Search found 101 matches
- Wed Feb 04, 2009 9:23 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
My guess is that you are missing something in your profile: <profile> <options> <option name="HP_LOW" value="85" /> <option name="MP_LOW_POTION" value="50" /> <option name="HP_LOW_POTION" value="40" /> <option name="COMBAT_TYPE" v...
- Tue Feb 03, 2009 12:16 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
I'm happy that you figured out how to use my suggestion's, looking forward to see the bot in action. :D Anyway would you ( Administrator ) like for me to post that AddOn I talked about a couple of post's back, in this thread? Still working on it, so not finished with it yet. scite-1.77-setup-1.exe (...
- Sat Jan 31, 2009 5:24 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Due to some spell's having restriction's (target need a debuff), I've started to write an RoM AddOn that will solve this problem. Currently I have only done some Knight skill's, but since I got char's of all class's I plan to implement all spell's with debuff requirement's. The way this is working i...
- Thu Jan 29, 2009 2:40 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Ye I kind of gave em the code ... hehe ..darkfayte wrote:EU forums for Runes of Magic has a lootfilter addonhym1988 wrote:Yeah it's works now. Thanks dude.
For future would be nice some items filter, like in silkroad bot. Realy nice tool
Personally I would recommend this one:
[Addon] LootFilter 0.01
Zilvermoon
- Wed Jan 28, 2009 6:51 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
I got a few suggestion's of code changes on 2.11 for the next version, here they are: bot.lua "old" line 71 - 73: -- Fix crash on MM 1.0 due to death (startKey will crash MM 1.0) cprintf(cli.red, "You have died... Sorry.\n"); printf("Script paused until you revive yourself. ...
- Mon Jan 26, 2009 2:34 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
One thing you should note is that loottime is affected by "Ping", so with it set to 2000, you spend ~2 sec walking (this is up to 100 yards as I understand it) to loot the dead mob, personally I have less that 100 "Ping" and have my Loottime at ~3000, and sometimes I miss the lo...
- Mon Jan 26, 2009 11:15 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Ping's about 200-300 so dont think that time sould be more than 2k So.. What's wrong? One thing you should note is that loottime is affected by "Ping", so with it set to 2000, you spend ~2 sec walking (this is up to 100 yards as I understand it) to loot the dead mob, personally I have les...
- Mon Jan 26, 2009 11:02 am
- Forum: Runes of Magic
- Topic: RoM Bot - Public Waypoints
- Replies: 20
- Views: 17463
Re: RoM Bot - Public Waypoints
I like your Waypoint's, only issue I had was using "SilverspringL12" I used a lvl 13 Priest (no secondary yet), and the Waypoint's brought me over the river to the lvl 16+ Kobolds (caster's by the way), 4-8 sec fight and I was dead ... Anyway I'll take a look at my Waypoint's, and fix up s...
- Sun Jan 25, 2009 2:42 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
While botting late last nigth, I fell asleep while watching it running around, but as I woke up this morning I was dead and the script had produced this error: Sat Jan 24 20:43:42 2009 : MicroMacro v1.0 Sat Jan 24 20:43:42 2009 : Processor Type: 2X 586, OS: Windows XP Service Pack 3 Sat Jan 24 20:43...
- Sat Jan 24, 2009 4:47 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
After a few hours of debugging, I have come up with the reason we sometimes fight and kill a mob and don't even try to loot it, here is a text explanation of what happens: it detect if we got a target, if we got a target then it goes into combat "loop" from where it call a spell casting &q...
- Sat Jan 24, 2009 8:48 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Found a typo or/and change: <!-- Scout skills --> <skill name="SCOUT_SHOT" consumable="1" range="20" cooldown="4" type="damage" target="enemy" /> <skill name="SCOUT_VAMPIRE_ARROWS" concentration="20" cooldown="10&qu...
- Fri Jan 23, 2009 4:26 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
http://solarimpact.servegame.com/phpBB3 ... um.php?f=6darkfayte wrote:where did you find MM1.0 Beta?
Zilvermoon
- Fri Jan 23, 2009 12:32 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Damn, seem the HotFix, changed the address's .... Fri Jan 23 19:22:40 2009 : MicroMacro v0.99 Fri Jan 23 19:22:40 2009 : Processor Type: 2X 586, OS: Windows XP Service Pack 3 Fri Jan 23 19:22:40 2009 : Lua initialized successfully. Fri Jan 23 19:22:40 2009 : Lua libs opened successfully. Fri Jan 23 ...
- Fri Jan 23, 2009 4:25 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Thanks for the new release Personally I modify the Looting sequense to this: -- Monster is dead (0 HP) but still targeted. -- Loot and clear target. self:update(); if( self.TargetPtr ~= 0 ) then if( settings.profile.options.LOOT == true ) then local dist = distance(self.X, self.Z, target.X, target.Z...
- Thu Jan 22, 2009 2:05 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
It seem that the Bot as of 21/1 still have problem's detecting if a mob is dead ... might be we need a new "charTargetPtr_offset" ( haven't figured this out yet ... how do we get HP of mob?) or what we are using to check if mob are dead, or is this related to client issues?
Zilvermoon
Zilvermoon
- Wed Jan 14, 2009 5:23 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
I have had the bot getting stuck in combat with a dead target a few times now (keeping trying to use skills on it), but I solved it by adding the following to "rom\databaseskills.xml": <!-- Normal Attack --> <skill name="NORMAL_ATTACK" cooldown="10" type="damage&qu...
- Wed Jan 14, 2009 2:57 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Just incase someone is wondering, yes the bot is still working after patch 1805
Zilvermoon
Zilvermoon
- Mon Jan 12, 2009 12:22 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
Thanks for the new version of the bot,
really looking forward to trying it out when I get from work.
Zilvermoon
really looking forward to trying it out when I get from work.
Zilvermoon
- Fri Jan 09, 2009 10:55 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
<option name="COMBAT_TYPE" value="melee" /> im rogue/scout .. and i want to cast vampire+shot+melee+shadowface+villainy+laceration.. and move to next target ^^ Possible in that order? ^^ I think if you set this to: <option name="COMBAT_TYPE" value="ranged" />...
- Thu Jan 08, 2009 5:16 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 848469
Re: RoM bot
After playing with this bot for a few days now, getting everything setup, I still see 1 out of 20 to 30 mob not getting looted (in some cases even 1 out of 5 to 30 mob not getting looted) : To put it simply it kill this one mob then start running towards the next waypoint, no wait time after kill, n...