Search found 131 matches

by VoidMain
Thu Aug 12, 2010 10:48 am
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

Hi, Pretty new to rombot and worked extremely well up to this new patch. My addresses file seems to be broken. I run rom/update, and SVN update on my rom folder, and i still get this error when trying to run rom/bot: .../rom/classes/memorytable.lua:115: bad argument #2 to 'memoryReadIntPtr' <<null>...
by VoidMain
Wed Aug 11, 2010 7:27 pm
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

i have fully updated the bot, even made a new map and re downloaded the newest version with newest addresses, and it still gives me the error about the hotkey and i do have it on VK_0, i have even renewed the macro key, deleted macro.bsd and renewed the macro by deleting all macros i had and making...
by VoidMain
Wed Aug 11, 2010 12:40 pm
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

Valleyguy wrote:im guessing skills.xml needs heavy updates now with 3.0.3 esp due to the mana changes for spells? is there a way to incorp the % mana variable into this file?
We are working on this.
by VoidMain
Wed Aug 11, 2010 11:53 am
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

rock5 wrote:
VoidMain wrote:Update from SVN, i uploaded new addresses, should work fine now.
Yes it works. And I was just about to suggest a temporary fix by reverting to 477.
No need ;)
by VoidMain
Wed Aug 11, 2010 11:39 am
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

Update from SVN, i uploaded new addresses, should work fine now.
by VoidMain
Wed Aug 11, 2010 11:25 am
Forum: Runes of Magic
Topic: so for now rev486 doesnt work wit 3.0.3
Replies: 23
Views: 4735

Re: so for now rev486 doesnt work wit 3.0.3

so if way-point creator is working then your macro 0 is working? confused here cause rock's isn't... yes, my macro is working but the waypoint files don't. the Miller's Farm waypoint files gives me the same error, and i find an user on another forum with the same problem after the patch. Almost don...
by VoidMain
Wed Aug 11, 2010 8:09 am
Forum: Runes of Magic
Topic: Plant Frames
Replies: 7
Views: 1615

Re: Plant Frames

You can use ids on target_Object, check this: player:target_Object(_objname, _waittime, _harvestall, _donotignore); This will target an object similarly to target_NPC but this function has more options to cater for the different behaviors of different objects. _objname = name or id of object to targ...
by VoidMain
Tue Aug 10, 2010 9:36 pm
Forum: Runes of Magic
Topic: DailyQuest Problem
Replies: 4
Views: 1648

Re: DailyQuest Problem

I want to load a new waypoint when finished Dailies, but something is wrong. scripts\rom/bot.lua:675 <!-- # 44 --><waypoint x="-4137" z="6074"> player:target_NPC("Sueke Haragen"); sendMacro("OnClick_QuestListButton(3, 1)"); yrest(750); sendMacro("Complet...
by VoidMain
Mon Aug 09, 2010 5:47 pm
Forum: Runes of Magic
Topic: reloadAmmunition Bot.Lua error
Replies: 10
Views: 2081

Re: reloadAmmunition Bot.Lua error

so was slot 9 and 10 reversed (bow and ammo) ? if so you may need to do a little fix to function "CInventory:isEquipped" as you ref slot 9 as ammo there as well ... and 10 as bow.. just FYI.... No, its ok there: elseif (_space == "ammo") then slot = 10; elseif (_space == "b...
by VoidMain
Mon Aug 09, 2010 4:31 pm
Forum: Runes of Magic
Topic: help with opening creatpath command
Replies: 8
Views: 1768

Re: help with opening creatpath command

commanderfreak wrote:errr SVN? haha I looked up on google and it says signal or noise...
http://subversion.tigris.org/ first result from google when searching for SVN...
by VoidMain
Mon Aug 09, 2010 4:28 pm
Forum: Runes of Magic
Topic: reloadAmmunition Bot.Lua error
Replies: 10
Views: 2081

Re: reloadAmmunition Bot.Lua error

No, you looking at it in wrong sequence. -- return is true or false. false if there was no ammunition in the bag, type is "thrown" or "arrow" function CInventory:reloadAmmunition(type) reloadAmmunition is the function returning true or false, getAmmunitionCount returns a number a...
by VoidMain
Mon Aug 09, 2010 11:10 am
Forum: Runes of Magic
Topic: reloadAmmunition Bot.Lua error
Replies: 10
Views: 2081

Re: reloadAmmunition Bot.Lua error

Update to latest SVN, i uploaded the fix to add the missing function and its now there, needs testing tho because i don't have any ammo using chars ATM.
by VoidMain
Mon Aug 09, 2010 10:42 am
Forum: Runes of Magic
Topic: reloadAmmunition Bot.Lua error
Replies: 10
Views: 2081

Re: reloadAmmunition Bot.Lua error

Hmm, my bad probably, i will update it later.
by VoidMain
Sun Aug 08, 2010 11:16 am
Forum: Runes of Magic
Topic: Daily Quest- Conditions... Help.
Replies: 2
Views: 980

Re: Daily Quest- Conditions... Help.

Code: Select all

if 10 == dailyQuestCount then
by VoidMain
Fri Aug 06, 2010 10:51 am
Forum: Runes of Magic
Topic: NOTICE:New target cycling code! Update your profile for r473
Replies: 24
Views: 8358

Re: NOTICE:New target cycling code! Update your profile for

I believe the problem is with lag, i noticed that when ping goes high (400-500ms) the autoloot fails, i also believe there is a way of getting that value, i'll look into it, for the mean time, increasing the yrest(500) before looting to yrest(1000) works fine.
by VoidMain
Fri Aug 06, 2010 10:48 am
Forum: Runes of Magic
Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
Replies: 8
Views: 5082

Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout

You don't need to do this, just adjust the value of AUTO_ELITE_FACTOR in your profile to a lower number, if it is 4 now, and you have 2100HP that means a mob should have more than 8400HP for it to be true ( 2100 x 4 ) and, if it is true, the bot will not attack it, with that being said, if you still...
by VoidMain
Wed Aug 04, 2010 11:37 pm
Forum: Runes of Magic
Topic: Inventory Won't Update
Replies: 32
Views: 11329

Re: Inventory Won't Update

I dont now thats help you to find an answer, but I have searched with the Cheat enging for the Value of Stacks in my Inventory , startet the Client again and I thing this some Addresses are the right one for some Baglots 7: 0x9B8960 2: 0x9B8A70 9: 0x9B8B80 4: 0x9B8BC4 3: 0x9B8C08 8: 0x9B8DA0 1: 0x9...
by VoidMain
Wed Aug 04, 2010 11:46 am
Forum: Runes of Magic
Topic: Inventory Won't Update
Replies: 32
Views: 11329

Re: Inventory Won't Update

Here is a Screenshot from the Aria ob Folder and the bot it srongly say that the addresses wrong. Ok, it is green but, wich revision? Is it 483 or, at least, 482? If you don't know how to check, just right click on the folder go to Tortoise SVN->Show log and there you can see wich version you have.
by VoidMain
Wed Aug 04, 2010 9:07 am
Forum: Runes of Magic
Topic: Inventory Won't Update
Replies: 32
Views: 11329

Re: Inventory Won't Update

If everything is green why is it detecting that the game might be changed? :S Sorry but i'm confused...