Search found 28 matches
- Thu Sep 09, 2010 3:57 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
Not necessarily, just means more messages. Also, the number of function calls doesn't matter. What you need to be careful of is how many times you use the ingame macro ie RoMScript(). target_object only uses it once per wait period. So player:target_object("name",500,true) will use it onc...
- Wed Sep 08, 2010 7:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
@Rock5 Yes, yours is identical speedwise and after last egg, it starts moving to next waypoint quicker. I noticed though, that the micromacro window scrolls more with yours. Alot more messages, so thats more function calls, right ? I had a client crash and a stuck which failed to get free after 10 t...
- Tue Sep 07, 2010 3:03 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
You 2 guys are really funny. Tweaking the timings doesnt require much knowledge about scripting. It is more about checking the timings ingame exact and change numbers in the script. Anyone can do this, cause its simple. @Rock5 You could try something like this; while player:target_Object(112955,8500...
- Mon Sep 06, 2010 4:42 pm
- Forum: Runes of Magic
- Topic: How to: using waypoint files (Examples: DQ running, multi )
- Replies: 108
- Views: 124162
Re: How to: using waypoint files (Examples: DQ running, mul
I got a question about the bot behaviour.
Does the bot check, if a mob has already targeted another player and then it wont join that fight ?
Does the bot check, if a mob has already targeted another player and then it wont join that fight ?
- Mon Sep 06, 2010 4:35 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
Hello Rock5, since the bug with the double looting of egg is gone, could you please tell me how much is need to remove in the following code snippet, so it acts normal when doing the eggs. Its better to make the bot less suspicous. while player:target_Object(112955,8500) do -- Check for hens while p...
- Mon Sep 06, 2010 3:51 pm
- Forum: Runes of Magic
- Topic: How could i start on this ? suggestion needed
- Replies: 7
- Views: 2212
How could i start on this ? suggestion needed
Hello, I am new to LUA and Micromacro, but have some years experience with botting in Ultima Online, Everquest 2. I would like to try something unusual as my first project in ROM scripting and just need some help how to start it. Making up a waypoint file isnt that bad, but i want something differen...
- Sat Sep 04, 2010 7:26 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
1. Like Strange_d said, use rom/getid.lua for the object ids. For the quest ids, you can get them from rom.getbuffed.com. 2. If you just keep harvesting chickens you'll have a few problems. After successfully feeding a chicken you could end up trying to feed it again and end up chasing it to the he...
- Fri Sep 03, 2010 5:08 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's Millers Ranch Scripts
- Replies: 778
- Views: 222783
Re: Rock5's Millaers Ranch Scripts
@Rock5 Hello, ive installed Micromacro first time and your 2 scripts and all worked nicely on the first try. ;) I am new to LUA and Micromacro, but have some years experience with botting in Ultima Online, Everquest 2 and so on... I would like to comment something on your egg script and have some qu...