Search found 102 matches
- Mon Oct 07, 2013 9:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122777
Re: Rock5's Constellation (Zodiac) Pet scripts
damn weawing machine didnt start again (((( event start but didnt click anything
- Mon Oct 07, 2013 8:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Andor Training
- Replies: 78
- Views: 25725
Re: BlubBlab's Andor Training
BlubBlab wrote:To be true I think after round 10 their maybe are some mobs that I don't know. I saw the script stopping their even I had set a much higher score and normally the script should easily getting a higher score.
dude script didnt start again
- Mon Oct 07, 2013 7:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Andor Training
- Replies: 78
- Views: 25725
Re: BlubBlab's Andor Training
BlubBlab wrote:O yeah I tested it again.
I think I ended up setting the score to 0 by
requirescore = requirescore
under normal circumstances that should do nothing seems a bug in the language design.
I will reupload it pronto
Thanks bro.I ll try and give feedback.
- Sun Oct 06, 2013 3:56 pm
- Forum: Runes of Magic
- Topic: Problem
- Replies: 6
- Views: 2083
Re: Problem
lolita wrote:Maybe to post error message that MM print, someone will be able to help you
Thanks for answer but I don't understand what is MM print and how to do that I ll study front of the pc and I want to hear a sound when someone whisper me. I really need that :/
- Sun Oct 06, 2013 3:53 pm
- Forum: Runes of Magic
- Topic: Ride & Dont Attack
- Replies: 4
- Views: 1279
Re: Ride & Dont Attack
rock5 wrote:You can tryorCode: Select all
StaticPopup_EscapePressed()
Code: Select all
StaticPopup_OnClick(StaticPopup1,2)
I will try it. Thank you ^_^
- Sun Oct 06, 2013 3:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122777
Re: Rock5's Constellation (Zodiac) Pet scripts
rock5 wrote:There was an update to the Weaving machine on page 10. That worked perfectly. I've updated the first post. I've also added the other scripts in this topic to the first post.
Thanks for update ^_^
- Sun Oct 06, 2013 9:08 am
- Forum: Runes of Magic
- Topic: Problem
- Replies: 6
- Views: 2083
Re: Problem
I think that is all correct but the function has to be before registerTimer which uses it. Try, <onLoad><![CDATA[ startGMDetect() EventMonitorStart("Whispers", "CHAT_MSG_WHISPER"); local function beepwhispers() repeat local time, moreToCome, name, msg = EventMonitorCheck("W...
- Sun Oct 06, 2013 9:02 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 122777
Re: Rock5's Constellation (Zodiac) Pet scripts
i cant achieve to work Weaving Machine :/ Bot didnt click scissors etc
- Sun Oct 06, 2013 8:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Andor Training
- Replies: 78
- Views: 25725
Re: BlubBlab's Andor Training
Not working my char go inside..Speak andor but dont attack mobs.Just write Event Started and nothing happened..i used 1.3.Tomorrom ill try 1.2
- Sun Oct 06, 2013 8:25 am
- Forum: Runes of Magic
- Topic: Problem
- Replies: 6
- Views: 2083
Problem
hi i have a question man..How to add this script ; EventMonitorStart("Whispers", "CHAT_MSG_WHISPER"); registerTimer("beepwhispers", secondsToTimer(5), beepwhispers); local function beepwhispers() repeat local time, moreToCome, name, msg = EventMonitorCheck("Whisper...
- Sun Oct 06, 2013 7:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Standalone Multihack
- Replies: 178
- Views: 142111
Re: Rock5's Standalone Multihack
OMG! speed hack works.awesome
- Sun Oct 06, 2013 7:24 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: BlubBlab's Lyliya
- Replies: 62
- Views: 29046
Re: BlubBlab's Lyliya
dude this macro is awesome so u are awesome but i dont understand what is Lylia's Colorful Glass Bead? what does it do ?
- Sat Oct 05, 2013 2:46 pm
- Forum: Runes of Magic
- Topic: Ride & Dont Attack
- Replies: 4
- Views: 1279
Re: Ride & Dont Attack
"if mount" does nothing because you haven't assigned any value to mount but you don't need to check if you have a mount. Just do the mount and if you have a mount, it will mount, else it wont. To make it not attack set the waypoint type to "TRAVEL" at the top of the waypoint fil...
- Sat Oct 05, 2013 2:08 pm
- Forum: Runes of Magic
- Topic: Ride & Dont Attack
- Replies: 4
- Views: 1279
Ride & Dont Attack
Hi i wrote some macro but i cant work properly -_- i want to wait open bags and find Brown Horse (1 day) then use Brown horse...i write ; openGiftbags1To10(player.Level); yrest(2000); if mount then mount:use() repeat player:update(); until player.Casting == false else player:mount() end if( player.L...
- Mon Sep 23, 2013 9:56 am
- Forum: Runes of Magic
- Topic: Repairing with Simple Repair Hammers on the go.
- Replies: 21
- Views: 7635
Re: Repairing with Simple Repair Hammers on the go.
I believe the in game functions use equipment slots that are 1 off from what the bot uses. I think main hand is slot 16. hi buro..i tried this list [[[[ http://runesofmagic.gamepedia.com/API:EquipItem ]]]]]] but this list very different on /Script UseEquipmentItem....I tried 16 man not 15 and i am ...
- Sat Sep 21, 2013 2:20 pm
- Forum: Runes of Magic
- Topic: Repairing with Simple Repair Hammers on the go.
- Replies: 21
- Views: 7635
Re: Repairing with Simple Repair Hammers on the go.
This is an open tag <onLeaveCombat> and this is a close tag </onLeaveCombat> The code goes between. Those other square brackets don't belong there. So something like this should work. <onLeaveCombat> local dura = inventory:getMainHandDurability(); printf("Durability:%s\n", dura); if ( 90 ...
- Wed May 29, 2013 11:02 pm
- Forum: Runes of Magic
- Topic: Repair Help
- Replies: 10
- Views: 2228
Re: Repair Help
i have another question..BOt works fine go to npc etc. Your printf; print("player.Fights = "..player.Fights) print("player.free_counter1 = "..player.free_counter1) looks on MM; player.Fights=1player.free_counter1 =0Clear Target i want to looks like; player.Fights=1 player.free_co...
- Wed May 29, 2013 3:00 pm
- Forum: Runes of Magic
- Topic: Repair Help
- Replies: 10
- Views: 2228
Re: Repair Help
I can't see anything wrong with gg.xm. Try adding print messages before the 'if' statement to see what is happening. print("player.Fights = "..player.Fights) print("player.free_counter1 = "..player.free_counter1) I noticed some errors in the other files. ggrepair.xml - Remove th...
- Wed May 29, 2013 1:08 pm
- Forum: Runes of Magic
- Topic: Repair Help
- Replies: 10
- Views: 2228
Re: Repair Help
Like I said before, you can't just say "not working". Why isn't it working? Are you getting an error message? Is the bot crashing? Is the game crashing? Is it hanging? Is the bot running but not doing what you expect? Am I supposed to guess all this? ow sorry..bot is good working but dont...
- Wed May 29, 2013 12:52 pm
- Forum: Runes of Magic
- Topic: Repair Help
- Replies: 10
- Views: 2228
Re: Repair Help
I don't see any errors but I think the code below will make it go back to the merchant after killing only one mob. if( player.Fights-player.free_counter1 > 1 ) then If you make the number a big number eg. 200, then it will go back after killing 200 mobs. I don't know how many mobs it will need to k...