Search found 6991 matches

by lisa
Tue Dec 21, 2010 9:26 am
Forum: Runes of Magic
Topic: Problem with MM
Replies: 5
Views: 1514

Re: Problem with MM

zarowka wrote:When i start rom\bot i don't see waypoints list. What's the problem?
That's kind of like saying I get in my car but it doesn't go anywhere.
We need a lot more information in order to try to help you.
by lisa
Mon Dec 20, 2010 10:06 pm
Forum: Runes of Magic
Topic: Coordinates
Replies: 13
Views: 3210

Re: Coordinates

ygather coords look like this

Code: Select all

		[1] = {
			[3001] = {
				[1] = {
					[1] = 531.39,
					[2] = 492.23,
					[3] = 266575.65625,
				[2] = {
					[1] = 457.63,
					[2] = 710.51,
					[3] = 266980.875,
out of that is which map, exact resource type and coords.
by lisa
Mon Dec 20, 2010 8:02 am
Forum: Runes of Magic
Topic: Crash Report From ROM while running bot - HELP
Replies: 4
Views: 1694

Re: Crash Report From ROM while running bot - HELP

I find when things start going wrong keep it simple. <skill name="ROGUE_SHADOWSTAB" modifier="" hotkey="VK_2" priority="90" /> There is so many things added onto your skills any typing error can stuff it up, like the 1 that was pointed out already =)
by lisa
Thu Dec 16, 2010 10:25 pm
Forum: Runes of Magic
Topic: Addresses
Replies: 5
Views: 1743

Re: Addresses

I'd say you have just added in a < into the file. Mine doesn't have any < at all in it.
by lisa
Thu Dec 16, 2010 9:25 am
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17171

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

If you make the couple of changes stated you can still do a few things. Farm resources hand in daily quests, except it probably won't be able to determine how many u've handed in but you could get around this by copy pasting the waypoints 9 times. then you can still have the lognext character at the...
by lisa
Thu Dec 16, 2010 7:09 am
Forum: Runes of Magic
Topic: MACRO test failure? Please read here!!!
Replies: 51
Views: 62943

Re: MACRO test failure? Please read here!!!

Well I had no idea the option even existed but if anyone is having an issue after deleting the macro.bsd do the following. Load up character in game go to interface settings look down bottom left of window for "Server Save" untick the box log out delete the macro.bsd file log in start bot ...
by lisa
Wed Dec 15, 2010 11:37 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17171

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

have a look in your macros section and it will have created the 2 macros that the bot uses, just move the 1 on the left to your 0 tab in skill bar. Should work then.

But yeah it's limited atm at what bot can do until they redo all the address stuff, which might take some time.
by lisa
Wed Dec 15, 2010 11:19 pm
Forum: Runes of Magic
Topic: Ruins of Bymorsh Boss?
Replies: 17
Views: 4865

Re: Ruins of Bymorsh Boss?

Just on the reverse waypoint topic, what if the waypoints go down a slope and therefore trying to reverse it would mean you get stuck. Seems to me you would need to set up something specific for each boss encounter or things will just get messy.
by lisa
Wed Dec 15, 2010 9:11 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17171

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

Making the changes that are stated in first post at the time of this post will make the bot atleast start up. functions that work -Gathering and moving around map -targeting npc and mobs -starts combat -npc quest accept and complete -autologin next character on same account -creating required macro ...
by lisa
Wed Dec 15, 2010 1:04 pm
Forum: Runes of Magic
Topic: [3.0.7.2322 SVN543]Error: No valid SOLVED
Replies: 61
Views: 17171

Re: [3.0.7.2322 SVN543]Error: No valid action keys avail(...

Yeah this patch deffinatey changed something, All my old macros still work but bot seems unhappy.

I'm sure they will work on it when they have the time =)
by lisa
Wed Dec 15, 2010 11:48 am
Forum: Runes of Magic
Topic: MACRO test failure? Please read here!!!
Replies: 51
Views: 62943

Re: MACRO test failure? Please read here!!!

I have 1 character I manually leveled to around 35/30, also made a few macros for it along the way. I have tried everything I can think of and it just always crashes when it calls for the macro test. I've deleted the macro.bsd, I've deleted the entire folder for the character. I've replaced the macr...
by lisa
Wed Dec 15, 2010 11:22 am
Forum: Runes of Magic
Topic: got a error, dont know why O.o
Replies: 5
Views: 1686

Re: got a error, dont know why O.o

lol yeah i got it backwards, add the "" to the other skills, I'm sure you got it going by now though ;)
by lisa
Wed Dec 15, 2010 11:19 am
Forum: Runes of Magic
Topic: Bot buying from Itemshop
Replies: 5
Views: 1735

Re: Bot buying from Itemshop

worst comes to worst you could use the left click at coords, just need to make sure you dont adjust screen size or anything after creating it.

Code: Select all

	player:mouseclickL(200, 300 [RoM window wide, RoM window high]);
So you could manually set the coords for the spots on screen you want to click.
by lisa
Wed Dec 15, 2010 10:43 am
Forum: Runes of Magic
Topic: New EggPet class.
Replies: 204
Views: 45501

Re: New EggPet class.

I would deffinately like a pet harvest item option to buy. All donkeymen sell the same items and in the same spots. The bot currently buys potions and has the max potions option. Maybe just add into the pet section of the profile the items donkeymen sell. <!-- EggPet Shopping options, how many of wh...
by lisa
Wed Dec 15, 2010 10:09 am
Forum: Runes of Magic
Topic: Might be a noob question ...
Replies: 2
Views: 1156

Re: Might be a noob question ...

the bot has supplied "demo" waypoint files, you can run those if you wish but you should really be making your own waypoint files

try this topic

http://www.solarstrike.net/phpBB3/viewt ... f=21&t=386
by lisa
Wed Dec 15, 2010 10:07 am
Forum: Runes of Magic
Topic: Reduce time when stuck?
Replies: 6
Views: 1884

Re: Reduce time when stuck?

I think the trouble is the bot needs to work out if it is stuck first, if you make it to sensative to this then it will walk along and then just think its stuck because it got a slow effect from a mob and if it's too sensative you will see a lot more chars stepping back and then side stepping a litt...
by lisa
Tue Dec 14, 2010 5:43 am
Forum: Runes of Magic
Topic: got a error, dont know why O.o
Replies: 5
Views: 1686

Re: got a error, dont know why O.o

Without testing it or anything I would look at the "" in
("WARRIOR_BLOCKING_STANCE");

so maybe this?
(WARRIOR_BLOCKING_STANCE);
by lisa
Tue Dec 14, 2010 12:23 am
Forum: Runes of Magic
Topic: no moving waypoint.xml
Replies: 8
Views: 2044

Re: no moving waypoint.xml

Ahh i get it now, with the until false it will sit there not moving until you run out of the harvesting product. Then it will continue with the waypoints part of the waypoint.xml?

Either way it is sitting perfectly still and pet is harvesting nicely, ty
by lisa
Mon Dec 13, 2010 11:18 pm
Forum: Runes of Magic
Topic: RBAssist not fighting back!
Replies: 5
Views: 1528

Re: RBAssist not fighting back!

rock5 wrote:I noticed that. I'll have to figure out how to only accept key presses from the game.
How about a loggle button on screen?
by lisa
Mon Dec 13, 2010 8:44 pm
Forum: Runes of Magic
Topic: How to output text to my own chatbox
Replies: 6
Views: 1972

Re: How to output text to my own chatbox

rock5 wrote: As to sending directly to the other chat boxes, I found it! The chat frames are actually called 'ChatFrame1', 'ChatFrame2', etc.
Awesome, works great =)