Search found 436 matches

by BillDoorNZ
Tue Sep 11, 2012 6:33 pm
Forum: Runes of Magic
Topic: Macro problems (I think)
Replies: 32
Views: 6959

Re: Macro problems (I think)

by BillDoorNZ
Tue Sep 11, 2012 5:07 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Ultra Model files
Replies: 157
Views: 56186

Re: Rock5's Ultra Model files

you could force the game to do a Garbage collection whenever you log a new character in. Think it is:

Code: Select all

collectgarbage("collect");
dont know if that will fix the problem tho :)
by BillDoorNZ
Tue Sep 11, 2012 5:00 pm
Forum: Runes of Magic
Topic: Create log file for waypoint
Replies: 26
Views: 7119

Re: Create log file for waypoint

nice concept, but you would need to get this driven from the game client so that it would notify the bot when the user did something - which is not easy!!!! especially with mouse-clicks. Not saying you couldn't do it. In fact, you could probably do some injection of new api calls in the game client ...
by BillDoorNZ
Tue Sep 11, 2012 2:23 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54553

Re: YAKSS - Yet Another KS Script

the code below is the piece being executed: sendMacro("LeaveParty();"); local cooldown, remaining = sendMacro("GetSkillCooldown(1,9);"); --this is the index of Transport: Logar spell for me - wait for it to come off cooldown while (remaining > 1) do cooldown, remaining = sendMacr...
by BillDoorNZ
Sat Sep 08, 2012 8:50 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22046

Re: Rock5's QuestLog Class

lol

hear what you are saying about complexity of reward item choosing. I only ever built that stuff for how I play the game, which is a helluva lot simpler than making it generic.

to make it generic, y'd have to allow a plugin style algorithm which would be beyond joe user anyway.
by BillDoorNZ
Sat Sep 08, 2012 4:17 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22046

Re: Rock5's QuestLog Class

yep...auto selection by the bot - that way the waypoint file is more generic and not always taking what I program it to take :)

typical...making me rename my classes :) might start prefixing my classes from now on :)
by BillDoorNZ
Sat Sep 08, 2012 2:46 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22046

Re: Rock5's QuestLog Class

ah...I was more referring to having strategies that users can specify in their profile. something like: for Armor: I want to take call Cloth loot, if there is no cloth, then take Plate (tends to be worth more) or : I just want money then the bot just picks the most appropriate one - as you said tho,...
by BillDoorNZ
Sat Sep 08, 2012 2:35 am
Forum: Guild Wars 2
Topic: damn them
Replies: 6
Views: 5380

Re: damn them

lol...gotta love it
by BillDoorNZ
Fri Sep 07, 2012 6:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's QuestLog Class
Replies: 61
Views: 22046

Re: Rock5's QuestLog Class

nice work rock...I had all this stuff working with RoMScript calls...was SLLLOOOW... will look at converting what I have and see where the gaps are. I use it for decision making in waypoint: if (goal XYZ complete) the move on to next part else re run this section you can probably get the quest Rewar...
by BillDoorNZ
Sun Aug 26, 2012 2:59 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54553

Re: YAKSS - Yet Another KS Script

Hey guys, sorry for lack of replies! Not playing anymore for the forseeable future, so can't really test anything for ya's :( The first group of Ousuls should be killed, and then looted LATER (after they are all dead). If this is not happening, it is usually because either settings.profile.options.L...
by BillDoorNZ
Tue Aug 14, 2012 2:46 pm
Forum: Runes of Magic
Topic: Kalin Shrine Improvements
Replies: 23
Views: 7703

Re: Kalin Shrine Improvements

hmm...maybe I am mistaken...but I'm pretty sure thats how it works...I remember noticing it at one point as I had some plussed gear and not luck pots etc and didn't have the 'normal' luck.
by BillDoorNZ
Mon Aug 13, 2012 2:04 am
Forum: Runes of Magic
Topic: Kalin Shrine Improvements
Replies: 23
Views: 7703

Re: Kalin Shrine Improvements

the +16% from plussed wings applies to ALL items. EVERY + on any item increases your luck by 1. So, don't just use plussed wings, pluss everything :) (not that you wont anyway).
by BillDoorNZ
Mon Aug 06, 2012 8:07 pm
Forum: Runes of Magic
Topic: RoM Bot use noob questions
Replies: 2
Views: 1241

Re: RoM Bot use noob questions

hmm...you should prolly do some searches etc on the forum as this question is asked a lot (how do I set up the bot etc). The idea of the forum is to help people by answering specific questions as opposed to the one you are asking which is a large question. People do struggle setting up the bot, but ...
by BillDoorNZ
Mon Aug 06, 2012 7:45 pm
Forum: Runes of Magic
Topic: Kalin Shrine Improvements
Replies: 23
Views: 7703

Re: Kalin Shrine Improvements

I'd say she was getting 1m per hour....unless she was dropping a s**tonne of luck items on it :) Really tho, thats the key - honor party, luck pots/pet/items, speed pots etc and then its just speed of running through. There was a post about incorporating swimming + teleporting for looting too which ...
by BillDoorNZ
Sat Aug 04, 2012 6:19 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54553

Re: YAKSS - Yet Another KS Script

the idea is that it kills them, THEN loots the bodies...as it is easier for lowbies to die from the poison/disease and running in to loot while taking hits is not good for them.
by BillDoorNZ
Fri Aug 03, 2012 2:39 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9757

Re: using MM to pass information to addon?

lol...didn't think of it being in hex!! nice... :)
by BillDoorNZ
Fri Aug 03, 2012 2:12 am
Forum: Runes of Magic
Topic: using MM to pass information to addon?
Replies: 55
Views: 9757

Re: using MM to pass information to addon?

This is how I got the 0x20000 Obviously with the first 1 the character was in my party, the second was after I removed the character from party. Then you get this as a print. Bits,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,charname,inparty Bits,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0...
by BillDoorNZ
Tue Jul 31, 2012 2:47 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: YAKSS - Yet Another KS Script
Replies: 172
Views: 54553

Re: YAKSS - Yet Another KS Script

try the new one in the first post - there was a bracket missing in the version print line!! typical :)

Hard to track those ones down sometimes.
by BillDoorNZ
Tue Jul 31, 2012 5:09 am
Forum: Guild Wars 2
Topic: GW2 bot goals & ideas
Replies: 74
Views: 37005

Re: GW2 bot goals & ideas

havent had much of a loo at this stuff as yet, will post once i have...one thing did pop to mind tho: debugging :) this is going to be a little more complex to debug as you dont necessarily know the sequence of events which lead to an error. In some ways it will also be much easier tho :) smaller bi...
by BillDoorNZ
Mon Jul 30, 2012 2:22 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Rock5's Constellation (Zodiac) Pet scripts
Replies: 260
Views: 119574

Re: Rock5's Constellation (Zodiac) Pet scripts

might need to change:

Code: Select all

  runeCount = inventory:itemTotalCount(202903);
to

Code: Select all

  inventory:update();
  runeCount = inventory:itemTotalCount(202903);