Search found 436 matches

by BillDoorNZ
Sun Nov 06, 2011 7:40 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3438

General Movement Waypoints

Hiyas, Just creating this topic to share some of my general movement waypoints (running from location to location) in case anyone else actually finds any of this useful - I use RomBot slightly differently from most people in that I use it to run the game for me while I play (runs from from place to ...
by BillDoorNZ
Wed Nov 02, 2011 7:11 pm
Forum: Runes of Magic
Topic: Need help to build a custom Warden/scout farming
Replies: 18
Views: 5163

Re: Need help to build a custom Warden/scout farming

I would assume so - yes. :) without having a similar setup its hard to test, but based on the screenshot you provided and reading through the code, that should fix it.
by BillDoorNZ
Wed Nov 02, 2011 4:47 pm
Forum: Runes of Magic
Topic: Need help to build a custom Warden/scout farming
Replies: 18
Views: 5163

Re: Need help to build a custom Warden/scout farming

the onskill <onSkillCast><![CDATA[ if( arg1.Name == "WARDEN_SUMMON_SPIRIT_OF_THE_OAK" ) then player:cast("WARDEN_HEART_OF_THE_OAK"); player:cast("WARDEN_SUMMON_CHIRON_THE_CENTAUR"); end ]]></onSkillCast> is wrong, in that you do not have the "WARDEN_HEART_OF_THE_OA...
by BillDoorNZ
Wed Nov 02, 2011 3:54 pm
Forum: Runes of Magic
Topic: Stay for a while and attac monsters, then move on
Replies: 5
Views: 1486

Re: Stay for a while and attac monsters, then move on

pretty sure the player:rest() function will do that for you function CPlayer:rest(_restmin, _restmax, _resttype, _restaddrnd) -- rest to restore mana and healthpoint if under a certain level -- this function could also be used, if you want to rest in a waypoint file, it will -- detect aggro while re...
by BillDoorNZ
Tue Nov 01, 2011 8:47 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatinas Goblins by Bot_romka
Replies: 58
Views: 18645

Re: Malatinas Goblins by Bot_romka

indeed, I just changed it to use the swimhack userfunction for extended compatibility but can't update here as I had to pull out and add in stuff to make it work with my custom version of the bot :(
by BillDoorNZ
Tue Nov 01, 2011 8:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatinas Goblins by Bot_romka
Replies: 58
Views: 18645

Re: Malatinas Goblins by Bot_romka

if you look at the waypoint code, the author has embedded his own swimhack stuff in there. So regardless of how up to date your usefunction ones are, it won't matter. Will have a look at removing the authors one and just using the standard fly() etc
by BillDoorNZ
Tue Nov 01, 2011 2:41 pm
Forum: Runes of Magic
Topic: Bot not targeting Mobs
Replies: 6
Views: 1761

Re: Bot not targeting Mobs

hmm, didn't help me, mind you, I haven't been able to replicate the problem again anyway :)

I imagine that my ROM client had gotten corrupted somehow (all this dodgy memory writing lua code ;)
by BillDoorNZ
Mon Oct 31, 2011 3:44 pm
Forum: Runes of Magic
Topic: Bot not targeting Mobs
Replies: 6
Views: 1761

Re: Bot not targeting Mobs

I'm having the same issue. The bot thinks it is targetting the mob/npc, but (in the case of an NPC) the chat dialog is not displayed - even tho the bot believes it has. I assume it is something to do with freezing the target pointer? To be more specific, I suspect that what is happening is that Targ...
by BillDoorNZ
Sun Oct 30, 2011 4:29 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72363

Re: Swim and Speed hacks

that is the fly hack there Nevex. Fly/Swim or whatever anyone wants to call it ;)
by BillDoorNZ
Sun Oct 30, 2011 2:27 pm
Forum: Runes of Magic
Topic: Uberflex replacement
Replies: 122
Views: 41963

Re: Uberflex replacement

wow, very active thread this one. Thought I'd just share my experience with UACS. I ran across it a few months back when it had already been nerfed and just wrote a keypresser for it to spam the F11 key every 10ms. I just modded the addon slightly to add a method I could call that just does the upda...
by BillDoorNZ
Fri Oct 28, 2011 1:23 pm
Forum: Runes of Magic
Topic: rev658 Macro failing
Replies: 7
Views: 4233

Re: rev658 Macro failing

separate installation (different folder on same machine). I install to: c:\Installs\Rom1\ c:\Installs\Rom2\ Rom2 is configured for bots (minimal addons etc and low graphics) when the game is patched, I copy over the new patch manually. I imagine that there could be an inconsistency there somewhere.
by BillDoorNZ
Thu Oct 27, 2011 8:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72363

Re: Swim and Speed hacks

ok, heres that zip file I modified bot.lua and saved it as edbot.lua to do what I needed it to do (cut out a lot of stuff I don't use). under userfunctions there is a userfunction_integrationBot.lua file with most of my stuff hacked in there (its all a bit messy atm I'm afraid). I think I hacked mor...
by BillDoorNZ
Thu Oct 27, 2011 8:20 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72363

Re: Swim and Speed hacks

I'm using LuaSocket to do the UDP stuff, not the MM networking functions. The main issue is speed - I have 2 threads Thread 1 uses Rocks Chat Monitor stuff to run through all normal chats (SAY, WORLD, ZONE, WHISPER, GUILD, CHANNEL etc) and then sends them to my .net client (which has a UDP listener ...
by BillDoorNZ
Thu Oct 27, 2011 7:34 pm
Forum: Runes of Magic
Topic: 4.0.4.2456 new patch official update thread.
Replies: 103
Views: 27151

Re: 4.0.4.2456 new patch official update thread.

When you get this error do you get the yellow text in your rom client that says:

1234
MACRO test: send value 1234 to macro place 2

???
by BillDoorNZ
Thu Oct 27, 2011 6:35 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72363

Re: Swim and Speed hacks

yep, I hear ya, it works well enough for what people want to do with it. Its only for more complex scenario's where we want the bot the run in coordination with other bots and allow it to control them etc that you need that sort of thing. I have my UDP stuff working well enough now to so something l...
by BillDoorNZ
Thu Oct 27, 2011 6:07 pm
Forum: Runes of Magic
Topic: Party Bot as at 7th oct 2011
Replies: 55
Views: 11136

Re: Party Bot as at 7th oct 2011

I imagine it has to do with this line of code in the CPlayer:findEnemy function (player.lua): line 263: if( obj.Type == PT_MONSTER and (_id == obj.Id or _id == nil) and obj.Address ~= ignore) then i.e. its checking to see if the target (obj) type (obj.Type) is a MONSTER: PT_NONE = 0; PT_PLAYER = 1; ...
by BillDoorNZ
Thu Oct 27, 2011 6:02 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Swim, Speed and wall hacks
Replies: 208
Views: 72363

Re: Swim and Speed hacks

doh!!! of course ;) should have know that myself - used SVN enough - tho am being made to use TFS these days :( I miss SVN :( Mind you, this doesn't solve the problem of having to then manually update the 'extra' addresses for speed/fly pointers, which is the real benefit of having them in addresses...
by BillDoorNZ
Thu Oct 27, 2011 6:00 pm
Forum: Runes of Magic
Topic: to all botters
Replies: 26
Views: 5686

Re: to all botters

As Lisa keeps saying guys. It all depends on the server and the server admins. Some servers seem to completely ignore botters. Others seem to keep a more active eye on us and ban accounts etc quite quickly. On the server I play on, I have botted for 4 days straight with no issues - in Millers of cou...
by BillDoorNZ
Thu Oct 27, 2011 4:39 pm
Forum: Runes of Magic
Topic: Stuck Report
Replies: 2
Views: 988

Re: Stuck Report

You don't really want your bot to send in stuck reports. Most of the time, the bot gets stuck due to your character running too close to an obstacle on its way to the next waypoint. Sometimes this is due to the WAYPOINT_DEVIATION value and sometimes its just that the waypoint not ideally positioned....
by BillDoorNZ
Thu Oct 27, 2011 4:17 pm
Forum: Runes of Magic
Topic: Party Bot as at 7th oct 2011
Replies: 55
Views: 11136

Re: Party Bot as at 7th oct 2011

ok, a suggestion for you Lisa ;) just in case you don't already have enough on your plate :D NPC Interaction - some way for the PartyDPS/Heals to interact with npc dialogs. e.g. talk to XYZ npc, select option 1, then option 5 etc. This is not a simple one as the main use case for it would be for que...