Search found 86 matches

by cufRet8e
Fri Dec 30, 2011 3:31 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

After lots of testing, only this one problem left. rombot randomly crashes with this message: Did not find any crashed game clients. 8:24am - ...:/Programs/micromacro/scripts/rom/classes/player.lua:260: Error in memory read ing Sometime after 40 minutes, sometime after 3. Does anyone experience simi...
by cufRet8e
Thu Dec 29, 2011 9:13 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

Hm... wait a second. Line 260 actually looks like it's another problem. So it's not just the swim address. It looks like your system just can't read the memory sometimes. Are you sure you're not having performance problems? Does the PC ever lock up for a second or 2 or just the game freeze for a bi...
by cufRet8e
Thu Dec 29, 2011 8:22 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

Got one. Use MACRO: KNIGHT_DISARMAMENT => Wolf Cub (0/143) Fight finished. Killed 12 Wolf Cub. (fight #18 / runtime 7 minutes) Clearing target. Moving to waypoint #1, (-1838, -9833) Did not find any crashed game clients. 1:12pm - ...:/Programs/micromacro/scripts/rom/classes/player.lua:260: Error in ...
by cufRet8e
Thu Dec 29, 2011 7:04 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

Running now 3 bots with this new code, from 30 minutes no crash so far.
by cufRet8e
Thu Dec 29, 2011 6:28 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

OK so I will help you with it:) If you have any more code to test just let me know.
by cufRet8e
Thu Dec 29, 2011 6:09 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

How to disable reading of swim value? In none of my scripts I use swimming or teleports or flying hacks, so disabling it may temporary resolve problem in my case.
by cufRet8e
Thu Dec 29, 2011 5:33 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

So, at least I am not alone. And I assume, everything is fine with my system and hardware. I was close to wipe my Windows installation to get rid of those errors, suspecting viruses, system problems, hardware failure, everything...;) OK. So. I modified those two files as you said. After that I run g...
by cufRet8e
Wed Dec 28, 2011 8:17 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222754

Re: Rock5's Millers Ranch Scripts

I just wiped my game and installed again, reverted all rombot and micromacro files from SVN, and installed waypoint file MRC_Optimized with default profile. And amazing! It working! Running Millers for 30 minutes now and no crash, neither game or rombot itself. Thank you rock5 for your support :)
by cufRet8e
Wed Dec 28, 2011 7:32 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

I haven't tested but I am pretty sure it should be <onLoad> changeProfileOption("DISMOUNT",false) </onLoad> So that is why your change profile option didn't work, probably. Exactly! Now when I get mounted, character did not cast anything, just ignore aggro and mobs. Thank you:)
by cufRet8e
Wed Dec 28, 2011 9:40 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

Is it possible you have intensification in your onPreSkillCast section of your waypoint? No, because I loaded Default.xml profile and only this profile I am using to test this issue, and waypoint file is really simple: <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 1 -...
by cufRet8e
Wed Dec 28, 2011 9:22 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

So the code I put in to player:checkskills isn't working? if settings.profile.options.DISMOUNT == false and player.Mounted then return false end just have <option name="DISMOUNT" value="false" /> in your profile and it shouldn't use skills while mounted. Where I should put this ...
by cufRet8e
Wed Dec 28, 2011 9:12 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

No it's ok. When it finds the next waypoint it changes the Type to equal the Forced Type. I see the problem. You can always count on me to include a typo. It should be "WPT_TRAVEL" not "WPL_TRAVEL". Change That and see if it works. Changed in skill.lua: if __WPL.Type == WPT_TRAV...
by cufRet8e
Wed Dec 28, 2011 8:17 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

OK, antivirus software (AVIRA Free Antivirus) disabled. Testing in progress.
by cufRet8e
Wed Dec 28, 2011 8:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

Tested. Not working at the moment. I inserted code as you said, to 172 line of classes\skill.lua: -- Is player mounted if player.Mounted then if __WPL.Type == WPL_TRAVEL or not player.Battling then return false end end Loaded rombot with Default profile, I created simple waypoint file with about 20 ...
by cufRet8e
Wed Dec 28, 2011 7:45 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

You are perceptive:) I am running Runes of Magic and rombot under Sandboxie (link http://en.wikipedia.org/wiki/Sandboxie), for my own conveniance. But I tried it hundred times without Sandboxie, same result.
by cufRet8e
Wed Dec 28, 2011 7:10 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

Of course:)
What exactly you wan't me to paste between my waypoints, or which files to modify?
by cufRet8e
Wed Dec 28, 2011 7:01 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

I have done full SVN Revert, all files up to date, except one, which I modified as you see: http://uploader.hellground.pl/di-M751.png And another crash with Default profile loaded, running Xaviera daily script (posted here in another topic). I ran Prime95 (it's a benchmark like Memtest, doing very h...
by cufRet8e
Wed Dec 28, 2011 1:33 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Millers Ranch Scripts
Replies: 778
Views: 222754

Re: Rock5's Millers Ranch Scripts

rock5 wrote:Are you using "millersranchchickens" or "MRC_Optimised"? Because "millersranchchickens" is no longer maintained.
Thanks. I will check this tomorrow, as servers are down due to another update;)
by cufRet8e
Wed Dec 28, 2011 1:13 am
Forum: Runes of Magic
Topic: ----===== new revision of Patch 4.0.6.2483 =====----
Replies: 82
Views: 14941

Re: ----===== new revision of Patch 4.0.6.2483 =====----

I just send you my profile by PM. Now I had bot crash with Default profile loaded :| I was running 2 bots with simple waypoint file, doing harvesting and killing mobs, nothing else, and both bots got crashed (game clients still running). Output from bot 1 with Default profile (char is mage/priest): ...
by cufRet8e
Wed Dec 28, 2011 1:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Ancient Treasures waypoint
Replies: 279
Views: 62529

Re: Ancient Treasures waypoint

Thank you:) Yes, it's for something else - running with mount. My character just cast buffs (like MAGE_INTENSIFICATION) when got aggro, even with TRAVEL waypoints (I think), and continue running (dismounted already) with those useless buffs. You can move this message as it's unrelated to Ancient Tre...