I bet rock5 could figure this out!
I would be very interested in this as well.
Search found 91 matches
- Wed Sep 01, 2010 7:19 am
- Forum: Runes of Magic
- Topic: [PET] harvest / manufacture
- Replies: 9
- Views: 3103
- Wed Sep 01, 2010 7:13 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Fusion Control Functions
- Replies: 187
- Views: 60618
Re: Fusion Control Functions
Looks like the fusion addon is broken. Anyone get it to work?
- Sun Aug 29, 2010 10:39 am
- Forum: Runes of Magic
- Topic: Another suggestion: Skill is only used above %HP
- Replies: 20
- Views: 4244
Re: Another suggestion: Skill is only used above %HP
Good enough! Thanks again!
- Sat Aug 28, 2010 11:14 am
- Forum: Runes of Magic
- Topic: Another suggestion: Skill is only used above %HP
- Replies: 20
- Views: 4244
Re: Another suggestion: Skill is only used above %HP
I noticed that this code was not in the default.xml profile. This is really good stuff and an example should be put in the default profile.
Thanks for all the hard work!
Thanks for all the hard work!
- Mon Aug 16, 2010 9:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225083
Re: Rock5's Millaers Ranch Scripts
Is Miller's Ranch instanced? I've never seen anyone else in here, so I'm assuming it is. Just didn't want to do such obvious botting on my main character if there's a chance anyone will find me :) It is. Knock yourself out! :D Also keep in mind you can bot it with a level 1 character. If you don't ...
- Sun Aug 15, 2010 10:36 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225083
Re: Rock5's Millaers Ranch Scripts
Hey Rock,
Thanks for the quick reply. I had to tweak the timing on the golden egg loop for some reason. It works fine now.
Thanks for all your hard work!!!!
Thanks for the quick reply. I had to tweak the timing on the golden egg loop for some reason. It works fine now.
Thanks for all your hard work!!!!
- Sat Aug 14, 2010 2:44 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 225083
Re: Rock5's Millaers Ranch Scripts
Will this pick up the golden eggs? It picks up the fresh eggs just fine but leaves the golden ones. Any ideas?
- Mon Mar 08, 2010 6:53 am
- Forum: Runes of Magic
- Topic: Interacting with the mailbox (Help)
- Replies: 9
- Views: 3098
Re: Interacting with the mailbox (Help)
Hold on a sec, that does not work. It will open the mailbox frame but it wont be functional. The only way to open a functional mailbox, or bulletin board for that matter, is to click on it(as far as I know). The only exception is if the mailbox or bulletin board is an NPC or has a corresponding NPC...
- Fri Feb 26, 2010 4:35 pm
- Forum: Runes of Magic
- Topic: Interacting with the mailbox (Help)
- Replies: 9
- Views: 3098
Re: Interacting with the mailbox (Help)
Got it!
/script MailFrame:Hide();
Thanks all!
/script MailFrame:Hide();
Thanks all!
- Fri Feb 26, 2010 4:30 pm
- Forum: Runes of Magic
- Topic: Interacting with the mailbox (Help)
- Replies: 9
- Views: 3098
Re: Interacting with the mailbox (Help)
Ok, I can get the mailbox to open with MailFrame:Show but now how do I close it? CloseMail does not seem to work.
Any Ideas?
Any Ideas?
- Thu Feb 25, 2010 9:00 am
- Forum: Runes of Magic
- Topic: Harvesting in the Guild Castle?
- Replies: 4
- Views: 1519
Re: Harvesting in the Guild Castle?
mouseclick
- Wed Feb 24, 2010 7:47 am
- Forum: Runes of Magic
- Topic: Harvesting in the Guild Castle?
- Replies: 4
- Views: 1519
Re: Harvesting in the Guild Castle?
You can check a characters inventory to see if he/she has any tools left for the field type ( i.e. forge, field, lumber yard. ) if they are out of tools move them to the next spot.
- Sun Feb 14, 2010 10:33 pm
- Forum: Runes of Magic
- Topic: elf daily help please.
- Replies: 12
- Views: 5145
Re: elf daily help please.
Anyone had any luck with this? I cannot get it to "harvest" the quest item.
- Sat Feb 13, 2010 8:04 pm
- Forum: Runes of Magic
- Topic: Interacting with the mailbox (Help)
- Replies: 9
- Views: 3098
Re: Interacting with the mailbox (Help)
FYI,
I just created an ingame macro with the following text:
/script MailFrame:Show();
And it opened the mail box.
Thanks to the DEVs for this info!
I just created an ingame macro with the following text:
/script MailFrame:Show();
And it opened the mail box.
Thanks to the DEVs for this info!
- Thu Jan 28, 2010 10:51 am
- Forum: Runes of Magic
- Topic: LUA for auto using a hotkey/skill after parsing chat
- Replies: 5
- Views: 1888
Re: LUA for auto using a hotkey/skill after parsing chat
Care to share it with the group?
- Tue Nov 24, 2009 9:36 am
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8334
Re: <waypoints type="RUN">
TRAVEL acts the same. The character stops to fight when he gets agro.
- Mon Nov 23, 2009 6:18 pm
- Forum: Runes of Magic
- Topic: <waypoints type="RUN">
- Replies: 40
- Views: 8334
<waypoints type="RUN">
I have this at the top of my waypoints file. <waypoints type="RUN">
But my character still stops and attacks mobs. It used to work but something seems to have changed.
Any ideas?
But my character still stops and attacks mobs. It used to work but something seems to have changed.
Any ideas?
- Mon Nov 23, 2009 8:10 am
- Forum: Runes of Magic
- Topic: LUA for auto using a hotkey/skill after parsing chat
- Replies: 5
- Views: 1888
- Tue Nov 10, 2009 7:17 am
- Forum: Runes of Magic
- Topic: Invite/Leave party code
- Replies: 2
- Views: 1702
Invite/Leave party code
Anyone have some example code for inviting and leaving a party?
Thanks!
Thanks!
- Tue Nov 03, 2009 4:09 pm
- Forum: Runes of Magic
- Topic: Time Stamp
- Replies: 2
- Views: 1165
Re: Time Stamp
Thank you!