Search found 4475 matches
- Mon Jan 17, 2022 7:56 am
- Forum: Runes of Magic
- Topic: Bot not prperly fighting - problem with bot or my installation?
- Replies: 19
- Views: 11194
Re: Bot not prperly fighting - problem with bot or my installation?
I do see that there was an update for the game, but everything seems to be working fine for me. No address changes or anything. I would first recommend that you update the scripts to make sure you've got the latest stuff. If you're running the latest scripts and still have problems, please run rom-b...
- Tue Jan 11, 2022 4:57 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 306948
Re: Version 7.4.0.2897 progress
If you have the latest version of rom-bot, you should have the addrtest script. Do you have the scripts in a folder with a different name instead of "rom-bot"? i have addrtest.xml inside rom folder OK, so you just have the folder named "rom" instead of "rom-bot"? And, ...
- Mon Jan 10, 2022 9:47 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 306948
Re: Version 7.4.0.2897 progress
When you go through the portal, the game reloads a bunch of stuff, which moves around things in memory. What I think is happening is that the skills are moved so when the bot tries to read information about the skill, it reads the wrong information (because it is reading from the old location, not n...
- Sun Jan 09, 2022 8:15 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 306948
Re: Version 7.4.0.2897 progress
If you have the latest version of rom-bot, you should have the addrtest script. Do you have the scripts in a folder with a different name instead of "rom-bot"?
- Sat Jan 08, 2022 9:57 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 306948
Re: Version 7.4.0.2897 progress
You've got a pretty old set of scripts, then. I know this has been a long-standing issue with you, but I don't recall if there's a reason you're using old scripts. I think you're playing on a private server; is that right? If so, what is the game version that shows at the title screen?
- Thu Jan 06, 2022 7:38 am
- Forum: Runes of Magic
- Topic: funktioniert der bot mit Windows 11 ??
- Replies: 1
- Views: 888
Re: funktioniert der bot mit Windows 11 ??
Yes, works fine on Windows 11.
- Wed Jan 05, 2022 2:53 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 306948
Re: Version 7.4.0.2897 progress
You've definitely got something out of date. Compare your version of userfunction_swimhack to this one: https://github.com/SolarStrike-Software ... imhack.lua
Also, what happens if you run this:
Also, what happens if you run this:
Code: Select all
rom-bot/addrtest
- Sat Dec 11, 2021 9:43 am
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 1652
Re: Mage Flame not working
Can one of you confirm if the fix is working for you?
- Thu Dec 09, 2021 4:40 pm
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 1652
Re: Mage Flame not working
I believe I've found the issue. You can update your scripts and it should start working as expected for you.
Alternatively, it can be manually fixed by changing addresses.skillbook.skill.as_level (line 234 of addresses.lua) to 0xc instead of 0x18.
Alternatively, it can be manually fixed by changing addresses.skillbook.skill.as_level (line 234 of addresses.lua) to 0xc instead of 0x18.
- Wed Dec 08, 2021 6:53 pm
- Forum: Runes of Magic
- Topic: Mage Flame not working
- Replies: 7
- Views: 1652
Re: Mage Flame not working
Can I get more details? After the 3rd cast, it looks like it is getting a failed error for whatever reason; after that, does it stop using Flame for a few seconds, for the rest of the battle, or until you restart the bot? The debug message you've got there seems to be indicating that perhaps there's...
- Wed Dec 08, 2021 2:54 pm
- Forum: Everything else
- Topic: How to open multiple instance of ASDA story ?
- Replies: 1
- Views: 11473
Re: How to open multiple instance of ASDA story ?
Have you tried running in a VM? If you're using Windows 10/11, try Hyper-V . It isn't a "full" VM (It is a hypervisor, instead) like VMWare or VirtualBox, but that's actually kind of a good thing -- it is a bit closer to the hardware so you're likely going to get better performance. Altern...
- Thu Nov 25, 2021 1:49 pm
- Forum: Runes of Magic
- Topic: Micromacro.exe cant not find windows error help
- Replies: 10
- Views: 5008
Re: Micromacro.exe cant not find windows error help
Got it. It seems the client is a very old version so I'm not entirely sure what to recommend here. You could start grabbing old versions of the scripts, run the addrupdate script, and hope for the best. But, doing so is going to be like looking for a needle in a haystack.
- Thu Nov 25, 2021 9:50 am
- Forum: Runes of Magic
- Topic: Micromacro.exe cant not find windows error help
- Replies: 10
- Views: 5008
Re: Micromacro.exe cant not find windows error help
That game version does not look right to me. Are you playing on a private server?
Have you tried running rom-bot/addrupdate to see if it is able to patch the addresses?
Have you tried running rom-bot/addrupdate to see if it is able to patch the addresses?
- Mon Nov 01, 2021 4:09 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
Try this instead:
Code: Select all
sendMacro("}LoginNextToon=true;a={")
sendMacro("Logout();");
waitForLoadingScreen();
settings.load();
settings.loadProfile("userdefault"); -- Profile name
settings.loadSkillSet(player.Class1);
- Sun Oct 31, 2021 12:13 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
Try putting the settings.load() above settings.loadSkillSet(). Might help.
- Sat Oct 30, 2021 8:29 am
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
I'm not able to reproduce the issue after the updates I had made to functions.lua. You might have some luck removing these lines from that waypoint though: player = CPlayer.new(); player:update(); Since the call to waitForLoadingScreen() should take care of that for you now, everything should still ...
- Fri Oct 29, 2021 5:51 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
Open up functions.lua. Around line 1556, there should be this code: -- Check if fully in game by checking if RoMScript works if not 1234 == RoMScript("1234")then print("RoMScript isn't working. Lets wait until it works.") repeat rest(500) until 1234 == RoMScript("1234")...
- Wed Oct 27, 2021 7:19 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
I think I figured out what the problem was. It's a bit of a pain in the butt, and I'll skip out on explaining the issue, but I've just pushed up a patch. If you update your scripts, it should now be working for you. Please let me know what happens. The commit to fix this can be reviewed here: https:...
- Wed Oct 27, 2021 4:19 pm
- Forum: Runes of Magic
- Topic: MainHand durability
- Replies: 7
- Views: 2378
Re: MainHand durability
This wasn't a mistake on your end. I've provided an update that should resolve this issue. It isn't always accurate (some items have the durability available on the item struct, while others have a seemingly random value and use a durability of 80 -- exactly what determines which value to use is unk...
- Tue Oct 26, 2021 12:27 pm
- Forum: Runes of Magic
- Topic: Issue with daily elv and character switch
- Replies: 14
- Views: 3601
Re: Issue with daily elv and character switch
I think you misunderstood; you need to move the call, not remove it. It should look like this: if dqCount == 10 then sendMacro("}LoginNextToon=true;a={") sendMacro("Logout();"); waitForLoadingScreen(); player = CPlayer.new(); player:update(); settings.loadSkillSet(player.Class1);...