Search found 436 matches

by BillDoorNZ
Tue Nov 15, 2011 12:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

heh, I can updload the code at some point, its just terribly hacky atm :) (organically grown as it is) and there are a few'issues'. - mainly on the design side of course (not so great decisions about how to implement something) I might work on getting the code into a stable / readable / useable stat...
by BillDoorNZ
Tue Nov 15, 2011 6:31 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Main screen (not connected as rom is undergoing maint) http://img266.imageshack.us/img266/3159/romviewer1.jpg Node manager http://img827.imageshack.us/img827/8984/nodemanager1.jpg Editing a link in node manager http://img705.imageshack.us/img705/8951/nodemanager2.jpg Map http://img21.imageshack.us/...
by BillDoorNZ
Tue Nov 15, 2011 5:57 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Ah yes. The complicated part - typical dev :) After a heap of fiddling, I wrote a .net (C#) winform app that communicates with MM via 2 udp servers - 1 in the C#app (I call it RomViewer), 1 in MM. Primary motivation was to allow me to play at work with the game window hidden and driven through RomVi...
by BillDoorNZ
Tue Nov 15, 2011 1:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: GM detection and banning chance reduction
Replies: 499
Views: 145072

Re: GM detection and banning chance reduction

hmm....according to your image, you have all the ingamefunctions.* files in your mm/scripts/rom/userfunctions folder.

they need to be in <runes of magic install directory>\interface\addons\ingamefunctions\

not sure about the rest of your setup tho
by BillDoorNZ
Tue Nov 15, 2011 1:13 am
Forum: Runes of Magic
Topic: Need some explanations about RoM and LUA
Replies: 45
Views: 9400

Re: Need some explanations about RoM and LUA

pretty sure require and include are removed from the lua implementation in the ROM api. Otherwise there is nothing to stop people doing all sorts of nasty stuff with executing scripts through addons.
by BillDoorNZ
Mon Nov 14, 2011 9:01 pm
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5264

Re: patch tomorrow... BOTS WILL NOT WORK!!!

Im not completely up to date with that thread lisa, but from memory you were building up a database (screenshots I think) of patterns (asm code snippets) to use to help make finding the addresses easier. How far did you get with that, and is it perhaps worthwhile creating a new thread with a zip fil...
by BillDoorNZ
Mon Nov 14, 2011 8:55 pm
Forum: MicroMacro scripts
Topic: Hilfe und Beratung !!!!
Replies: 2
Views: 4244

Re: Hilfe und Beratung !!!!

given the name, I just blacklisted him
by BillDoorNZ
Sun Nov 13, 2011 1:38 pm
Forum: Runes of Magic
Topic: not working :(
Replies: 8
Views: 4020

Re: not working :(

lua5.1.dll and lua51.dll are 2 different dlls.

I've attached a zip with them both
by BillDoorNZ
Thu Nov 10, 2011 3:58 pm
Forum: Runes of Magic
Topic: [Question] Teaching Scrolls
Replies: 6
Views: 1467

Re: [Question] Teaching Scrolls

yeah, I think it only works on the initial dialog that is opened. So in this case, because the first one asks if they want to buy, and the second one does the confirm option, then doing this wont help.
by BillDoorNZ
Thu Nov 10, 2011 2:10 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 103835

Re: Malatina's survival

Personally I'd suggest a new section for it - perhaps similar to the way that the <skills_priest> sections work. So a <skills_COT> for instance. That way we can customise which skills to use in different instances even ;) The stuff I was referring to was in the files I posted a while back based of l...
by BillDoorNZ
Wed Nov 09, 2011 2:44 pm
Forum: Runes of Magic
Topic: [Question] Teaching Scrolls
Replies: 6
Views: 1467

Re: [Question] Teaching Scrolls

It probably utilized the bug where you can talk to an NPC, choose an option (which results in the dialog closing) and then execute: sendMacro("SpeakFrame_ListDialogOption(1, 1)") to choose option 1 again without having to open the dialog again. I use this in a script for chatting to housek...
by BillDoorNZ
Wed Nov 09, 2011 2:12 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 103835

Re: Malatina's survival

Nice work Rock (as always). I posted a change to lisa's 2.3 version a few posts back as a work in progress. It has a number of issues that I need to resolve, however I like what you have done with your version. I'll re-read your code again to get a better understanding of it, but it seems to me that...
by BillDoorNZ
Wed Nov 09, 2011 1:54 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: combine Waypoints
Replies: 9
Views: 3168

Re: combine Waypoints

Here's my WP from outside Malatina in Central Plaza to Aslan Mailbox. You will just need to validate the ChoiceOption value in waypoint 6 as the option number may be different for you. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="4891" z=&...
by BillDoorNZ
Tue Nov 08, 2011 8:41 pm
Forum: Runes of Magic
Topic: After the server Maintenance
Replies: 3
Views: 1030

Re: After the server Maintenance

lol, no problem - I've done it myself ;0 which is why I knew to ask the question :)
by BillDoorNZ
Tue Nov 08, 2011 8:23 pm
Forum: Runes of Magic
Topic: After the server Maintenance
Replies: 3
Views: 1030

Re: After the server Maintenance

and your character is definitely Warden Primary at the moment?
by BillDoorNZ
Tue Nov 08, 2011 3:04 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Malatina's survival
Replies: 409
Views: 103835

Re: Malatina's survival

I've been fiddling with the Survival script a bit to make it a bit more generic and handle multiple attacks and /or AOE attacks to speed up the initial trash/spawn clearing. It works for me in that all attacks (and AOE's) one-shot the mobs so the logic for clearing the 'faces' is the same as for cle...
by BillDoorNZ
Sun Nov 06, 2011 7:52 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Outside Dalanis Sewers to Nebular Grey-Eye I use this on to run to Nebular Grey-Eye to use memento's. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="-2904" z="7237" type="RUN" tag="Outside Dalanis Sewer"></wayp...
by BillDoorNZ
Sun Nov 06, 2011 7:49 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Central Plaza Teleporter (near Malatina) to Mailbox in Aslan (near GG npc) I use this one when running mini-games to move from COT/Survival to get to GG NPC. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="4745" z="-1968" type=&quo...
by BillDoorNZ
Sun Nov 06, 2011 7:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Varanas Snoop to outside DOD This one can probably do with some more attention around getting into the Dalanis Sewers themselves as sometimes due to deviations from the WP the character doesn't get teleported into the sewers. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-...
by BillDoorNZ
Sun Nov 06, 2011 7:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: General Movement Waypoints
Replies: 11
Views: 3437

Re: General Movement Waypoints

Varanas Snoop to Robbie Butcher - Fly / Dog daileys NPC I use this one a lot so I don't have to use transport runes etc due to laziness. <?xml version="1.0" encoding="utf-8"?><waypoints> <!-- # 01 --><waypoint x="2296" z="1154" type="RUN" tag="...