Search found 436 matches
- Mon Jul 30, 2012 2:19 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
Yup, start simple, see how it goes, then work up to a big refactoring / restructure to handle things better once ya know all of the gotcha's etc. You also need a lot of info from the bot for some of those decisions (which isn't there as yet anyway as its still very early days in discovering the mem ...
- Sun Jul 29, 2012 7:17 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
heh....indeed - my mistake...I'd say its irrelevant tho and that for some reason it is either: 1) not getting to the box in time 2) not actually clicking it. Not sure if these is a better way of making sure that box is clicked tho. I just do a: player:target(target); Attack(); yrest(50); Attack(); w...
- Sun Jul 29, 2012 7:16 pm
- Forum: Runes of Magic
- Topic: Bots that make you facepalm
- Replies: 4
- Views: 1584
Re: Bots that make you facepalm
lol...was told about them by the people who reported them and video'd em...lol
- Sun Jul 29, 2012 6:32 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
looks like that message is the one you get when you get told to bring the fruits of your labour to Jamie...actually, its the one after methinks...no idea what that oen is tho
- Sun Jul 29, 2012 6:21 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
hehe...indeed :) tho, the states themselves technically arent loops...they a run, or a sequence...its just that they happen to be called repeatedly from a loop ;) all very droll, but it is in fact an important point of differences as it means the states are short running and only handle the stuff th...
- Sun Jul 29, 2012 3:16 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
Avg score is 21....never fails for me unless someone else comes along in the middle of it or Rom crashes
If the bot doesn't get a perfect score you might want to try adjusting the clickDelay up to 1000 or the like (this is how long it waits while letting the bot try to click on a box).
If the bot doesn't get a perfect score you might want to try adjusting the clickDelay up to 1000 or the like (this is how long it waits while letting the bot try to click on a box).
- Sun Jul 29, 2012 5:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
the cheatSpell is any spell which adds a buff...if it is added before you click the next box it is positioned to the left of the sil length buff and when you click the box, you get 2 points instead of 1
- Sun Jul 29, 2012 5:07 am
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
My understanding of Admins thoughts are that the bot would be able to inject/add new states in reaction to events as they occur. The point of having the state remove itself is an OO tennet, in that the state knows only about itself and is responsible for itself - i.e. only the state knows when it is...
- Thu Jul 26, 2012 9:31 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
yep, I get how that is theoretically supposed to work, I was thinking more implementation :) for example: function StateManager:run() if( #self.stateQueue > 0 ) then self.stateQueue[#self.stateQueue].update(); end end to me, this is saying that the update method on the last queued item is called. In...
- Thu Jul 26, 2012 8:14 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
hmmm...will have a look at that when I can...thats gonna take a LOT of work :) tho, can steal a lot of existing stuff. The way I'd see it working is that all REQUIRED updates happen before any states are told to update etc. And the states wouldnt do any updates of the main stuff. REQUIRED stuff woul...
- Thu Jul 26, 2012 5:46 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
k, the only way that that can happen is if the bot is not getting and data back from the EventMonitoCheck's. Did you have a look at lisa post and find the waypoint she created to test to see if it is working? (eventmonitortest.xml) http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2516 only...
- Thu Jul 26, 2012 5:42 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
k, sounds reasonable...what happens when I (for example) want the bot to run a waypoint, and then depending on some stuff like player level, class, hp, xp, DailyCount etc I want it to start running a new waypoint? Will I need to create a specific stateclass for doing all that. or will I need to edit...
- Thu Jul 26, 2012 4:58 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
try changing the file and set the line that says debugWM = false; -- set to true to output debug messages to debugWM = true; -- set to true to output debug messages I think its line 35 (version 1.6) This will output debug messages and may let us know what is going on. Also check lisa's earlier post ...
- Thu Jul 26, 2012 3:31 pm
- Forum: Guild Wars 2
- Topic: GW2 bot goals & ideas
- Replies: 74
- Views: 37389
Re: GW2 bot goals & ideas
so, presumably you will need to implement a State class that makes the decisions for what other states to push onto the queue ? i.e.: function main() stateman = StateManager(); stateman:pushState(stateKillNearbyMobs()); stateman:pushState(stateDetermineWhatToDoNext()); print("Current state: &qu...
- Thu Jul 26, 2012 3:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 55266
Re: YAKSS - Yet Another KS Script
last version v2.0 --the values below are used in combination with your characters luck to determine the KS_loot_discard_value --formula: KS_loot_discard_value = (math.floor(luck/50)*KS_LootFactor + KS_LootMin + (if in honor party then add KS_HonorPartyMod)) KS_LootFactor = 0; KS_LootMin = 200; KS_H...
- Thu Jul 26, 2012 3:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
-- 1.6 Added in 'cheat'
- Thu Jul 26, 2012 1:52 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Constellation (Zodiac) Pet scripts
- Replies: 260
- Views: 119731
Re: Rock5's Constellation (Zodiac) Pet scripts
new version: 1.5
-- 1.5 Suggested fixes from Lisa,
-- + added clickDelay to allow adjustment of the time taken for clicks to occurr
I have clickDelay set at 500 for me and it works. If the bot is running over to the box and not quite clicking it in time, then adjust this time.
-- 1.5 Suggested fixes from Lisa,
-- + added clickDelay to allow adjustment of the time taken for clicks to occurr
I have clickDelay set at 500 for me and it works. If the bot is running over to the box and not quite clicking it in time, then adjust this time.
- Thu Jul 26, 2012 7:13 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 55266
Re: YAKSS - Yet Another KS Script
But wouldn't changing the number of original waypoints change the meaning of the waypoint numbers? Eg. [57] would no longer be the waypoint it thinks it is, and neither would [66]. So the distance between them would change, so maybe so would the timing. I guess if you have 3 less waypoints (for exa...
- Thu Jul 26, 2012 7:09 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 55266
Re: YAKSS - Yet Another KS Script
what version are you running there Beni?Beni wrote:no start, and whats mean
KS_LootFactor = 0;
KS_LootMin = 200;
KS_HonorPartyMod = 0;
i want honour party...
- Thu Jul 26, 2012 7:08 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: YAKSS - Yet Another KS Script
- Replies: 172
- Views: 55266
Re: YAKSS - Yet Another KS Script
True, I'll do it myself. I have 2 problems for now... I updated all usefunctrions and it didn't helped. Character dont drink potions after entering instance. And few days ago my client started to lag while doing this script. It often freezes for few minutes then screen goes black. O_o I tried to gi...