Search found 436 matches
- Thu Jul 26, 2012 7:05 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 55728
Re: YAKSS - Yet Another KS Script
odd...I didn't get any notifications that this thread had changed...my apologies for not replying
- Thu Jul 26, 2012 12:00 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
nice :) thx for finding all the id's :) will update when I get a chance...feeling lazy atm...I was thinking of changing local shuttleText = string.lower(RoMScript("TEXT(\"SC_2012LOOM_01\")")) to local shuttleText = string.sub(string.lower(RoMScript("TEXT(\"SC_2012LOOM_0...
- Wed Jul 25, 2012 9:33 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
define 'casting buff' (will need a generic one that all players can use, or a set of items/spells for each class)freeload80 wrote:Can you add casting buff everytime the new pointbuff is up. Becouse when point buff is on secound place you will get 2 points not one.
- Wed Jul 25, 2012 9:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
1.4 Added in endScore and enhancements from kkulesza
- Wed Jul 25, 2012 6:31 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
cool, thanks kkulesza, will add that in Here are my two improvment suggestion to BillDoorNZ's WeavingMachine 1.2 or 1.3 script: 1. Sometimes bot clicks the machine a little bit later then some other player. And then he stands there for ever doing nothing. So instead of this code: player:target_Objec...
- Wed Jul 25, 2012 6:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
sounds like your eventmonitors are not working
or someone else has started the event before you and you aren't getting the events as you are not the target
or someone else has started the event before you and you aren't getting the events as you are not the target
- Wed Jul 25, 2012 5:11 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
New version (1.3) with a couple of extra options: local debugWM = true; --set to true to output debug messages local eventEndText = "bring"; -- the text to match in the npc messages to indicate the event is done local shuttleText = "shuttle"; -- the text to match in the npc messa...
- Wed Jul 25, 2012 4:53 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
When I use this waypoints i get this: WEAVING MACHINE Version: 1.2 We try to find NPC 121044: We successfully target NPC Jamie Rayer and try to open the dialog window. Use MACRO: Executing RoMScript "CloseAllWindows()". We found Magic Weaving Machine and will harvest it. Shuttle pawn foun...
- Tue Jul 24, 2012 7:21 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
thanks lisa
- Tue Jul 24, 2012 5:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
just updating weavingmachine to 1.2 in previous post....now has some options:
1) waitForOthers lets it wait for 15 seconds after complete to see if someone else is going to run
2) runsToMake lets you specify how many runs to make (0 = run till I'm out of transport runes).
1) waitForOthers lets it wait for 15 seconds after complete to see if someone else is going to run
2) runsToMake lets you specify how many runs to make (0 = run till I'm out of transport runes).
- Tue Jul 24, 2012 4:32 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6589
Re: Adjustments for this weeks patch needed.
how interesting :) I just modify the memorytables.lua file to change the beginning to: local tablePointer; local startAddressOffsets; local dataPointer; for i=0,(4*100),4 do tablePointer = memoryReadIntPtr( getProc(), addresses.tablesBase+(i), addresses.tablesBaseOffset ) if ((tablePointer) and ((ta...
- Tue Jul 24, 2012 4:21 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6589
Re: Adjustments for this weeks patch needed.
lol...surely you can just try both???
but:
tablesBase = 0x9FF4C8,
is the right one
but:
tablesBase = 0x9FF4C8,
is the right one
- Tue Jul 24, 2012 4:07 pm
- Forum: Runes of Magic
- Topic: Adjustments for this weeks patch needed.
- Replies: 34
- Views: 6589
Re: Adjustments for this weeks patch needed.
tablesBase = 0x9FF4C8,
gets it going...after y've done an update.lua that is
gets it going...after y've done an update.lua that is
- Tue Jul 24, 2012 3:44 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37625
Re: GW2 bot goals & ideas
nice idea :) I've been looking at the Rom stuff and thinking along similar lines and had VERY simple partial implementation going for controlling the characters. My idealised version would work something like: * General routines for - controlling the player (moving, turning, interacting etc) - inter...
- Tue Jul 24, 2012 1:59 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
heh....when I run manually I usually head back to the midpoint in front of the middle box as its the center point for the 2 outside boxes and close to the middle one, and then I usually turn to face the weaving machine and make sure I'm looking down so I can see all boxes and the weaving machine at ...
- Tue Jul 24, 2012 5:58 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
elseif (obj.Id == id_WeavingMachine) then printf(obj.Hex.."\n"); errors out saying Hex a nil value. just for future reference you can use print(obj.Hex) and it will do a next line at end by default without needing to add one in =) nice...the Hex property was just a dump of the hex values ...
- Mon Jul 23, 2012 10:24 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
hmm...something like:
??
Code: Select all
local angle = math.atan2(target.Z - self.Z, target.X - self.X);
local yangle = math.atan2(target.Y - self.Y, ((target.X - self.X)^2 + (target.Z - self.Z)^2)^.5 );
self:faceDirection(angle, yangle);
- Mon Jul 23, 2012 10:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
lol...true....dunno how to do that as yet...will have to look it up
- Mon Jul 23, 2012 10:15 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
thx! :) heh...those are a leftover from a previous version and some stuff of mine. I'll remove those tomorrow and also update the 'center' spot so its a range of spots as its very obviously a bot when you watch it. Will add some longer pauses after the box click too and make them randomised so as to...
- Mon Jul 23, 2012 9:55 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119755
Re: Rock5's Constellation (Zodiac) Pet scripts
k, updated...was using it to see what mem locations were changing when the color's were there...