Search found 64 matches
- Fri May 08, 2020 3:29 am
- Forum: Runes of Magic
- Topic: Function changechar doesn't work
- Replies: 11
- Views: 4322
Re: Function changechar doesn't work
For now I don't know how to solve the point 3. Tried different things, nothing worked. But if somehow you find an account that is not linked to the GF client then this kind of loginnextchar waypoint works <?xml version="1.0" encoding="utf-8"?><waypoints type="TRAVEL"> <...
- Thu May 07, 2020 1:53 am
- Forum: Runes of Magic
- Topic: Function changechar doesn't work
- Replies: 11
- Views: 4322
Re: Function changechar doesn't work
Hey, I can be wrong but to me GF Client works like an external login software that replace your 1st password with a random key that only the GF Client knows. This is the way they force you to use that it. However, if you didn't link any account to the software, it is possible to do the game updates ...
- Wed Apr 01, 2020 2:28 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Okey thank you, I'll take a look at it !CDWriter wrote: ↑Wed Apr 01, 2020 2:10 pm here try the one iam using ... works great ...i removed all the profiles but Defualt ... iam sure you can figure it out
https://mega.nz/#!NhcDnC4T!qHjUfrkV9yQb ... TFBJDzmYbI
- Wed Apr 01, 2020 2:25 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
- Wed Apr 01, 2020 2:10 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
dont use Address update its bugged, use this one addresses.lua addresses = { --== speedhack addresses ==-- speedhack = { mounted = 0x7c, pawn_speed = 0x40, speed = { base = 0x601A00, offset = 0x1498, }, }, --== speedhack addresses end ==-- --== this must be a link between the quest-text and the id ...
- Wed Mar 25, 2020 2:47 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Andre, thanks for your files. They work great. Just have the problem of many wrong values on my main character. It's returning so many wrong values that a bot start takes over 1 minute each time. As far as I know, this is related to the function bankItemBySlot(SlotNumber) The best way to not to hav...
- Mon Mar 23, 2020 3:19 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Hi, i have micromacro with lastupdate in svn.....i add now addreeses,pawn and playerbut bot say methis ....can you post here your function.xml pls?ty You'll find my Function.lua attached to this message. Also I suggest you download the latest version of Micromacro, you have the 1.04.174, but you can...
- Sat Mar 14, 2020 6:23 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Oh okey ! And how did you find for example this : zone_id = 0x65A268, while "my list" of updated address is showing 0xA5A268 ? Is there something more to do to obtain 0x65A268 ? The issue with my list is that the names of the addresses are the old ones (before administrator wrote everythin...
- Sat Mar 14, 2020 8:52 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
still crash : C:/Program Files/micromacro/scripts/rom/classes/player.lua:257: bad argument #1 to 'memoryReadFloatPtr' ((null)) this is no problem with the player addresses. but i still have trouble with the memdatabase and the codemod section :( this causes gameclient crashes and rom bot errors... ...
- Thu Mar 12, 2020 9:48 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Unfortunately no, since changing client_exe_module_start address to 0x400010 was enough. In fact, every new address I get is updated from the old RoM/Bot, before Administrator made the huge work, so even if some addresses are updated, you need to check which one is the good one (as Administrator ren...
- Thu Mar 12, 2020 9:21 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Ok so I think this could help, not resolving the whole problem but I have an old MM that I modified (just deleted some functions) and it could update some addresses. Here is the list of what was updated : Patched addresses.actualSpeed_offset (value: 0x790, at: 0x5FD02C) Patched addresses.bankOpenPtr...
- Tue Dec 31, 2019 4:31 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Thanks to the both of you, I tried your solutions and for now it seems to work but I need to test it in real conditions (its basically a script targetting players and buffing them) Also by reading your comment Rivva, I wanted to share the list of some updated adresses. Before @Administrator releases...
- Mon Dec 30, 2019 3:16 pm
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
Hi it's me again, anyone get an issue with 'memoryReadUInt" ? When I'm using my bot sometimes it breaks (can work for 10 to 30 minutes) and show this message : https://i.ibb.co/cNmYR3G/untitl.png The line 836 is the first one on this code : if memoryReadUInt(getProc(), addresses.editBoxHasFocus...
- Mon Dec 30, 2019 7:45 am
- Forum: Runes of Magic
- Topic: Version 7.4.0.2897 progress
- Replies: 1055
- Views: 301731
Re: Version 7.4.0.2897 progress
First of all, thank you @Administrator for all the work you've done ! To answer this question What features of the bot do you guys rely on the most? I'd say "Character recognition", as I used to launch scripts through .bat files and for now, when I get multiples Client opened, it always as...
- Sun Dec 22, 2019 1:45 pm
- Forum: Runes of Magic
- Topic: rombot not work
- Replies: 40
- Views: 17966
Re: rombot not work
Looks a bit complicated to me so I'll wait for you do find the adresses
- Sun Dec 22, 2019 8:18 am
- Forum: Runes of Magic
- Topic: rombot not work
- Replies: 40
- Views: 17966
Re: rombot not work
Ok so I'm a true nab at finding adresses for now (even with tutorials, finding what action ingame you have to do to find the specific adress is not so easy) However, I can share you the list of the adresses that cannot be updated automatically (at least from my experience) : actionBarPtr charMaxExp...
- Sun Dec 22, 2019 6:40 am
- Forum: Runes of Magic
- Topic: rombot not work
- Replies: 40
- Views: 17966
Re: rombot not work
Ok so I'm a true nab at finding adresses for now (even with tutorials, finding what action ingame you have to do to find the specific adress is not so easy) However, I can share you the list of the adresses that cannot be updated automatically (at least from my experience) : actionBarPtr charMaxExpT...
- Thu Oct 20, 2016 6:44 pm
- Forum: Runes of Magic
- Topic: Malatina's Servant (Yolius) Minigame
- Replies: 98
- Views: 31111
Re: Malatina's Servant (Yolius) Minigame
Hi !
Is there a way for this waypoint to avoid using fly and teleport function ? Or is the waypoint "safe enough" to avoid ban ?
Is there a way for this waypoint to avoid using fly and teleport function ? Or is the waypoint "safe enough" to avoid ban ?
- Sat Mar 26, 2016 4:14 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Secret Garden Ideas
- Replies: 105
- Views: 31620
Re: Secret Garden Ideas
The inside one I fixed by changing the first loop for time from 60 to 59 seconds. Hi, can you tell us wich line you changed ? I don't remember who wrote the waypoint i'm currently using, but I have found this line twice: if (os.time() - starttime) > 60 then break end Is this the one you changed fro...
- Mon Mar 07, 2016 12:57 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Kashaylan fastest Daily (~13secs)
- Replies: 37
- Views: 19173
Re: Kashaylan fastest Daily (~13secs)
Sorry if I'm wrong, but I think Buh wanted to talk about the fact that the script stops targetting the NPC when it targets the bottles. It looks unnatural because manually you can click on the bottles without loosing target on NPC. On my server almost everybody knows that if you loose the target eac...