Search found 131 matches
- Wed Aug 04, 2010 12:38 am
- Forum: Runes of Magic
- Topic: My client keeps crashing
- Replies: 3
- Views: 1495
Re: My client keeps crashing
If you are using latest SVN, do not run rom/update, addresses are up to date and update is missing some patterns for the new inventory function, that might be the cause of your problems, just do a revert on addresses.lua and you should be fine but, i repeat: DO NOT RUN rom/update.lua nor rom/bot.lua...
- Tue Aug 03, 2010 10:21 pm
- Forum: Runes of Magic
- Topic: Getting an error in item.lua
- Replies: 2
- Views: 992
Re: Getting an error in item.lua
Update from SVN, just uploaded a patch to prevent that error.
- Tue Aug 03, 2010 6:09 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
OK Thats now the Output ... OPENING LOCAL SKILLS DB! !! Notice: !! The game may have been updated or altered. It is recommended that you run rom/update.lua... I don't get it, if you get the latest SVN revision, that message does not appear, how is possible to be there? My first guess is that someth...
- Tue Aug 03, 2010 5:10 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
No, no error in inv update, i'm also using those stones and its working just fine, it looks like for somevery specific cases its not working as expected, but i have to say those cases are a very small percent of users, so it is hard to debug, when you say its not finding pots you mean that the bot s...
- Tue Aug 03, 2010 3:48 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
I knew there has to be something weird, do a right click on addresses.lua then go to Tortoise SVN -> Revert. After that, run rom/bot.lua, do not run rom/update.lua nor rom/bot.lua update, there is no need to update addresses.lua with current SVN. Please double check that addresses.lua is green befo...
- Tue Aug 03, 2010 2:53 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
Do not update addresses.lua, just revert, if you right click on it and go to the Tortiose SVN menú, you should see the revert option.
The weird part is, if you downloaded from SVN it should be green, are you sure that you not running any update command when starting the bot? just rom/bot.lua?
The weird part is, if you downloaded from SVN it should be green, are you sure that you not running any update command when starting the bot? just rom/bot.lua?
- Tue Aug 03, 2010 1:04 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
I knew there has to be something weird, do a right click on addresses.lua then go to Tortoise SVN -> Revert. After that, run rom/bot.lua, do not run rom/update.lua nor rom/bot.lua update, there is no need to update addresses.lua with current SVN. Please double check that addresses.lua is green befor...
- Mon Aug 02, 2010 7:55 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
There is, sadly, nothing usefull in that log, i gonna need some more info to get whats going on here... First of all, please get a fresh copy from SVN and lets start fresh (i mean download it in a new folder to be absolutely sure that is truly fresh). With that new copy start the bot and check if th...
- Sun Aug 01, 2010 8:50 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11327
Re: Inventory Won't Update
I'm also using Win 7 x64 and works just fine here, gonna look into that log tho...
- Wed Jul 28, 2010 10:32 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 22253
Re: In-memory inventory
I made a small patch to move the initial loading of tables, probably will be available in next rev but in the mean time you can apply it to test, it gets alot better performance when we call it after bot initialization and also allows you to stop the bot if you realize there is something wrong with ...
- Tue Jul 27, 2010 9:34 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 22253
Re: In-memory inventory
It does... I also want to put the threshold into an advanced option in the profile because i can use just 10 and works great, that cuts the initial loading time to 1/4 so i was thinking, we should put it with an initial high value (like is now) but allow the user to configure it... It would be good...
- Tue Jul 27, 2010 9:06 am
- Forum: Runes of Magic
- Topic: error getAmmunitionCount r480
- Replies: 1
- Views: 806
Re: error getAmmunitionCount r480
Hi, I just updated to r480 and got this error: scripts\rom\bot.lua:408: attempt to call method 'getAmmunitionCount' (a nil value) I'll send admin a patch for it now. In the mean time, add this to line 72 of inventory.lua: function CInventory:getAmmunitionCount() self.EquipSlots[ 9 ]:update(); -- 9 ...
- Tue Jul 27, 2010 8:42 am
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 22253
Re: In-memory inventory
I have an issue with where you put the initial table load. I've encountered a couple of situations that makes me think "It should be a lot later, like just before selecting the waypointfile". Here's my logic: because loading the table takes awhile you want to only do it once you are sure ...
- Mon Jul 26, 2010 9:03 pm
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 22253
Re: In-memory inventory
I'm actually not sure why it looks like that for you as that line spans the maximum width of the console (80 columns), so it should be going down to the next line. Who knows, I'll change it for the future. Your making the assumption that my console is 80 columns wide. :) It's never a good idea to m...
- Mon Jul 26, 2010 9:02 pm
- Forum: Runes of Magic
- Topic: error with 480
- Replies: 1
- Views: 840
Re: error with 480
error 478, error 479 and... error 480 :lol: :lol: scripts/rom/bot.lua:7: scripts/rom/classes/inventory.lua:1: scripts/rom/classes/ memorytable.lua:115: bad argument #2 to 'memoryReadIntPtr' ((null)) mystikfox - dont drink :lol: I bet that error is because you didn't update your addresses.lua proper...
- Mon Jul 26, 2010 9:00 pm
- Forum: Runes of Magic
- Topic: Error with bot r478
- Replies: 25
- Views: 7909
Re: Error with bot r478
Trying serveral times, I was able to make it work but after a few minutes, a bunch of messages spammed the whole Micro Macro console. 100% [*************************************************] NOTICE: Item mismatch (~=Simple Magic Potion; updating item info (don't panic). 100% [**********************...
- Mon Jul 26, 2010 2:47 pm
- Forum: Runes of Magic
- Topic: In-memory inventory
- Replies: 107
- Views: 22253
Re: In-memory inventory
I'm actually not sure why it looks like that for you as that line spans the maximum width of the console (80 columns), so it should be going down to the next line. Who knows, I'll change it for the future. Your making the assumption that my console is 80 columns wide. :) It's never a good idea to m...
- Mon Jul 26, 2010 2:43 pm
- Forum: Runes of Magic
- Topic: Error with bot r478
- Replies: 25
- Views: 7909
Re: Error with bot r478
I got 479 and there is still error and knight does not use mana potions. local unused,unused,checkItemName = RoMScript("GetBagItemInfo(" .. item.SlotNumber .. ")"); if( checkItemName ~= item.Name ) then cprintf(cli.yellow, language[18], tostring(checkItemName), tostring(item.Nam...
- Mon Jul 26, 2010 2:33 pm
- Forum: Runes of Magic
- Topic: Error with bot r478
- Replies: 25
- Views: 7909
Re: Error with bot r478
I was talking about a ss of micromacro window...DrG wrote:Problem solved with relog
- Mon Jul 26, 2010 10:11 am
- Forum: Runes of Magic
- Topic: Error with bot r478
- Replies: 25
- Views: 7909
Re: Error with bot r478
i've got this error scripts\rom/bot.lua:7: ...cuments/micromacro/scripts/rom/classes/inventory.lua:1: ...ments/micromacro/scripts/rom/classes/memorytable.lua:144: bad argument #2 to 'memoryReadInt' ((null)) This hapenned in the eggs farm. This patch solves that error, it seems like sometimes the ta...