Search found 196 matches
- Mon Oct 14, 2013 3:41 pm
- Forum: Game cheating & modding
- Topic: best way to get data from a java web start game.
- Replies: 7
- Views: 6917
Re: best way to get data from a java web start game.
The game does consist of a bunch of jar files and such but ive never heard of a way to launch it other then using the website play.button or by using the java control panel. If i understamd what youre saying i should be able to lauch it more like a normal .exe game and use say cheat engine to get ad...
- Mon Oct 14, 2013 11:31 am
- Forum: Game cheating & modding
- Topic: best way to get data from a java web start game.
- Replies: 7
- Views: 6917
best way to get data from a java web start game.
What is the best way to get data from a java web start game? Im sure it can be done with packets but that is extremely tedious.
- Fri Aug 10, 2012 6:07 pm
- Forum: Game cheating & modding
- Topic: I need some program structure advice...
- Replies: 1
- Views: 3451
I need some program structure advice...
I didn't really know what to ask for this problem I'm having. What I've so far is a DLL that I inject that hooks D3d with the Azo Starter Kit 3.0b then I added in my own hook to the packet recv function in the game. Both of these are working fine my main issue is using them together. When a update p...
- Fri Aug 10, 2012 5:54 pm
- Forum: Game cheating & modding
- Topic: Launching an app with CreateProcess
- Replies: 6
- Views: 4288
Re: Launching an app with CreateProcess
Yup, thanks. I ended up with a pretty nice Inject I may add a gui to it later on. Really in this case it's going to be a launcher for the game and inject my dll.
- Thu Aug 09, 2012 11:13 pm
- Forum: Game cheating & modding
- Topic: Launching an app with CreateProcess
- Replies: 6
- Views: 4288
Re: Launching an app with CreateProcess
Ah, I thought your function was something else. :) I honestly have no idea why it works with your code and not mine. I tried using both the first and second params to run the app both ways it wouldn't work right. Your code is fine though, I'm gonna have to figure that one out. Thanks for the help. D...
- Thu Aug 09, 2012 8:23 pm
- Forum: Game cheating & modding
- Topic: Launching an app with CreateProcess
- Replies: 6
- Views: 4288
Re: Launching an app with CreateProcess
Is getFilePath() an existing functions somewhere or is that a homemade one? That would be handy to have later on.
- Thu Aug 09, 2012 2:57 pm
- Forum: Game cheating & modding
- Topic: Launching an app with CreateProcess
- Replies: 6
- Views: 4288
Launching an app with CreateProcess
I'm trying to make a new DLL injector and thought this would be the easy part... Everytime I try to launch the game it crashes shortly after. I just need to start the program like this so I can auto inject a DLL to detour the d3d functions I need. #include <windows.h> int main() { //ShellExecute( NU...
- Sat Jul 14, 2012 1:01 pm
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Re: Correct formula to detect if something is facing my posi
Darn, wish I would have figured that one out. Works good now, thanks. Just incase anyone has a similar problem.. float angle = atan2(y2-y1, x2-x1)+(M_PI);//I find the radian between the target and myself. float radians = byteAngle * (M_PI / 127.5); //I get the byteAngle from the packet for the targe...
- Sat Jul 14, 2012 9:56 am
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Re: Correct formula to detect if something is facing my posi
x2/y2 = target positions x1/y1 = player positions What I was doing is float radians = atan2(y2-y1, x2-x1); float degree = (angle * (255/2) / PI); Is this the correct way to turn a 1byte angle into a radian? radians = tan(byteAngle * PI / 127.5); //127.5 = (255/2) EDIT: NVM! It was a stupid error on ...
- Fri Jul 13, 2012 12:51 pm
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Re: Correct formula to detect if something is facing my posi
Well what's happening is... I'm reading from a packet where all the players, NPC, enemies...everything is. In the packet it's send me a rotation byte 0-255. What I'm trying to do it check wheater the unit is facing me based on the rotation it has (0-255) This variable moves from 0 = right, 65 = up, ...
- Fri Jul 13, 2012 11:46 am
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Re: Correct formula to detect if something is facing my posi
Ok, so I've figured out how this math works now I'm onto another smal math problem. After I watched the angle variable I get from the object it a byte between 0 and 254. How could I convert my 0-359 degrees to 0-254? I figured this out after some brain storming... "headache" degree = (angl...
- Thu Jul 12, 2012 1:58 pm
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Re: Correct formula to detect if something is facing my posi
My angle varaible is 0-360 I believe. I'm gonna look into this a bit and see what I can do. Thanks.
- Thu Jul 12, 2012 9:41 am
- Forum: Game cheating & modding
- Topic: Correct formula to detect if something is facing my position
- Replies: 9
- Views: 4539
Correct formula to detect if something is facing my position
What's the correct formula to detect if something is facing my position. I have a std::map that holds every object in the area but I'd like to check wheater other objects/players are facing my direction. I'm pretty sure all I need is my position the other object position and it's current angle but I...
- Mon Oct 31, 2011 8:29 pm
- Forum: Game cheating & modding
- Topic: Using list to store structs
- Replies: 4
- Views: 2158
Re: Using list to store structs
Lol, yes I should. I meant to post that update but I forgot. I decided to go ahead and make it a map after reading about them. It's so much easier to sort one for this purpose.
Thanks a bunch.
Thanks a bunch.
- Mon Oct 31, 2011 2:26 pm
- Forum: Game cheating & modding
- Topic: Using list to store structs
- Replies: 4
- Views: 2158
Re: Using list to store structs
I don't think it'll get to 100 but it is possible in some cases but for my uses it likely will be 0-30. That is similar to my current code but I wasn't using -> that may be my current issue. Ty. Edit: I forgot to ask about destoying one of the elements. Say one of the units is dead animation will ==...
- Mon Oct 31, 2011 1:03 pm
- Forum: Game cheating & modding
- Topic: Using list to store structs
- Replies: 4
- Views: 2158
Using list to store structs
I'm completely new to lists with c++ and I'm having some issues The struct and th list is declared like this. struct unitTarget { uint16 unitid; uint16 positionX; uint16 positionY; uint16 model; uint8 animation; }; list<unitTarget> targets; I'm trying to store the data into the list with no luck... ...
- Mon Oct 31, 2011 8:11 am
- Forum: Game cheating & modding
- Topic: I've got a all the info from the packets I need to get now.
- Replies: 3
- Views: 2098
Re: I've got a all the info from the packets I need to get n
You don't run your timers in another thread or you do? I mainly just want them to be fairly accurate. I remembered the post I made a while back about how to pause between a set time but is it possible to use this in a millisecond based timer?
- Sun Oct 30, 2011 5:25 pm
- Forum: Game cheating & modding
- Topic: I've got a all the info from the packets I need to get now.
- Replies: 3
- Views: 2098
I've got a all the info from the packets I need to get now.
Edit: I see you have a getModule function in micromacro, is it possible to read the output from a injected dll with micromacro? Do you think it would be best to make a .exe to read from the dll or just put the entire program into the dll itsef? I was also curious as to how your timer functions work ...
- Wed Oct 26, 2011 6:39 pm
- Forum: Game cheating & modding
- Topic: Building a packet struct then replaying it?
- Replies: 5
- Views: 2939
Re: Building a packet struct then replaying it?
Not exactly what I was after. I'm thinking of a program that I can input a bunch of bytes them adjust the sizes as i see fit. I could convert a sigle byte then decide later to change it to 2. Seems like it would make finding the structure of a packet easier. Calc is what i've been using but it's pre...
- Mon Oct 24, 2011 12:57 pm
- Forum: Game cheating & modding
- Topic: Building a packet struct then replaying it?
- Replies: 5
- Views: 2939
Re: Building a packet struct then replaying it?
Do you know a program that will let me um... highlight a few byte then see them in all the data types? I'm doing it manually atm any it's pretty slow. I am making progress tho! Almost completely have the main structure done. I'm at the last part which is gonna be a pain from the looks of it. NPCs......