Search found 131 matches
- Thu Aug 12, 2010 10:48 am
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
Hi, Pretty new to rombot and worked extremely well up to this new patch. My addresses file seems to be broken. I run rom/update, and SVN update on my rom folder, and i still get this error when trying to run rom/bot: .../rom/classes/memorytable.lua:115: bad argument #2 to 'memoryReadIntPtr' <<null>...
- Thu Aug 12, 2010 7:40 am
- Forum: Runes of Magic
- Topic: inventory:getMainHandDurability() not working since updates
- Replies: 4
- Views: 1549
Re: inventory:getMainHandDurability() not working since upda
Fixed now, update from SVN.
- Wed Aug 11, 2010 7:27 pm
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
i have fully updated the bot, even made a new map and re downloaded the newest version with newest addresses, and it still gives me the error about the hotkey and i do have it on VK_0, i have even renewed the macro key, deleted macro.bsd and renewed the macro by deleting all macros i had and making...
- Wed Aug 11, 2010 12:40 pm
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
We are working on this.Valleyguy wrote:im guessing skills.xml needs heavy updates now with 3.0.3 esp due to the mana changes for spells? is there a way to incorp the % mana variable into this file?
- Wed Aug 11, 2010 11:53 am
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
No needrock5 wrote:Yes it works. And I was just about to suggest a temporary fix by reverting to 477.VoidMain wrote:Update from SVN, i uploaded new addresses, should work fine now.
- Wed Aug 11, 2010 11:39 am
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
Update from SVN, i uploaded new addresses, should work fine now.
- Wed Aug 11, 2010 11:25 am
- Forum: Runes of Magic
- Topic: so for now rev486 doesnt work wit 3.0.3
- Replies: 23
- Views: 4735
Re: so for now rev486 doesnt work wit 3.0.3
so if way-point creator is working then your macro 0 is working? confused here cause rock's isn't... yes, my macro is working but the waypoint files don't. the Miller's Farm waypoint files gives me the same error, and i find an user on another forum with the same problem after the patch. Almost don...
- Wed Aug 11, 2010 8:09 am
- Forum: Runes of Magic
- Topic: Plant Frames
- Replies: 7
- Views: 1615
Re: Plant Frames
You can use ids on target_Object, check this: player:target_Object(_objname, _waittime, _harvestall, _donotignore); This will target an object similarly to target_NPC but this function has more options to cater for the different behaviors of different objects. _objname = name or id of object to targ...
- Tue Aug 10, 2010 9:36 pm
- Forum: Runes of Magic
- Topic: DailyQuest Problem
- Replies: 4
- Views: 1648
Re: DailyQuest Problem
I want to load a new waypoint when finished Dailies, but something is wrong. scripts\rom/bot.lua:675 <!-- # 44 --><waypoint x="-4137" z="6074"> player:target_NPC("Sueke Haragen"); sendMacro("OnClick_QuestListButton(3, 1)"); yrest(750); sendMacro("Complet...
- Mon Aug 09, 2010 5:47 pm
- Forum: Runes of Magic
- Topic: reloadAmmunition Bot.Lua error
- Replies: 10
- Views: 2081
Re: reloadAmmunition Bot.Lua error
so was slot 9 and 10 reversed (bow and ammo) ? if so you may need to do a little fix to function "CInventory:isEquipped" as you ref slot 9 as ammo there as well ... and 10 as bow.. just FYI.... No, its ok there: elseif (_space == "ammo") then slot = 10; elseif (_space == "b...
- Mon Aug 09, 2010 4:31 pm
- Forum: Runes of Magic
- Topic: help with opening creatpath command
- Replies: 8
- Views: 1768
Re: help with opening creatpath command
http://subversion.tigris.org/ first result from google when searching for SVN...commanderfreak wrote:errr SVN? haha I looked up on google and it says signal or noise...
- Mon Aug 09, 2010 4:28 pm
- Forum: Runes of Magic
- Topic: reloadAmmunition Bot.Lua error
- Replies: 10
- Views: 2081
Re: reloadAmmunition Bot.Lua error
No, you looking at it in wrong sequence. -- return is true or false. false if there was no ammunition in the bag, type is "thrown" or "arrow" function CInventory:reloadAmmunition(type) reloadAmmunition is the function returning true or false, getAmmunitionCount returns a number a...
- Mon Aug 09, 2010 11:10 am
- Forum: Runes of Magic
- Topic: reloadAmmunition Bot.Lua error
- Replies: 10
- Views: 2081
Re: reloadAmmunition Bot.Lua error
Update to latest SVN, i uploaded the fix to add the missing function and its now there, needs testing tho because i don't have any ammo using chars ATM.
- Mon Aug 09, 2010 10:42 am
- Forum: Runes of Magic
- Topic: reloadAmmunition Bot.Lua error
- Replies: 10
- Views: 2081
Re: reloadAmmunition Bot.Lua error
Hmm, my bad probably, i will update it later.
- Sun Aug 08, 2010 11:16 am
- Forum: Runes of Magic
- Topic: Daily Quest- Conditions... Help.
- Replies: 2
- Views: 980
Re: Daily Quest- Conditions... Help.
Code: Select all
if 10 == dailyQuestCount then
- Fri Aug 06, 2010 10:51 am
- Forum: Runes of Magic
- Topic: NOTICE:New target cycling code! Update your profile for r473
- Replies: 24
- Views: 8358
Re: NOTICE:New target cycling code! Update your profile for
I believe the problem is with lag, i noticed that when ping goes high (400-500ms) the autoloot fails, i also believe there is a way of getting that value, i'll look into it, for the mean time, increasing the yrest(500) before looting to yrest(1000) works fine.
- Fri Aug 06, 2010 10:48 am
- Forum: Runes of Magic
- Topic: Check AUTO_ELITE_FACTOR; if true, then recall/logout
- Replies: 8
- Views: 5082
Re: Check AUTO_ELITE_FACTOR; if true, then recall/logout
You don't need to do this, just adjust the value of AUTO_ELITE_FACTOR in your profile to a lower number, if it is 4 now, and you have 2100HP that means a mob should have more than 8400HP for it to be true ( 2100 x 4 ) and, if it is true, the bot will not attack it, with that being said, if you still...
- Wed Aug 04, 2010 11:37 pm
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11329
Re: Inventory Won't Update
I dont now thats help you to find an answer, but I have searched with the Cheat enging for the Value of Stacks in my Inventory , startet the Client again and I thing this some Addresses are the right one for some Baglots 7: 0x9B8960 2: 0x9B8A70 9: 0x9B8B80 4: 0x9B8BC4 3: 0x9B8C08 8: 0x9B8DA0 1: 0x9...
- Wed Aug 04, 2010 11:46 am
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11329
Re: Inventory Won't Update
Here is a Screenshot from the Aria ob Folder and the bot it srongly say that the addresses wrong. Ok, it is green but, wich revision? Is it 483 or, at least, 482? If you don't know how to check, just right click on the folder go to Tortoise SVN->Show log and there you can see wich version you have.
- Wed Aug 04, 2010 9:07 am
- Forum: Runes of Magic
- Topic: Inventory Won't Update
- Replies: 32
- Views: 11329
Re: Inventory Won't Update
If everything is green why is it detecting that the game might be changed? :S Sorry but i'm confused...