Search found 724 matches
- Tue May 13, 2014 11:42 am
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 79943
Re: Party Bot (questions/answers)
I was wondering if it would be hard to add everyone in party to the friend list /waypoint -- subroutine to add all party members as friends changeOptionFriendMob("friend", "party member 1", "Add"); changeOptionFriendMob("friend", "party member 2", &q...
- Sun May 05, 2013 1:54 pm
- Forum: Announcements
- Topic: MicroMacro 1.03 declared stable
- Replies: 6
- Views: 14234
Re: MicroMacro 1.03 declared stable
if your looking for micromacro go to this page http://www.solarstrike.net/micromacro
- Sun May 05, 2013 12:14 am
- Forum: Runes of Magic
- Topic: Random Crashes at Rombot
- Replies: 8
- Views: 2048
Re: Random Crashes at Rombot
I noticed on 3 tryes in survuval it crashed after killing 8 towers
- Thu May 02, 2013 9:32 am
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
functions.lua:1448
C:/micromacro/scripts/rom/functions.lua:1448: bad argument #1 to 'memor yReadBytePtr' ((null)) I keep getting this error it does not seem to happen repeatable but happens a lot. i suspect it memory error between programs or some other error. I have another pc with differnt video and os I may try and...
- Thu May 02, 2013 7:49 am
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
Re: problems with mm 3.0 and rombot
http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=3134&start=260 Starting at that thread i see another person had problems with the this also he was trying to chain all the games together. from reading thru it seems that somehow he got it working but I dont see any code for what he did ...
- Thu May 02, 2013 6:55 am
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
Re: problems with mm 3.0 and rombot
I had to try it one more time. I set game to xp compatable and micromacro. when I start the survivalr5 it seems to do what it supposed to but if i right click any of the bizare mechinizm then it just goes brain dead. no crash no error like its in a loop doing nothing. I tried this a couple classes o...
- Thu May 02, 2013 6:22 am
- Forum: Runes of Magic
- Topic: Random Crashes at Rombot
- Replies: 8
- Views: 2048
Re: Random Crashes at Rombot
try watching if this is happening on first second third more often
I find if i have second one busy and start a third then one or other will crash usualy the second.
windows versions seem to affect this also.
I find if i have second one busy and start a third then one or other will crash usualy the second.
windows versions seem to affect this also.
- Thu May 02, 2013 6:16 am
- Forum: Runes of Magic
- Topic: Quest Waypoint
- Replies: 1
- Views: 1011
Re: Quest Waypoint
the buttons are pretty self explainatory. 1 markes a spot to move to. 2 marks spot you want to search for herbs ore wood or some other gather item. 3 .... 4 target a merchant and press this to add code 5 target a npc and press this to dialog with a npc (just opens message see 6) 6 respond to dialog ...
- Thu May 02, 2013 6:03 am
- Forum: Runes of Magic
- Topic: Some help neded.
- Replies: 2
- Views: 1535
Re: Some help neded.
try putting it in onleavecombat
- Thu May 02, 2013 5:46 am
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
Re: problems with mm 3.0 and rombot
lol now its stranger it did not crash but it starts atacking the towers and seems to hesitate on clearing target. I then tried to attack a target manually while it was running yet and it just seemed to go into a loop doing something but showed now output or actions. If i attacked another tower then ...
- Thu May 02, 2013 5:31 am
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
Re: problems with mm 3.0 and rombot
5:11am - C:/micromacro/scripts/rom/functions.lua:1448: bad argument #1 to 'memor yReadBytePtr' ((null)) the other minigames seem to work ok just the survival one acts up it will start attacking some times kill a few towers then it seems to get stuck when I click the screen to try to move it crashes....
- Wed May 01, 2013 6:32 pm
- Forum: Runes of Magic
- Topic: problems with mm 3.0 and rombot
- Replies: 7
- Views: 1990
problems with mm 3.0 and rombot
I tried this a few ways and keep having crashing on some waypoints. I upgraded my old files and they would crash I thought i may have some bad files so I created a fresh install. I downloaded micromacro extracted it to a new drive i then extracted a fresh rombot into it and the nesessicary files for...
- Fri Mar 08, 2013 3:55 am
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
the places I had most trouble with the Y value was in cave with lizards by logar. on the hills with antelope in sasilia steeps. This also depends a bit on were the way-point lands on the polygons. it better if you don't land on center of a line. I will admin you mostly cured it in a patch you did a ...
- Fri Mar 08, 2013 3:36 am
- Forum: Runes of Magic
- Topic: PartyDPS wandering off and getting killed.
- Replies: 3
- Views: 1334
Re: PartyDPS wandering off and getting killed.
there is still one problem they will run off if the lead has the timer set to log after a certain time say 1 hour. After it logs the healbot will just keep running its current direction.
I think the assist bot needs to log out if other disappears.
I think the assist bot needs to log out if other disappears.
- Fri Mar 08, 2013 3:29 am
- Forum: Runes of Magic
- Topic: Loot sound
- Replies: 3
- Views: 1558
Re: Loot sound
Some were in this forum is a link for some files you drop in rom folder to replace the bell sound but the gather still happens. I did quick search but did not see it and I lost the copy I had.
- Wed Mar 06, 2013 7:30 pm
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
Y Coordinate problem _This occurs most often in sacilla steeps but in many areas were there are lots of hills this has happened. Just teleport to Reifort and watch your screen some times it will start bouncing up and down a few pixels as the game trys to decide your Y coordinate. _Some revisions of ...
- Wed Mar 06, 2013 10:56 am
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
multiple clients = memory over writes. if you start say 4 copys of rom running and one bot on say the 4th copy the first 3 are just sitting. the copy that has bot seems to crash the second copy by writiing over it memory. this effect ocurs more or less depending on window version. it seems to happen...
- Wed Mar 06, 2013 10:51 am
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
Another strange crash happened Unstick tries 612 greater then maximum allowed unstick tries 10. Moving to waypoint #3, (###5, ###6) 9:47am - C:/micromacro/scripts/rom/functions.lua:321: bad argument #1 to 'memory WriteBytePtr' ((null)) AL lib: FreeContext: (00753E08) Deleting 1 Source(s) Please ente...
- Wed Mar 06, 2013 2:18 am
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
rogue skill hide auto use="true" you have a tiny problem with code for this function. If the bot is poisioned or bleeding it will constantly try to cast hide till the buff stops. It would be nice if char had skill to clear the buff if it would use it. I just leave it set to false and check...
- Wed Mar 06, 2013 2:10 am
- Forum: Runes of Magic
- Topic: beanybabe thread my questions ideas and thoughts.
- Replies: 13
- Views: 3476
Re: beanybabe thread my questions ideas and thoughts.
First minute of crazy I'm sure If you run rombot you have seen it go crazy when first started. it will run back and forth between the first 2 way-points a few times and other places for a few seconds before it will start to follow the way-points. This can be bad if the first 2 are near a wall or led...