Search found 102 matches

by rido_knight
Mon Oct 07, 2013 9:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 122777

Re: Rock5's Constellation (Zodiac) Pet scripts

damn weawing machine didnt start again :((((( event start but didnt click anything :(
by rido_knight
Mon Oct 07, 2013 8:53 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: BlubBlab's Andor Training
Replies: 78
Views: 25725

Re: BlubBlab's Andor Training

BlubBlab wrote:To be true I think after round 10 their maybe are some mobs that I don't know. I saw the script stopping their even I had set a much higher score and normally the script should easily getting a higher score.

dude script didnt start again :(


Image
by rido_knight
Mon Oct 07, 2013 7:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: BlubBlab's Andor Training
Replies: 78
Views: 25725

Re: BlubBlab's Andor Training

BlubBlab wrote:O yeah I tested it again.
I think I ended up setting the score to 0 by
requirescore = requirescore
under normal circumstances that should do nothing seems a bug in the language design.

I will reupload it pronto

Thanks bro.I ll try and give feedback.
by rido_knight
Sun Oct 06, 2013 3:56 pm
Forum: Runes of Magic
Topic: Problem
Replies: 6
Views: 2083

Re: Problem

lolita wrote:Maybe to post error message that MM print, someone will be able to help you ;)

Thanks for answer but I don't understand what is MM print :D and how to do that :D I ll study front of the pc and I want to hear a sound when someone whisper me. I really need that :/
by rido_knight
Sun Oct 06, 2013 3:53 pm
Forum: Runes of Magic
Topic: Ride & Dont Attack
Replies: 4
Views: 1279

Re: Ride & Dont Attack

rock5 wrote:You can try

Code: Select all

StaticPopup_EscapePressed()
or

Code: Select all

StaticPopup_OnClick(StaticPopup1,2)


I will try it. Thank you ^_^
by rido_knight
Sun Oct 06, 2013 3:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 122777

Re: Rock5's Constellation (Zodiac) Pet scripts

rock5 wrote:There was an update to the Weaving machine on page 10. That worked perfectly. I've updated the first post. I've also added the other scripts in this topic to the first post.

Thanks for update ^_^
by rido_knight
Sun Oct 06, 2013 9:08 am
Forum: Runes of Magic
Topic: Problem
Replies: 6
Views: 2083

Re: Problem

I think that is all correct but the function has to be before registerTimer which uses it. Try, <onLoad><![CDATA[ startGMDetect() EventMonitorStart("Whispers", "CHAT_MSG_WHISPER"); local function beepwhispers() repeat local time, moreToCome, name, msg = EventMonitorCheck("W...
by rido_knight
Sun Oct 06, 2013 9:02 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 122777

Re: Rock5's Constellation (Zodiac) Pet scripts

i cant achieve to work Weaving Machine :/ Bot didnt click scissors etc
by rido_knight
Sun Oct 06, 2013 8:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: BlubBlab's Andor Training
Replies: 78
Views: 25725

Re: BlubBlab's Andor Training

Not working :( my char go inside..Speak andor but dont attack mobs.Just write Event Started and nothing happened..i used 1.3.Tomorrom ill try 1.2
by rido_knight
Sun Oct 06, 2013 8:25 am
Forum: Runes of Magic
Topic: Problem
Replies: 6
Views: 2083

Problem

hi i have a question man..How to add this script ; EventMonitorStart("Whispers", "CHAT_MSG_WHISPER"); registerTimer("beepwhispers", secondsToTimer(5), beepwhispers); local function beepwhispers() repeat local time, moreToCome, name, msg = EventMonitorCheck("Whisper...
by rido_knight
Sun Oct 06, 2013 7:38 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Standalone Multihack
Replies: 178
Views: 142111

Re: Rock5's Standalone Multihack

:D OMG! speed hack works.awesome
by rido_knight
Sun Oct 06, 2013 7:24 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: BlubBlab's Lyliya
Replies: 62
Views: 29046

Re: BlubBlab's Lyliya

dude this macro is awesome so u are awesome :D but i dont understand what is Lylia's Colorful Glass Bead? what does it do ?
by rido_knight
Sat Oct 05, 2013 2:46 pm
Forum: Runes of Magic
Topic: Ride & Dont Attack
Replies: 4
Views: 1279

Re: Ride & Dont Attack

"if mount" does nothing because you haven't assigned any value to mount but you don't need to check if you have a mount. Just do the mount and if you have a mount, it will mount, else it wont. To make it not attack set the waypoint type to "TRAVEL" at the top of the waypoint fil...
by rido_knight
Sat Oct 05, 2013 2:08 pm
Forum: Runes of Magic
Topic: Ride & Dont Attack
Replies: 4
Views: 1279

Ride & Dont Attack

Hi i wrote some macro but i cant work properly -_- i want to wait open bags and find Brown Horse (1 day) then use Brown horse...i write ; openGiftbags1To10(player.Level); yrest(2000); if mount then mount:use() repeat player:update(); until player.Casting == false else player:mount() end if( player.L...
by rido_knight
Mon Sep 23, 2013 9:56 am
Forum: Runes of Magic
Topic: Repairing with Simple Repair Hammers on the go.
Replies: 21
Views: 7635

Re: Repairing with Simple Repair Hammers on the go.

I believe the in game functions use equipment slots that are 1 off from what the bot uses. I think main hand is slot 16. hi buro..i tried this list [[[[ http://runesofmagic.gamepedia.com/API:EquipItem ]]]]]] but this list very different on /Script UseEquipmentItem....I tried 16 man not 15 and i am ...
by rido_knight
Sat Sep 21, 2013 2:20 pm
Forum: Runes of Magic
Topic: Repairing with Simple Repair Hammers on the go.
Replies: 21
Views: 7635

Re: Repairing with Simple Repair Hammers on the go.

This is an open tag <onLeaveCombat> and this is a close tag </onLeaveCombat> The code goes between. Those other square brackets don't belong there. So something like this should work. <onLeaveCombat> local dura = inventory:getMainHandDurability(); printf("Durability:%s\n", dura); if ( 90 ...
by rido_knight
Wed May 29, 2013 11:02 pm
Forum: Runes of Magic
Topic: Repair Help
Replies: 10
Views: 2228

Re: Repair Help

i have another question..BOt works fine go to npc etc. Your printf; print("player.Fights = "..player.Fights) print("player.free_counter1 = "..player.free_counter1) looks on MM; player.Fights=1player.free_counter1 =0Clear Target i want to looks like; player.Fights=1 player.free_co...
by rido_knight
Wed May 29, 2013 3:00 pm
Forum: Runes of Magic
Topic: Repair Help
Replies: 10
Views: 2228

Re: Repair Help

I can't see anything wrong with gg.xm. Try adding print messages before the 'if' statement to see what is happening. print("player.Fights = "..player.Fights) print("player.free_counter1 = "..player.free_counter1) I noticed some errors in the other files. ggrepair.xml - Remove th...
by rido_knight
Wed May 29, 2013 1:08 pm
Forum: Runes of Magic
Topic: Repair Help
Replies: 10
Views: 2228

Re: Repair Help

Like I said before, you can't just say "not working". Why isn't it working? Are you getting an error message? Is the bot crashing? Is the game crashing? Is it hanging? Is the bot running but not doing what you expect? Am I supposed to guess all this? ow sorry..bot is good working but dont...
by rido_knight
Wed May 29, 2013 12:52 pm
Forum: Runes of Magic
Topic: Repair Help
Replies: 10
Views: 2228

Re: Repair Help

I don't see any errors but I think the code below will make it go back to the merchant after killing only one mob. if( player.Fights-player.free_counter1 > 1 ) then If you make the number a big number eg. 200, then it will go back after killing 200 mobs. I don't know how many mobs it will need to k...