Search found 101 matches

by Zilvermoon
Wed Feb 04, 2009 9:23 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

My guess is that you are missing something in your profile: <profile> <options> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="50" /> <option name="HP_LOW_POTION" value="40" /> <option name="COMBAT_TYPE" v...
by Zilvermoon
Tue Feb 03, 2009 12:16 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

I'm happy that you figured out how to use my suggestion's, looking forward to see the bot in action. :D Anyway would you ( Administrator ) like for me to post that AddOn I talked about a couple of post's back, in this thread? Still working on it, so not finished with it yet. scite-1.77-setup-1.exe (...
by Zilvermoon
Sat Jan 31, 2009 5:24 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Due to some spell's having restriction's (target need a debuff), I've started to write an RoM AddOn that will solve this problem. Currently I have only done some Knight skill's, but since I got char's of all class's I plan to implement all spell's with debuff requirement's. The way this is working i...
by Zilvermoon
Thu Jan 29, 2009 2:40 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

darkfayte wrote:
hym1988 wrote:Yeah it's works now. Thanks dude.

For future would be nice some items filter, like in silkroad bot. Realy nice tool :)
EU forums for Runes of Magic has a lootfilter addon
Ye I kind of gave em the code ... hehe .. :D
Personally I would recommend this one:
[Addon] LootFilter 0.01

Zilvermoon
by Zilvermoon
Wed Jan 28, 2009 6:51 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

I got a few suggestion's of code changes on 2.11 for the next version, here they are: bot.lua "old" line 71 - 73: -- Fix crash on MM 1.0 due to death (startKey will crash MM 1.0) cprintf(cli.red, "You have died... Sorry.\n"); printf("Script paused until you revive yourself. ...
by Zilvermoon
Mon Jan 26, 2009 2:34 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

One thing you should note is that loottime is affected by "Ping", so with it set to 2000, you spend ~2 sec walking (this is up to 100 yards as I understand it) to loot the dead mob, personally I have less that 100 "Ping" and have my Loottime at ~3000, and sometimes I miss the lo...
by Zilvermoon
Mon Jan 26, 2009 11:15 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Ping's about 200-300 so dont think that time sould be more than 2k So.. What's wrong? One thing you should note is that loottime is affected by "Ping", so with it set to 2000, you spend ~2 sec walking (this is up to 100 yards as I understand it) to loot the dead mob, personally I have les...
by Zilvermoon
Mon Jan 26, 2009 11:02 am
Forum: Runes of Magic
Topic: RoM Bot - Public Waypoints
Replies: 20
Views: 17463

Re: RoM Bot - Public Waypoints

I like your Waypoint's, only issue I had was using "SilverspringL12" I used a lvl 13 Priest (no secondary yet), and the Waypoint's brought me over the river to the lvl 16+ Kobolds (caster's by the way), 4-8 sec fight and I was dead ... Anyway I'll take a look at my Waypoint's, and fix up s...
by Zilvermoon
Sun Jan 25, 2009 2:42 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

While botting late last nigth, I fell asleep while watching it running around, but as I woke up this morning I was dead and the script had produced this error: Sat Jan 24 20:43:42 2009 : MicroMacro v1.0 Sat Jan 24 20:43:42 2009 : Processor Type: 2X 586, OS: Windows XP Service Pack 3 Sat Jan 24 20:43...
by Zilvermoon
Sat Jan 24, 2009 4:47 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

After a few hours of debugging, I have come up with the reason we sometimes fight and kill a mob and don't even try to loot it, here is a text explanation of what happens: it detect if we got a target, if we got a target then it goes into combat "loop" from where it call a spell casting &q...
by Zilvermoon
Sat Jan 24, 2009 8:48 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Found a typo or/and change: <!-- Scout skills --> <skill name="SCOUT_SHOT" consumable="1" range="20" cooldown="4" type="damage" target="enemy" /> <skill name="SCOUT_VAMPIRE_ARROWS" concentration="20" cooldown="10&qu...
by Zilvermoon
Fri Jan 23, 2009 4:26 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

darkfayte wrote:where did you find MM1.0 Beta?
http://solarimpact.servegame.com/phpBB3 ... um.php?f=6
Zilvermoon
by Zilvermoon
Fri Jan 23, 2009 12:32 pm
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Damn, seem the HotFix, changed the address's .... Fri Jan 23 19:22:40 2009 : MicroMacro v0.99 Fri Jan 23 19:22:40 2009 : Processor Type: 2X 586, OS: Windows XP Service Pack 3 Fri Jan 23 19:22:40 2009 : Lua initialized successfully. Fri Jan 23 19:22:40 2009 : Lua libs opened successfully. Fri Jan 23 ...
by Zilvermoon
Fri Jan 23, 2009 4:25 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Thanks for the new release Personally I modify the Looting sequense to this: -- Monster is dead (0 HP) but still targeted. -- Loot and clear target. self:update(); if( self.TargetPtr ~= 0 ) then if( settings.profile.options.LOOT == true ) then local dist = distance(self.X, self.Z, target.X, target.Z...
by Zilvermoon
Thu Jan 22, 2009 2:05 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

It seem that the Bot as of 21/1 still have problem's detecting if a mob is dead ... might be we need a new "charTargetPtr_offset" ( haven't figured this out yet ... how do we get HP of mob?) or what we are using to check if mob are dead, or is this related to client issues?

Zilvermoon
by Zilvermoon
Wed Jan 14, 2009 5:23 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

I have had the bot getting stuck in combat with a dead target a few times now (keeping trying to use skills on it), but I solved it by adding the following to "rom\databaseskills.xml": <!-- Normal Attack --> <skill name="NORMAL_ATTACK" cooldown="10" type="damage&qu...
by Zilvermoon
Wed Jan 14, 2009 2:57 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Just incase someone is wondering, yes the bot is still working after patch 1805

Zilvermoon
by Zilvermoon
Mon Jan 12, 2009 12:22 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

Thanks for the new version of the bot,
really looking forward to trying it out when I get from work.

Zilvermoon
by Zilvermoon
Fri Jan 09, 2009 10:55 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

<option name="COMBAT_TYPE" value="melee" /> im rogue/scout .. and i want to cast vampire+shot+melee+shadowface+villainy+laceration.. and move to next target ^^ Possible in that order? ^^ I think if you set this to: <option name="COMBAT_TYPE" value="ranged" />...
by Zilvermoon
Thu Jan 08, 2009 5:16 am
Forum: Runes of Magic
Topic: RoM bot
Replies: 2213
Views: 848469

Re: RoM bot

After playing with this bot for a few days now, getting everything setup, I still see 1 out of 20 to 30 mob not getting looted (in some cases even 1 out of 5 to 30 mob not getting looted) : To put it simply it kill this one mob then start running towards the next waypoint, no wait time after kill, n...