Search found 6991 matches

by lisa
Mon Feb 15, 2016 5:12 am
Forum: Announcements
Topic: SQLite support on the way
Replies: 9
Views: 14212

Re: SQLite support on the way

Sounds very interesting, the download is missing libsqlite3.dll though
by lisa
Mon Feb 15, 2016 4:30 am
Forum: Runes of Magic
Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Replies: 75
Views: 57021

Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).

Did arcadia just have a patch?
Also make sure you aren't using it on insomnia server as the current bot just won't work on it.
by lisa
Wed Feb 10, 2016 9:58 pm
Forum: ArcheAge
Topic: How to know ítem id
Replies: 4
Views: 13030

Re: How to know ítem id

Hi wilifox, yes what beanybabe linked was for RoM and not for archage, so just ignore that.

As for Item Id's in Archage I am sorry I really don't remember, it's been a long time since I even played the game.
by lisa
Mon Feb 08, 2016 10:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: NoobBotter's LogPlayer Userfunction
Replies: 21
Views: 8203

Re: NoobBotter's LogPlayer Userfunction

local in onload will only work if used in onload, if used anywhere else, like in a waypoint then no local will not work.
Just think of the onload and every single waypoint as different files and you will be fine.
by lisa
Wed Feb 03, 2016 9:01 pm
Forum: Runes of Magic
Topic: Malatina leave script
Replies: 4
Views: 2059

Re: Malatina leave script

well as I said "rock already has code in CoT script to talk with malatina and leave the minigame" you just need to change the option in the file to say to leave. Look for this. ExitBeforeNextFile = true -- If you want it to exit game before loading next "waypointfilename". that m...
by lisa
Tue Feb 02, 2016 7:19 pm
Forum: Runes of Magic
Topic: Leveling project - looking for some ppl
Replies: 34
Views: 12696

Re: Leveling project - looking for some ppl

The points for map pathing has been in discussion for a long time now. Here is a simple example of it working. http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2698&p=61745&hilit=links#p61745 End of the day though it means every map you intend to use this system on needs to be gone...
by lisa
Tue Feb 02, 2016 7:10 pm
Forum: Runes of Magic
Topic: Malatina leave script
Replies: 4
Views: 2059

Re: Malatina leave script

well survival just kicks you out when your finished, so you shouldn't need to leave that game. Course of Terror though is a different story and rock already has code in CoT script to talk with malatina and leave the minigame. Anyway this is what leaves CoT local Malatina = 113120 local IWantToLeave ...
by lisa
Mon Feb 01, 2016 10:23 am
Forum: Runes of Magic
Topic: Problem using aimAt command
Replies: 3
Views: 1690

Re: Problem using aimAt command

Basically you want to save the exact thing you see that you posted into a file. Here is an example that does more than you want but you can pick and choose what you need from it. local function savefile() local tmp_points = {}; for i,v in pairs(worldmap.points) do table.insert(tmp_points, {index = i...
by lisa
Sat Jan 30, 2016 7:20 pm
Forum: Runes of Magic
Topic: Problem using aimAt command
Replies: 3
Views: 1690

Re: Problem using aimAt command

If you are using a modified version of createpath then quite a lot of the bot functions wouldn't be loaded. Try adding this to your code. local cameraAddress = memoryReadIntPtr(getProc(), addresses.staticbase_char, addresses.camPtr_offset); if( cameraAddress == nil ) then cameraAddress = 0; end; cam...
by lisa
Tue Jan 26, 2016 7:22 am
Forum: Runes of Magic
Topic: Scout "SCOUT_AUTOSHOT"
Replies: 2
Views: 1498

Re: Scout "SCOUT_AUTOSHOT"

well in skills database is <skill name="SCOUT_AUTOSHOT" id="492589" range="0" type="damage" casttime="0" cooldown="1" target="enemy" addweaponrange="true" toggleable="true" globalcooldown="false" /> i...
by lisa
Mon Jan 25, 2016 9:36 am
Forum: RoM general
Topic: print player.class1 as the text
Replies: 10
Views: 5839

Re: print player.class1 as the text

That code looks like it would work, I might have gone a different way though. local classtable = { [1]="WARRIOR", [2]="SCOUT", [3]="ROGUE", [4]="MAGE", [5]="PRIEST", [6]="KNIGHT", [7]="WARDEN", [8]="DRUID" } printf("...
by lisa
Sun Jan 24, 2016 6:05 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19981

Re: Wailing Fjord Daily/Public Mad Bull

The checking for daily tickets code looks fine but I don't understand how it is you are trying to actually complete the quest, the only thing you do is target a bulletin board and then try to accept a quest and nothing else. You need to add in code to actually do the quest. function doquest() player...
by lisa
Sat Jan 23, 2016 5:45 pm
Forum: RoM general
Topic: print player.class1 as the text
Replies: 10
Views: 5839

Re: print player.class1 as the text

The game itself uses numbers to represent the class types, the bot gave name values to match the numbers so that humans can use it easier without having to remember what is what. In pawn.lua is this CLASS_NONE = -1; CLASS_WARRIOR = 1; CLASS_SCOUT = 2; CLASS_ROGUE = 3; CLASS_MAGE = 4; CLASS_PRIEST = ...
by lisa
Mon Jan 18, 2016 5:31 pm
Forum: Runes of Magic
Topic: Need model
Replies: 3
Views: 6556

Re: Need model

I thought I read somewhere here in the forums that you can change the size of a model somehow. Did a quick search and found this: https://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=3811&p=58045&hilit=model+size#p58045 Maybe Lisa could explain how you might make any character that i...
by lisa
Tue Jan 05, 2016 11:08 pm
Forum: Runes of Magic
Topic: Waypoint file without waypoint
Replies: 6
Views: 2585

Re: Waypoint file without waypoint

repeat
local set = false
until set == false
That will exit the loop straight away, I hesitate to even call that a loop =)

Code: Select all

while(true) do


end
That is basically a never ending loop.
by lisa
Tue Jan 05, 2016 11:00 pm
Forum: Runes of Magic
Topic: Party Bot (questions/answers)
Replies: 307
Views: 79909

Re: Party Bot (questions/answers)

because partybot uses in game commands and such just changing the value won't make it stop following, there is already a no follow command though that does everything for you. com"nofollow" com"follow" As for stopping party bot itself, hmmm it would need some tweaking as the func...
by lisa
Sat Jan 02, 2016 5:58 pm
Forum: Runes of Magic
Topic: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).
Replies: 75
Views: 57021

Re: Arcadia RoM implemented Antihack system - prevent to run 3rd party software (like micromacro, romeo).

Just to be clear this is not for Insomniac server (chapter II), rombot will not work on Insomniac server without half the code being rewritten.
It is basically Chapter 3 server that has had lots of things disabled to feel like chapter 2.
by lisa
Fri Jan 01, 2016 6:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing what is on the MM window (setwindow)
Replies: 48
Views: 22009

Re: changing what is on the MM window (setwindow)

Buh wrote:Hey ,thanks for your answer

but this wont work, because i think the 'eoj' is not handled in the script

Or can you tell me for short, how the script will work, to get this information?

Greetings
Doesn't work? of course it works.
by lisa
Wed Dec 30, 2015 11:18 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: changing what is on the MM window (setwindow)
Replies: 48
Views: 22009

Re: changing what is on the MM window (setwindow)

lisa wrote: Added
honor,
mem (ancient mementos),
eoj (energy of justice)
-- usage
-- "xp" "tp" "AH" "gold" "hp" "honor" "mem" "eoj"

Code: Select all

setwindow("eoj")