I get an error when i try to load another path <waypoint x="-3463" z="-34534"> if( player.Level > 15 ) then load_paths("travel1"); end; </waypoint> which gives me the error: [string "..."]:4: attempt to call global 'load_paths' (a nil value) i have a path call...
So here is the problem, occasionally the bot will click on a node to harvest, start to harvest, the camera will rotate around the character a full circle, then continue walking the path to the next node. It only really seems to happen when the camera is zooming in as i am starting to harvest. Its do...
Hey i wanted to really just say thanks for all the great work the Admin and everyone else has done on the bot. I know everyone appreciates it, but i just wanted to make a thread telling you all how much it really makes the game much more enjoyable getting rid of some of the levels. Thanks a lot!
yeah what i was thinking was just after ever successful move, the counter reset. So you actually had to get 20 failed moves in a row before it logged you out, so it wasnt like if you accidentally got stuck for one or two it would log you. Would something like this work in the player.lua? stuckCount ...
How or what would be some example code that i could drop in that after say, 20 or so "waypoint movements failed" it would log me out?
For some reason i occasionally get stuck somewhere and instead of just running into a tree till i realize that im stuck, i would like to just get logged out
in the 2.38 versions ive noticed a problem when the bot cant see the target. It goes through the spells Target to far away; not looting. Target dead/lost Engaging Enemy [XXX] in combat. Goes through the spells And just repeats over and over, it never clears the target or tries to move closer or anyt...
Yeah when i die the character dosent res just lays there trying to move to the next wp, occasionally casting spells. Ive got both the RES_MACRO hotkey set and the RETURNPATH set. Did MicroMacro's console window mention anything about your character dieing? Has this happened to you before? Nope In t...
Can you elaborate further? Does your character stay dead at the location they died and continue to try and bot? Do you have a resurrection macro and return path set? Yeah when i die the character dosent res just lays there trying to move to the next wp, occasionally casting spells. Ive got both the...
So to avoid elites, how hard would it be to add something like an ignorelist.xml that you could just list the names of the elites (or anything else by name), then in the player.lua where it checks the target, it compares target.name to whatever was listed in the ignorelist.xml. I know you wouldn't a...
How / Where would i add a longer pause into the bot so after he resses he waits for a minute or so, so he isnt weakened. Had a problem where he repeately runs off and is killed by the first mob or two that he fights after dying.
So im trying to get my scout to shoot arrows more than cast rising tide... it seems to cast rising tide every other action, ive got the following: <skill name="SCOUT_WIND_ARROWS" hotkey="VK_0" modifier="500" /> <skill name="PRIEST_RISING_TIDE" hotkey="VK_...