checks for combat/mounted/hide and then casts hide if none are true, i use this on my rogue bot to stay hidd...
by j_schlott
Sun Oct 11, 2009 4:11 pm
Forum: Runes of Magic
Topic: Small but helpful addition to the code
Replies: 11
Views: 2388

Re: Small but helpful addition to the code

that looks like it will work perfectly, Thanks!
by j_schlott
Sun Oct 11, 2009 3:17 pm
Forum: Runes of Magic
Topic: Small but helpful addition to the code
Replies: 11
Views: 2388

Re: Small but helpful addition to the code

i guess just me

i just want to log from any pk death period, but if you put maxdeaths=1, youll log if you die even once to a mob
by j_schlott
Sun Oct 11, 2009 12:13 pm
Forum: Runes of Magic
Topic: nbuff type macro anyone have one?
Replies: 6
Views: 2477

Re: nbuff type macro anyone have one?

i have some but they are too long to fit inside regular macros, so i made a addon to shorten som functions,

im not sure how to post it to upload here, but if you would like i can tell you how to make the files and give you the code to place in them on here
by j_schlott
Sun Oct 11, 2009 11:23 am
Forum: Runes of Magic
Topic: Small but helpful addition to the code
Replies: 11
Views: 2388

Re: Small but helpful addition to the code

thats very true, but really i only die once or twice a week to mobs, if that, and even rarer to Pks the the actual number of times ressing isnt the problem for me its the attention of other players i dont want im guessing it would be fairly easy for you to add a similiar option <option name="MO...
by j_schlott
Sat Oct 10, 2009 6:36 pm
Forum: Runes of Magic
Topic: Small but helpful addition to the code
Replies: 11
Views: 2388

Re: Small but helpful addition to the code

well to be honest, you should be setting waypoints where you wont die to pks aswell. but shit happens, isnt that why we have return paths to me it seems silly to continue botting if you die to a pk, who probably went red because they knew you were botting and just wanted to kill you. thats some atte...
by j_schlott
Sat Oct 10, 2009 10:36 am
Forum: Runes of Magic
Topic: Small but helpful addition to the code
Replies: 11
Views: 2388

Re: Small but helpful addition to the code

what if we need the opposite, to log if we die to a pk, but to res and go back to fighting if we die to a mob

if a pk is killing me over and over i dont wanna keep rezzing for him
by j_schlott
Thu Oct 08, 2009 1:02 am
Forum: Runes of Magic
Topic: bot not working properly after update
Replies: 9
Views: 2368

Re: bot not working properly after update

im having the same problem on my r/d
by j_schlott
Wed Oct 07, 2009 1:18 pm
Forum: Runes of Magic
Topic: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1
Replies: 12
Views: 3728

Re: RoM 2.1.1.1909.en pawn.lua:183: bad argument #1

im getting the same error, more than likely the game changed somewhat and will need a bot update if( self.Type == PT_MONSTER ) then self.Attackable = true; else if( bitAnd(attackableFlag, ATTACKABLE_MASK_PLAYER) ) then <<<<<<<<--------------- self.Attackable = true; else self.Attackable = false; end...
by j_schlott
Mon Oct 05, 2009 1:08 pm
Forum: Runes of Magic
Topic: Waypoint Configuration Problem
Replies: 5
Views: 1337

Re: Waypoint Configuration Problem

http://img59.imageshack.us/img59/1153/dq2.jpg <waypoints type="RUN"> <!-- # 1 --><waypoint x="00000" z="00000" ></waypoint> <!-- # 2 --><waypoint x="00000" z="00000" > keyboardHold(key.VK_SHIFT); player:mouseclickL(440, 280, 825, 582); <!-- Blackboa...
by j_schlott
Wed Sep 30, 2009 9:24 pm
Forum: Runes of Magic
Topic: Waypoint Configuration Problem
Replies: 5
Views: 1337

Re: Waypoint Configuration Problem

[img[/img] <waypoints> <!-- # 1 --><waypoint x="00000" z="00000" ></waypoint> <!-- # 2 --><waypoint x="00000" z="00000" type="RUN"> keyboardHold(key.VK_SHIFT); player:mouseclickL(440, 280, 825, 582); <!-- Blackboard --> keyboardRelease(key.VK_SHIFT);...
by j_schlott
Tue Sep 29, 2009 3:18 pm
Forum: Runes of Magic
Topic: Question
Replies: 9
Views: 2212

Re: Question

why do you want your char to stay logged in if hes dead/just sitting at the rez stone

i would do as suggested and use player:logout() in the <ondeath> tags,

or this one to close the game completely
RoMScript("QuitGame();");
by j_schlott
Thu Sep 17, 2009 2:15 pm
Forum: Runes of Magic
Topic: Setting Camera Position - Daily Quests Made Easy
Replies: 10
Views: 4469

Re: Setting Camera Position - Daily Quests Made Easy

ok hehe, so it isnt just me
by j_schlott
Thu Sep 17, 2009 1:26 pm
Forum: Runes of Magic
Topic: Unsticking player
Replies: 7
Views: 2190

Re: Unsticking player

the bot seems to think hes stuck after each pause/unpause now too

is there a way to temporarily turn off the unstick feature, if your waypoints set up decent you shouldnt need it anyway right? or does it control other aspects of the bot
by j_schlott
Thu Sep 17, 2009 1:02 pm
Forum: Runes of Magic
Topic: fighting while harvesting
Replies: 3
Views: 1224

Re: fighting while harvesting

d003232 wrote:For the harvesting/aggro thing I changed the coding. It' in the SVN 267.

thanks for changing that, much appreciated
by j_schlott
Thu Sep 17, 2009 12:55 pm
Forum: Runes of Magic
Topic: Setting Camera Position - Daily Quests Made Easy
Replies: 10
Views: 4469

Re: Setting Camera Position - Daily Quests Made Easy

all these options still require the rom window to be on top for mouseclicks though, right?

is there no way to target the board with commands, and why doesnt the ChoiceOption() function work inside the board quest list, it seems to only work on Merchant NPCs