Search found 131 matches

by VoidMain
Sat Jun 26, 2010 11:29 am
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

I been thinking about it too, i don't think we need to keep a table of surrounding because we have it accessible in memory any time we want to check it but, we can have have a small table with the mob we're attacking and the aggro ones that are attacking us, so we can kill all of them before looting...
by VoidMain
Fri Jun 25, 2010 5:21 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

Tiis is a userfunctions file to test new functionality, just change the player:harvest() in your waypoint for player:harvestmem() ... yeah, i know, name sucks, but it is just for testing, in my tests it works really nice ^^ Edit: Changed the file to search for more objects, handle aggro and timeouts...
by VoidMain
Fri Jun 25, 2010 4:33 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

Ok, great news I found the pesky table of surrounding objects!!! ^^ The address is: 9F4FDC it is an array of 67 ints, the ints are pointers to the pawns surrounding the player, this are great news, at least for me, this means that, with a few minimal modifications, now we can harvest in background ^...
by VoidMain
Fri Jun 25, 2010 2:19 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

Well i found something i think might be the table we are looking for, it is in a fixed addres but i'm not that sure if it really is what we are looking for, it certainly points to resources near but... it changes every second... anyway if someone wants to take a look, the address is: 0012E620 it sta...
by VoidMain
Fri Jun 25, 2010 10:34 am
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

Just to verify this, but in Kingdom of Heroes it doesn't work too sending mouseclicks into a backround window. What I did was using Spy++ to check out if it receives any special messages once I give it it's focus and I saw that it's changing an adress. Once I had added this and froze it to 1 (1=has...
by VoidMain
Thu Jun 24, 2010 11:53 am
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

You can get the ID, yes, but not the pointer to it's instance in memory (which will change every time you see it). That won't work, unfortunately. Wouldn't there need to be some sort of table in memory that contains all the object in range? If you could figure out where that is you could search it ...
by VoidMain
Wed Jun 23, 2010 5:14 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

Well i found something interesting for targeting harvestable nodes... We don't really need to "fake" a mouseclick, we just need to fake mouse movement and then, if we found a harvestable node we set it to player target, like this: memoryWriteInt(getProc(), player.Address + addresses.pawnTa...
by VoidMain
Mon Jun 21, 2010 12:38 pm
Forum: Runes of Magic
Topic: Mouse memory addresses
Replies: 59
Views: 18698

Re: Mouse memory addresses

What if we use _G["MinimapFrame_Icon"..id]? i had little to no luck making it work tho but i think is doable, ate least for finding positions of harvestable nodes, that is the way yGather finds those, however i made a function to test it and i can´t get the value from the game, i mea: The ...
by VoidMain
Wed Jun 09, 2010 10:10 am
Forum: Runes of Magic
Topic: Spanish translation
Replies: 2
Views: 1224

Spanish translation

Well as i said in a previous post i have the bot working in spanish, now i finished translating it so here is the translation plus a patch for the changes that need to be made in some files, changes are minor but necesary...


The patch is against version 454.

Let me know if you need anything else.
by VoidMain
Thu Apr 22, 2010 9:48 am
Forum: Runes of Magic
Topic: MACRO test failure? Please read here!!!
Replies: 51
Views: 63469

Re: MACRO test failure? Please read here!!!

I have the bot working in spanish, let me know if someone needs help with that.

Tengo el bot funcionando en español, diganme si alguien necesita ayuda con eso.
by VoidMain
Wed Apr 21, 2010 12:28 pm
Forum: Runes of Magic
Topic: Bot working in spanish
Replies: 0
Views: 1592

Bot working in spanish

I managed to do the needed modifications so the bot works in spanish, let me know how we can port this to oficial.

I still need some skill names but otherwise is working just fine.