Search found 134 matches

by ThulsaDoom
Sat Oct 31, 2020 2:34 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

I'm having a bit of difficulty finding an explanation for the leveldiff stuff. It looks like the addresses check out. I think that maybe for some reason or other, reading the level may fail. Could you two open up player.lua and add a print statement around line 2428? It should look like this after ...
by ThulsaDoom
Fri Oct 30, 2020 3:56 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Since last adresses update, my Scout/Warden is facing difficulties to cast skills: I noticed that on scouts, skill detection was a bit finicky. It seemed like the way the bot forces the game to load the skill info wasn't working great. Adding a slight delay after force-loading skills seems to impro...
by ThulsaDoom
Wed Oct 28, 2020 8:29 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Since last adresses update, my Scout/Warden is facing difficulties to cast skills: What is specified in profile: <skills_scout> <skill name="WARDEN_BRIAR_SHIELD" hotkey="MACRO" priority="100"/> <skill name="SCOUT_ENTLING_OFFERING" hotkey="MACRO" prio...
by ThulsaDoom
Sun Oct 18, 2020 2:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Some news after last addresses update. "attackable_flags" is changing the status with the Wounded Guard. Values with the guard sitting and waiting to be activated: Stance: 0x0 Attackable Flags: 0x10003C7 After being activated and standing: Stance: 0x0 Attackable Flags: 0x1000387 The funny ...
by ThulsaDoom
Sun Oct 11, 2020 3:44 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

That's unfortunate. I was hoping one of those values would have been different. There might be some other value stored in the pawn struct but I have no idea where or what data type it would be. You could try investigating with Cheat Engine; do you have any experience with that? I know Cheat Engine,...
by ThulsaDoom
Mon Sep 28, 2020 1:06 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Administrator wrote: Sun Sep 27, 2020 12:50 pm Sorry; my mistake. Instead of

Code: Select all

player.findNearestNameOrId
, it should be

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player:findNearestNameOrId
I didn't realize about this mistake! Thanks

Test has been done, with result:

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Stance: 0x0
Attackable Flags: 0x10003C7
There is no difference while standing and sitting, always the same value.
by ThulsaDoom
Sat Sep 26, 2020 6:25 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Ah. I see. Maybe this? local guard = player.findNearestNameOrId("Put the guard's name here"); if guard ~= nil then local stance = memoryReadByte(getProc(), guard.Address + addresses.game_root.pawn.stance); local attackableFlags = memoryReadInt(getProc(), guard.Address + addresses.game_roo...
by ThulsaDoom
Fri Sep 25, 2020 1:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Now it is used: player:target_Object(123623) -- Wounded Guard five times to complete the mission If the guard is sit down, works, but if he is stand up you can't heal him. Is there any way to know if he is available or sit / stand up? Many thanks Hmm, you might be able to check the stance or attack...
by ThulsaDoom
Thu Sep 24, 2020 9:45 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

in new micromacro we have devtolls interface where inside we have d303 folder.this folder need to be copy in interface folder in rom folder but when you start game you have always item's shop windows open...someone know how to fix it? Please, see this post: https://www.solarstrike.net/phpBB3/viewto...
by ThulsaDoom
Tue Sep 22, 2020 5:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets
Replies: 10
Views: 16978

Re: Splitwater Coast Daily- Clean Wounds Heal Faster/w resets

Now it is used:

Code: Select all

player:target_Object(123623) -- Wounded Guard
five times to complete the mission
If the guard is sit down, works, but if he is stand up you can't heal him.

Is there any way to know if he is available or sit / stand up?

Many thanks
by ThulsaDoom
Tue Sep 08, 2020 9:22 am
Forum: Runes of Magic
Topic: 70 Elites
Replies: 4
Views: 3000

Re: 70 Elites

In this post is longer explained how to create a waypoint for this quest.

https://www.solarstrike.net/phpBB3/vie ... te#p62319
by ThulsaDoom
Tue Sep 01, 2020 7:53 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

I added some code the other day that should stabilize the camera while botting. That is, the camera should not zoom out really far when fighting enemies. Can anyone confirm that is working well for them, or whether new problems have arisen from this change? How about click-to-cast skills (such as T...
by ThulsaDoom
Sun Aug 23, 2020 1:09 pm
Forum: Runes of Magic
Topic: player:object()
Replies: 2
Views: 2245

Re: player:object()

Did you try:

Code: Select all

player:target_Object(_objname)
Should work.
by ThulsaDoom
Tue Aug 18, 2020 2:06 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Concerning casting, still problems with click to cast skills.
BOT is following the cursor to confirm the cast, the area appears where the cursor is, not close to mob.

Many thanks
by ThulsaDoom
Mon Aug 17, 2020 3:19 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

It looks like the issue with your scout was because the equipment address was wrong. Seems strange, I know, but it makes sense. Some skills will add the range of your weapon to the skill's range. Vampire arrows, for example, has a range of "0", but adds the range of your bow to get the &q...
by ThulsaDoom
Sun Aug 16, 2020 1:37 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You s...
by ThulsaDoom
Sat Aug 15, 2020 1:46 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Sorry, I've been out for a few days without access to internet. Big thanks to Andre for providing such great support and providing so many fixes while I was unavailable. I've verified his address changes and providing a few small fixes myself, and have pushed these changes up to the Git repo. You s...
by ThulsaDoom
Thu Aug 13, 2020 8:59 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

another address update now, here is an updated addresses.lua BUT the update isn't complete, its just enough to accept/ complete Quests (not using skills a.s.o.) edit: Skills are fixed now! (with my wizard) please give me a feedback :-) It seems there is going to be a memory address change every tim...
by ThulsaDoom
Sun Aug 09, 2020 1:37 am
Forum: Runes of Magic
Topic: Attacking Only ## Npc
Replies: 1
Views: 1887

Re: Attacking Only ## Npc

Is there a way to make a way point to attack on a Npc based on there ID number? and exnore the other npc's around them ..? You can try to find and target the NPC. mytarget = player:findNearestNameOrId(108173) -- Guargo the Furious Bull if mytarget then player:target_NPC(108173) end Today there is n...
by ThulsaDoom
Sun Aug 02, 2020 12:35 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1054
Views: 533701

Re: Version 7.4.0.2897 progress

Onto the speedhack. Open up userfunctions/userfunction_speedhack.lua. There should be two lines that contain this: local baseSpeed = memoryReadFloat(getProc(), getBaseAddress(addresses.movement_speed.base) + addresses.movement_speed.offset); Replace both of them with: local baseSpeed = memoryReadFl...