Search found 134 matches
- Sat Oct 31, 2020 2:34 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
I'm having a bit of difficulty finding an explanation for the leveldiff stuff. It looks like the addresses check out. I think that maybe for some reason or other, reading the level may fail. Could you two open up player.lua and add a print statement around line 2428? It should look like this after ...
- Fri Oct 30, 2020 3:56 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Since last adresses update, my Scout/Warden is facing difficulties to cast skills: I noticed that on scouts, skill detection was a bit finicky. It seemed like the way the bot forces the game to load the skill info wasn't working great. Adding a slight delay after force-loading skills seems to impro...
- Wed Oct 28, 2020 8:29 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Since last adresses update, my Scout/Warden is facing difficulties to cast skills: What is specified in profile: <skills_scout> <skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="100"/> <skill name="SCOUT_ENTLING_OFFERING" hotkey="MACRO" prio...
- Sun Oct 18, 2020 2:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Some news after last addresses update. "attackable_flags" is changing the status with the Wounded Guard. Values with the guard sitting and waiting to be activated: Stance: 0x0 Attackable Flags: 0x10003C7 After being activated and standing: Stance: 0x0 Attackable Flags: 0x1000387 The funny ...
- Sun Oct 11, 2020 3:44 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
That's unfortunate. I was hoping one of those values would have been different. There might be some other value stored in the pawn struct but I have no idea where or what data type it would be. You could try investigating with Cheat Engine; do you have any experience with that? I know Cheat Engine,...
- Mon Sep 28, 2020 1:06 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
I didn't realize about this mistake! ThanksAdministrator wrote: ↑Sun Sep 27, 2020 12:50 pm Sorry; my mistake. Instead of, it should beCode: Select all
player.findNearestNameOrId
Code: Select all
player:findNearestNameOrId
Test has been done, with result:
Code: Select all
Stance: 0x0
Attackable Flags: 0x10003C7
- Sat Sep 26, 2020 6:25 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Ah. I see. Maybe this? local guard = player.findNearestNameOrId("Put the guard's name here"); if guard ~= nil then local stance = memoryReadByte(getProc(), guard.Address + addresses.game_root.pawn.stance); local attackableFlags = memoryReadInt(getProc(), guard.Address + addresses.game_roo...
- Fri Sep 25, 2020 1:07 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Now it is used: player:target_Object(123623) -- Wounded Guard five times to complete the mission If the guard is sit down, works, but if he is stand up you can't heal him. Is there any way to know if he is available or sit / stand up? Many thanks Hmm, you might be able to check the stance or attack...
- Thu Sep 24, 2020 9:45 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
in new micromacro we have devtolls interface where inside we have d303 folder.this folder need to be copy in interface folder in rom folder but when you start game you have always item's shop windows open...someone know how to fix it? Please, see this post: https://www.solarstrike.net/phpBB3/viewto...
- Tue Sep 22, 2020 5:50 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
- Replies: 10
- Views: 16978
Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Now it is used:
five times to complete the mission
If the guard is sit down, works, but if he is stand up you can't heal him.
Is there any way to know if he is available or sit / stand up?
Many thanks
Code: Select all
player:target_Object(123623) -- Wounded Guard
If the guard is sit down, works, but if he is stand up you can't heal him.
Is there any way to know if he is available or sit / stand up?
Many thanks
- Tue Sep 08, 2020 9:22 am
- Forum: Runes of Magic
- Topic: 70 Elites
- Replies: 4
- Views: 3000
Re: 70 Elites
In this post is longer explained how to create a waypoint for this quest.
https://www.solarstrike.net/phpBB3/vie ... te#p62319
https://www.solarstrike.net/phpBB3/vie ... te#p62319
- Tue Sep 01, 2020 7:53 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
I added some code the other day that should stabilize the camera while botting. That is, the camera should not zoom out really far when fighting enemies. Can anyone confirm that is working well for them, or whether new problems have arisen from this change? How about click-to-cast skills (such as T...
- Sun Aug 23, 2020 1:09 pm
- Forum: Runes of Magic
- Topic: player:object()
- Replies: 2
- Views: 2245
Re: player:object()
Did you try:
Should work.
Code: Select all
player:target_Object(_objname)
- Tue Aug 18, 2020 2:06 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Concerning casting, still problems with click to cast skills.
BOT is following the cursor to confirm the cast, the area appears where the cursor is, not close to mob.
Many thanks
BOT is following the cursor to confirm the cast, the area appears where the cursor is, not close to mob.
Many thanks
- Mon Aug 17, 2020 3:19 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
It looks like the issue with your scout was because the equipment address was wrong. Seems strange, I know, but it makes sense. Some skills will add the range of your weapon to the skill's range. Vampire arrows, for example, has a range of "0", but adds the range of your bow to get the &q...
- Sun Aug 16, 2020 1:37 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You s...
- Sat Aug 15, 2020 1:46 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You s...
- Thu Aug 13, 2020 8:59 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
another address update now, here is an updated addresses.lua BUT the update isn't complete, its just enough to accept/ complete Quests (not using skills a.s.o.) edit: Skills are fixed now! (with my wizard) please give me a feedback :-) It seems there is going to be a memory address change every tim...
- Sun Aug 09, 2020 1:37 am
- Forum: Runes of Magic
- Topic: Attacking Only ## Npc
- Replies: 1
- Views: 1887
Re: Attacking Only ## Npc
Is there a way to make a way point to attack on a Npc based on there ID number? and exnore the other npc's around them ..? You can try to find and target the NPC. mytarget = player:findNearestNameOrId(108173) -- Guargo the Furious Bull if mytarget then player:target_NPC(108173) end Today there is n...
- Sun Aug 02, 2020 12:35 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1054
- Views: 533701
Re: Version 7.4.0.2897 progress
Onto the speedhack. Open up userfunctions/userfunction_speedhack.lua. There should be two lines that contain this: local baseSpeed = memoryReadFloat(getProc(), getBaseAddress(addresses.movement_speed.base) + addresses.movement_speed.offset); Replace both of them with: local baseSpeed = memoryReadFl...