Search found 188 matches

by dx876234
Fri Aug 20, 2010 2:45 pm
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

I though HARVEST_DISTANCE only is from a harvest point, i.e. points in the waypoint file. It will not include any harvestables found during the traversal from point to point or have I misunderstood?
by dx876234
Fri Aug 20, 2010 10:35 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

Absolutely, as far as I know the harvestables is scanned in-memory now, this should enable discovery/targeting them using simular mechanisms as the "mobs" configuration.
by dx876234
Fri Aug 20, 2010 4:16 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

Yes, the obstacle issue is a problem - my suggested solution to this is to: 1. make a waypoint list manually as today, navigating through an area as usual 2. define a radius around this list for filtering in which resources recorded by yGather will be traversed 3. preprocess the waypointlist, insert...
by dx876234
Thu Aug 19, 2010 1:40 pm
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

mostly hardcoded yet, plan to have as preprocessor to generate waypoints
by dx876234
Wed Aug 18, 2010 8:45 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

Hmm small bug in sorting, corrected
by dx876234
Wed Aug 18, 2010 8:20 am
Forum: Runes of Magic
Topic: Using yGather data to create waypoints...
Replies: 34
Views: 10036

Re: Using yGather data to create waypoints...

Bringing up a dead discussion, I've been looking into combining the yGather data into harvesting. First step has been to prototype a preprocessor which will take waypoints and the SaveVariables file as input and output a new waypoints file. This new file will contain the original waypoints with the ...
by dx876234
Sat Jul 24, 2010 7:53 am
Forum: Runes of Magic
Topic: Finding in-memory party information
Replies: 1
Views: 935

Re: Finding in-memory party information

Hmm figured it out, got a static ptr (i think) and a small lua proramm which whill list the names in current pty, now only need to decode whats in the records.

best regards
by dx876234
Sat Jul 24, 2010 6:18 am
Forum: Runes of Magic
Topic: Finding in-memory party information
Replies: 1
Views: 935

Finding in-memory party information

Im looking into finding in-memory information about party members with Cheat Engine, I've found a candidate by brute search on party member names. The table entry is 0x60 bytes long, first 1-2 bytes is a flag specifying if entry is active, name is offset at +8, it looks like: 01 00 00 00 00 00 00 00...