Search found 436 matches

by BillDoorNZ
Thu Jul 26, 2012 7:05 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 55728

Re: YAKSS - Yet Another KS Script

odd...I didn't get any notifications that this thread had changed...my apologies for not replying
by BillDoorNZ
Thu Jul 26, 2012 12:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

nice :) thx for finding all the id's :) will update when I get a chance...feeling lazy atm...I was thinking of changing local shuttleText = string.lower(RoMScript("TEXT(\"SC_2012LOOM_01\")")) to local shuttleText = string.sub(string.lower(RoMScript("TEXT(\"SC_2012LOOM_0...
by BillDoorNZ
Wed Jul 25, 2012 9:33 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

freeload80 wrote:Can you add casting buff everytime the new pointbuff is up. Becouse when point buff is on secound place you will get 2 points not one.
define 'casting buff' (will need a generic one that all players can use, or a set of items/spells for each class)
by BillDoorNZ
Wed Jul 25, 2012 9:28 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

1.4 Added in endScore and enhancements from kkulesza
by BillDoorNZ
Wed Jul 25, 2012 6:31 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

cool, thanks kkulesza, will add that in Here are my two improvment suggestion to BillDoorNZ's WeavingMachine 1.2 or 1.3 script: 1. Sometimes bot clicks the machine a little bit later then some other player. And then he stands there for ever doing nothing. So instead of this code: player:target_Objec...
by BillDoorNZ
Wed Jul 25, 2012 6:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

sounds like your eventmonitors are not working :(

or someone else has started the event before you and you aren't getting the events as you are not the target
by BillDoorNZ
Wed Jul 25, 2012 5:11 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

New version (1.3) with a couple of extra options: local debugWM = true; --set to true to output debug messages local eventEndText = "bring"; -- the text to match in the npc messages to indicate the event is done local shuttleText = "shuttle"; -- the text to match in the npc messa...
by BillDoorNZ
Wed Jul 25, 2012 4:53 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

When I use this waypoints i get this: WEAVING MACHINE Version: 1.2 We try to find NPC 121044: We successfully target NPC Jamie Rayer and try to open the dialog window. Use MACRO: Executing RoMScript "CloseAllWindows()". We found Magic Weaving Machine and will harvest it. Shuttle pawn foun...
by BillDoorNZ
Tue Jul 24, 2012 5:00 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

just updating weavingmachine to 1.2 in previous post....now has some options:

1) waitForOthers lets it wait for 15 seconds after complete to see if someone else is going to run
2) runsToMake lets you specify how many runs to make (0 = run till I'm out of transport runes).
by BillDoorNZ
Tue Jul 24, 2012 4:32 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 6589

Re: Adjustments for this weeks patch needed.

how interesting :) I just modify the memorytables.lua file to change the beginning to: local tablePointer; local startAddressOffsets; local dataPointer; for i=0,(4*100),4 do tablePointer = memoryReadIntPtr( getProc(), addresses.tablesBase+(i), addresses.tablesBaseOffset ) if ((tablePointer) and ((ta...
by BillDoorNZ
Tue Jul 24, 2012 4:21 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 6589

Re: Adjustments for this weeks patch needed.

lol...surely you can just try both???

but:

tablesBase = 0x9FF4C8,

is the right one
by BillDoorNZ
Tue Jul 24, 2012 4:07 pm
Forum: Runes of Magic
Topic: Adjustments for this weeks patch needed.
Replies: 34
Views: 6589

Re: Adjustments for this weeks patch needed.

tablesBase = 0x9FF4C8,

gets it going...after y've done an update.lua that is :)
by BillDoorNZ
Tue Jul 24, 2012 3:44 pm
Forum: Guild Wars 2
Topic: GW2 bot goals & ideas
Replies: 74
Views: 37625

Re: GW2 bot goals & ideas

nice idea :) I've been looking at the Rom stuff and thinking along similar lines and had VERY simple partial implementation going for controlling the characters. My idealised version would work something like: * General routines for - controlling the player (moving, turning, interacting etc) - inter...
by BillDoorNZ
Tue Jul 24, 2012 1:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

heh....when I run manually I usually head back to the midpoint in front of the middle box as its the center point for the 2 outside boxes and close to the middle one, and then I usually turn to face the weaving machine and make sure I'm looking down so I can see all boxes and the weaving machine at ...
by BillDoorNZ
Tue Jul 24, 2012 5:58 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

elseif (obj.Id == id_WeavingMachine) then printf(obj.Hex.."\n"); errors out saying Hex a nil value. just for future reference you can use print(obj.Hex) and it will do a next line at end by default without needing to add one in =) nice...the Hex property was just a dump of the hex values ...
by BillDoorNZ
Mon Jul 23, 2012 10:24 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

hmm...something like:

Code: Select all

			local angle = math.atan2(target.Z - self.Z, target.X - self.X);
			local yangle = math.atan2(target.Y - self.Y, ((target.X - self.X)^2 + (target.Z - self.Z)^2)^.5 );
			self:faceDirection(angle, yangle);
??
by BillDoorNZ
Mon Jul 23, 2012 10:22 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

lol...true....dunno how to do that as yet...will have to look it up :)
by BillDoorNZ
Mon Jul 23, 2012 10:15 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

thx! :) heh...those are a leftover from a previous version and some stuff of mine. I'll remove those tomorrow and also update the 'center' spot so its a range of spots as its very obviously a bot when you watch it. Will add some longer pauses after the box click too and make them randomised so as to...
by BillDoorNZ
Mon Jul 23, 2012 9:55 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119755

Re: Rock5's Constellation (Zodiac) Pet scripts

k, updated...was using it to see what mem locations were changing when the color's were there...