Excuse me, but I have never had this problem. There could be 4 people standing infront of the node and the Bot would detect the node fine. :/
Hell, I can even click resources through walls and trees. Perhaps you should enable in the options "Click through players".
Search found 334 matches
- Fri Jul 24, 2009 11:43 am
- Forum: Runes of Magic
- Topic: Beating the Harvest Bot.
- Replies: 7
- Views: 2388
- Sun Jul 19, 2009 4:01 pm
- Forum: Packet Editors
- Topic: Where to get WPE
- Replies: 25
- Views: 25808
Re: Where to get WPE
Hey guys, just trying to play with this....heh its new to me even if it isn't to you guys....I can't seem to get it to work properly for Shaiya. I can pick up all the packets etc, work out which ones relate to which actions, but sending them insta disconnects me. I guessed this was to do with the f...
- Sun Jul 19, 2009 5:57 am
- Forum: MicroMacro scripts
- Topic: [REQUEST] script for mage in fiesta online ph
- Replies: 2
- Views: 2219
Re: [REQUEST] script for mage in fiesta online ph
Is something wrong in your head? Your question was already solved before, it's not gonna happen because of GameGuard.
- Wed Jul 15, 2009 6:48 pm
- Forum: Packet Editors
- Topic: Where to get WPE
- Replies: 25
- Views: 25808
Re: Where to get WPE
You could though write a dll that has exported functions and use it in micromacro, that might aid you to transmit packets over the hooked function with the returned socket, ip & adress. You'd have then an easy scripting enviroment. Theoretically, since winsock is a WinAPI you could make a gener...
- Wed Jul 15, 2009 9:53 am
- Forum: Runes of Magic
- Topic: skills.xml: scout autoshot not defined
- Replies: 4
- Views: 1589
Re: skills.xml: scout autoshot not defined
Correct me if I'm wrong, but isn't this the same as ATTACK?
- Mon Jul 13, 2009 4:59 pm
- Forum: Runes of Magic
- Topic: Harvest Bot (Noob)
- Replies: 9
- Views: 4027
Re: Harvest Bot (Noob)
So that means the path I make has to be long and I have to find every nodes I want and make it a waypoint. All I'm trying to do is have it so when i'm afk for some time I can leave this on to find nodes to harvest for me. Stop nagging, he explained it properly already, if this is not what you want ...
- Mon Jul 13, 2009 10:07 am
- Forum: Off topic
- Topic: Anything like a Parser
- Replies: 6
- Views: 3649
Re: Anything like a Parser
You can do it by reading memory. ZeroSignal used something like this to make sure skills were cast properly. It's up to you to find the pointers to the combat log. Once you've got a string (which should be something like "You use [SKILL] and hit for X damage."), you can use Lua's string f...
- Fri Jul 10, 2009 3:18 am
- Forum: Runes of Magic
- Topic: skill triggering ?
- Replies: 2
- Views: 1443
Re: skill triggering ?
Use Uberflex AutoCombat Addon, it features what you want.
- Mon Jul 06, 2009 4:07 am
- Forum: Packet Editors
- Topic: Where to get WPE
- Replies: 25
- Views: 25808
Re: Where to get WPE
No. netSendMessage() is a function for MicroMacro's own networking. In order to use packet injection, you need to write a DLL that can be injected into the target process which will hook it's send function or Winsock's send(). The new IPC system that is being worked on will help make this much easi...
- Sat Jul 04, 2009 5:23 am
- Forum: Runes of Magic
- Topic: Is there a way to edit a waypoint profile?
- Replies: 6
- Views: 2382
Re: Is there a way to edit a waypoint profile?
Or you could just write on a piece of paper at what Waypoints theres an additional one missing. You don't really need an texteditor with line support since the numbers infront of the waypoints indicate it. My harvesting routes have > 100 nodes. And after correcting wrong nodes and add some missing ...
- Fri Jul 03, 2009 7:34 am
- Forum: Runes of Magic
- Topic: Is there a way to edit a waypoint profile?
- Replies: 6
- Views: 2382
Re: Is there a way to edit a waypoint profile?
Do i have to run it all over again to include the few extras waypoints i need and correct some others that gets my character stuck? Yes that's it. I do it for myselfe the way, that I start micromacro 2x times. If I see something wrong, then I save that waypoint/the new waypoint with the second micr...
- Fri Jul 03, 2009 7:31 am
- Forum: Runes of Magic
- Topic: Modification: skip taget by level / Min Level / Max Level
- Replies: 4
- Views: 1807
Re: Modification: skip taget by level / Min Level / Max Level
Maybe it would be better to not check directly by level, but by level difference. Thats really good! I don't like to check so much options after every change of my botting area. By doing that way it is also possible at harvesting only attack mobs that could be more dangerous and have a greater aggr...
- Thu Jul 02, 2009 4:28 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 899767
Re: RoM bot
I'm actually wondering why the script isn't displaying an error message saying to update MicroMacro. I had added a check for that and updated the scripts both here and on SVN to do just that, but apparently a lot of people aren't seeing it. No idea why that is. Until everybody updates, I guess we'l...
- Tue Jun 30, 2009 4:45 pm
- Forum: Runes of Magic
- Topic: Just to say thanks
- Replies: 2
- Views: 1438
Re: Just to say thanks
I love how Elverion is busy all the time but still finds time for this project.
- Tue Jun 30, 2009 4:48 am
- Forum: Game cheating & modding
- Topic: How to Bot - maximize and keep your income
- Replies: 11
- Views: 13181
Re: How to Bot - maximize and keep your income
Good post, another sticky. I have to agree with all of this; you hit the nail on the head. I'd like to expand on the money laundering part. When you spread a large amount of items across multiple characters of yours, you can inflate the price. Remember, people aren't going to know that all of these...
- Fri Jun 26, 2009 11:17 am
- Forum: Runes of Magic
- Topic: RoM bot
- Replies: 2213
- Views: 899767
Re: RoM bot
I'm guessing that it will just be map coordinates instead of world coordinates, but it could still be useful. Yes, seems so. The data looks like yGather_data = { [2] = { [35] = { [7] = { ["y"] = 544, ["x"] = 489, }, [1] = { ["y"] = 796, ["x"] = 483, }, [2] = ...
- Thu Jun 25, 2009 2:42 pm
- Forum: Off topic
- Topic: My Aion Wall
- Replies: 3
- Views: 2864
Re: My Aion Wall
Just got this paper paint from my uncle and it looks awesome on my wall! http://img221.imageshack.us/gal.php?g=sv300002.jpg lol nice. Now make the other walls like that too. :p Anyway, Aion is not my thing. It actually gets way too much hype (Just like AoC and Warhammer received), it's very repetet...
- Thu Jun 25, 2009 1:44 pm
- Forum: Runes of Magic
- Topic: suggestion: wait state at pause / did you ever died in pause
- Replies: 5
- Views: 1997
Re: suggestion: wait state at pause / did you ever died in pause
Ever thought of getting uberflex? It will counterattack if someone starts attacking you. Is it compatibl with the bot? Means running both parallel? EDIT: Arggg -> Current Version: v13.06.7032 (14-MAY-2009) *PROJECT CLOSED* Works fine in combination with the bot for me. Just setup a hotkey ingame wi...
- Thu Jun 25, 2009 5:38 am
- Forum: Runes of Magic
- Topic: suggestion: wait state at pause / did you ever died in pause
- Replies: 5
- Views: 1997
Re: suggestion: wait state at pause / did you ever died in pause
Ever thought of getting uberflex? It will counterattack if someone starts attacking you.
- Wed Jun 24, 2009 11:46 am
- Forum: Runes of Magic
- Topic: minor bug: returning to waypoints without return waypoints
- Replies: 4
- Views: 1938
Re: minor bug: returning to waypoints without return waypoints
Same goes for the waypoint path, it's not being check either and will try to walk to 0,0 if its not set. What do you mean? Exactly what would cause the situation you are describing? Just dieing when a return path isn't set? No. It's the same issue like he mentioned, but it's the waypoint, not the r...