I'll do some "DEBUG_ASSERT" and see what I can find out ... will report back later.
Zilvermoon
Search found 101 matches
- Thu May 07, 2009 1:06 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
- Wed May 06, 2009 6:37 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
So is it the client that is crashing? Or is it memory read errors causing the bot to crash while the client is still running? It's memory read errors causing the bot to crash, but I suspect the client to be the source of the problem ... since I can run the bot without any problem for very long peri...
- Wed May 06, 2009 5:27 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Based on what you guys have posted, my best guess is that this error occurs when trying to read information from your target, which (for some unknown reason) either instantly disappears or changes addresses. Due to the fact that it happens randomly based on long periods of time, it will be difficul...
- Wed May 06, 2009 4:24 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Does this only happen after the character dies? An Update: Seem to happen randomly, even with just one bot/client running ... bot seem to crash in midt combat. (note: I'm running the bot right now testing, it might be a client error of some kind ... the bot seem to run smoth, and all of a sudden ju...
- Wed May 06, 2009 1:54 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
And one last thing when i try to make a waypoint i cant save it it just doesnt let me type anything in or anything after i press num3 ... Num Lock ... I did this a few times too, but realized it within 5 sec ... you need to turn Num Lock "ON", the problem is due to Keyboard sending wrong ...
- Tue May 05, 2009 7:25 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
A 2 sec test, and the bot seem fine (just need to run the update.lua)...
Zilvermoon
Edit, kept the bot running a bit, while doing something in another client, this is what happened when the "bot" died ...
Zilvermoon
Edit, kept the bot running a bit, while doing something in another client, this is what happened when the "bot" died ...
- Fri May 01, 2009 10:24 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Hi there. First of all, I'd like to thank you for this really nice bot you made. I've set it up right (I believe), although I have this little issue wich I dont know how to resolve. When walking from one waypoint to the next, my character makes a step then stop, makes another step then stop all the...
- Fri May 01, 2009 10:21 am
- Forum: Runes of Magic
- Topic: Rom Bot läuft super, bloß der Ritter macht nicht alle Skills
- Replies: 3
- Views: 6912
Re: Rom Bot läuft super, bloß der Ritter macht nicht alle Skills
: <option name="ENERGY_STORAGE_1" value="rage" /> <option name="ENERGY_STORAGE_2" value="energy" /> This is your problem, every skill listed in the profile is an mana type, and the bot is told by these two lines that you don't have mana, which is why it's not...
- Thu Apr 30, 2009 2:29 am
- Forum: Runes of Magic
- Topic: [Release] RoM Bot Configuration Tool V1.4
- Replies: 31
- Views: 19349
Re: [Release] RoM Bot Configuration Tool V1.3
maybe because the hotkeys are set wrong? Post a screenshot of hotkeys in game and the xml from your profile. I tried setting up the bot for my GF, (1.2) and I had the same exact issue ... the bot would use PRIEST_RISING_TIDE, PRIEST_REGENERATE & PRIEST_URGENT_HEAL (only the mana consuming skill...
- Tue Apr 28, 2009 2:25 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Admin: This is no biggie to me, but I would love to get my name into credit on the first page 8-) Anyway if you want to add "our" SVN to the first post you can do it. (if you need to know details do me a PM) I was happy to see that the potion message made it into the new version, I really ...
- Fri Apr 24, 2009 8:31 am
- Forum: Runes of Magic
- Topic: Returning to waypoint problem/Skill Question and Database
- Replies: 2
- Views: 1711
Re: Returning to waypoint problem/Skill Question and Database
If you are using the latest version (2.35), then you need to comment out one line in your profile to "skip" the pause that happens on death <onDeath> -- Additional Lua code to execute on death pauseOnDeath(); -- Stop the script </onDeath> change it to look like this: <onDeath> -- Additiona...
- Thu Apr 23, 2009 3:23 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
did this and now i have error and it says that game was updated . i downloaded the 2.24 version and starded rom\update.lua but it isnt working EDIT:I installed new version once again and now it only gives me e:\...player.lua:638: attempt to index local 'pawn' (a nil value) error.How can i fix this?...
- Mon Apr 20, 2009 8:04 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Zilvermoon: Are you confirming that you have that problem where the player address changes to 0? I have never seen it, myself. It would be nice to know what causes the game to change addresses like that... No, this is not a conformation, but in the "old" days when I had this problem that ...
- Mon Apr 20, 2009 12:22 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Hi friends of Rom-Botting, first of all i want to thank you for this great and easy to use bot. It is running fine execpt of one litte problem o could not solve yet: after a few hours of running my bot stops with the following error message: Player adress changed: 0x0 WARNING: Failure reading memor...
- Wed Apr 08, 2009 8:07 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Another update has been made to fix problems with game patch 1829. If you already downloaded bot version 2.28 (for game version 1828), then you can simply modify your addresses.lua to match this: staticcharbase_address = 0x884F00; -- 0x8A3E48; charPtr_offset = 0x570; Thanks for the update Admin 8-)...
- Wed Apr 08, 2009 5:18 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Well a new day, and yet another patch 1829, here is my error report from MM 1.0 beta 4 (RoM 2.28) Wed Apr 08 12:07:28 2009 : MicroMacro v1.0 Wed Apr 08 12:07:28 2009 : Processor Type: 2X 586, OS: Windows XP Service Pack 3 Wed Apr 08 12:07:28 2009 : LuaCoco is available. Wed Apr 08 12:07:28 2009 : Lu...
- Tue Apr 07, 2009 2:32 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Those values might work for 1827, but just opened my client, and patch 1828 is out now, and I can't get it working with that patch ...
Well hope that someone with the knowledge needed will bring us the new values / or an update
Zilvermoon
Well hope that someone with the knowledge needed will bring us the new values / or an update
Zilvermoon
- Tue Apr 07, 2009 8:43 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Just wanted to let you guys know that the addresses have changed again (1827), and since I still don't get how to get the "new" values you have to w8 for someone that does know how to get it.
Zilvermoon
Zilvermoon
- Thu Mar 19, 2009 4:08 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Using this static address I can run the bot, but if it fail to read memmory I need to shut down the game, then restart it and it will work again.... hope this helps you guys out.gonzl wrote:As there was a little patch again i searched for the new value, it's 0x08607A4
- Sun Feb 08, 2009 5:37 pm
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 847233
Re: RoM bot
Hey guys Since today i get this error evertime i try to run rom\bot.lua: Sun Feb 08 13:29:10 2009 : RoM Bot Version 2.12 stack traceback: C:\Users\Chris\Desktop\BOT\lib\lib.lua:476: in function 'startMacro' C:\Users\Chris\Desktop\BOT\scripts\rom/bot.lua:140: in main chunk ----------TRACEBACK END---...