eventParty()
repeat
local msg,name = checkEventParty()
yrest(1000)
until msg == "ready"
-- do stuff
eventParty("stop")
that's how i use it. besides the fact that i try to use more complex text messages in scripts since i want to identify all of them individually...
Search found 145 matches
- Thu Mar 14, 2013 5:50 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: party chat monitoring
- Replies: 32
- Views: 13291
- Wed Mar 13, 2013 6:20 pm
- Forum: Runes of Magic
- Topic: Find out which ExtraSkill one has
- Replies: 2
- Views: 964
Find out which ExtraSkill one has
Hello everybody, time for some questions :) First of all I was wondering if there is a way to find out which skill is placed in your extraaction bar slot number one. I was thinking about making a very simple waypoint for the chessgame at varanasbridge, but could not figure out how to check which spe...
- Tue Mar 12, 2013 5:47 pm
- Forum: Runes of Magic
- Topic: Andor Training Range again (help request)
- Replies: 122
- Views: 36687
Re: Andor Training Range again (help request)
yeah other people posted about the game crashing aswell, it never did for me though so I can't work out the issue as I don't have it. I had that also but with updating the object before casting at it i did not reproduce crashes of the game in the last weeks. Additionally I have to say that I feel l...
- Sat Mar 09, 2013 12:11 pm
- Forum: Runes of Magic
- Topic: Andor Training Range again (help request)
- Replies: 122
- Views: 36687
Re: Andor Training Range again (help request)
I still use the script from the forum and it works great for me in timed training.
For survival i do not score very high points but it's okay.
http://www.solarstrike.net/phpBB3/viewt ... ilit=Andor
For survival i do not score very high points but it's okay.
http://www.solarstrike.net/phpBB3/viewt ... ilit=Andor
- Fri Feb 22, 2013 4:56 pm
- Forum: Runes of Magic
- Topic: Party Bot (questions/answers)
- Replies: 307
- Views: 80177
Re: Party Bot (questions/answers)
No question for now but i have to say that this is a very nice feature for the bot. I actually do not use too many features of it but it's very compfortable to use the partychat as trigger event ;) So my nooby can tell a stronger char that he is around and waits for the next progress in an ini. Very...
- Tue Feb 19, 2013 3:13 pm
- Forum: Runes of Magic
- Topic: getLastWarning crashes my bot :(
- Replies: 1
- Views: 674
getLastWarning crashes my bot :(
So i've a problem with the bot. Since i made this very long script (around 1200 lines), I also want to use it. But it refuses to work and prints the message below after a few seconds. As it seems the message pops up, whenever the bot wants to kill something but finds an obstacle. Until now this has ...
- Wed Feb 06, 2013 5:40 pm
- Forum: Runes of Magic
- Topic: Getting QuestId from List
- Replies: 5
- Views: 1441
Re: Getting QuestId from List
Thanks a lot.
Looks like it's working
Looks like it's working
- Tue Feb 05, 2013 4:13 pm
- Forum: Runes of Magic
- Topic: Getting QuestId from List
- Replies: 5
- Views: 1441
Re: Getting QuestId from List
Well... not working for me :/ if AcceptQuestByName(423751) then -- do chain __WPL:setWaypointIndex(__WPL:findWaypointTag("silverchain")); elseif AcceptQuestByName(423662) then -- do wooden box __WPL:setWaypointIndex(__WPL:findWaypointTag("woodenbox")); elseif AcceptQuestByName(41...
- Sun Feb 03, 2013 3:58 pm
- Forum: Runes of Magic
- Topic: Festival Event
- Replies: 17
- Views: 4623
Re: Festival Event
Lazy as I am I just check if a certain time has passed.
So I might loose some seconds in total, but who cares?
it's like:
nothing more, nothing less. So it builds empty tables but well, still works for lazybones
So I might loose some seconds in total, but who cares?
it's like:
Code: Select all
time = os.time()
while(120 > (time.os()-time)) do
game here
end
- Sun Feb 03, 2013 1:57 pm
- Forum: Runes of Magic
- Topic: Getting QuestId from List
- Replies: 5
- Views: 1441
Getting QuestId from List
Hello folks. I'm not clever enought and I like to spam the forum with questions... So here I go: I accept a quest in Dalanis and it is possible to result in 3 different quests. So actually the event npc offers one quest out of a pool of three. All of the same name but different things to do. I accep...
- Sat Jan 26, 2013 4:06 pm
- Forum: Runes of Magic
- Topic: Find out if a chest has been opened
- Replies: 2
- Views: 1423
Find out if a chest has been opened
Hello there, so after a longer time I've returned with a question. Of course it's easy to solve for the real professionals here, but for me it's too tricky :& Here is my code: player:target_NPC("Drillmaster"); yrest(500) sendMacro("ChoiceOption(2);"); repeat yrest(100) until ...
- Wed Dec 26, 2012 7:03 pm
- Forum: Runes of Magic
- Topic: Disenchant Dealer
- Replies: 39
- Views: 7031
Re: Disenchant Dealer
vigor + mind = harm, so buy those runes instead and just transmute em. Yeah prices are a bit crazy but I guess if you get the coins for them it is justified. actually mind and vigor also went up a lot on ah :P and you need a crazy amount of charges ;) But to me it's okay i'm not playing these days ...
- Mon Dec 24, 2012 11:14 am
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
cause only the first boss spawns without destorying gates ;Dlolita wrote:why you want to destroy gate anyway?
why don't you just fly over it?
So i kill the first boss and afterwards it is needed to destroy the gates or bosses do not spawn :Z
- Mon Dec 24, 2012 9:51 am
- Forum: Runes of Magic
- Topic: Disenchant Dealer
- Replies: 39
- Views: 7031
Re: Disenchant Dealer
on "my" server a harm III is at 180k gold right now. So to buy 75 runes you need a hell of a load of farmed items to sell to vendorslisa wrote:or you could vendor the item and get 5000 gold and then buy the rune ?
- Mon Dec 24, 2012 9:45 am
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
Merry Christmas
Now that there are some days off for most of all the folks on this forum... maybe a pro has some time to spend on the still existing problem of moving the camera with holding the mouse-button
I'd give free gingerbread and candycanes to whomever solves my problems
Now that there are some days off for most of all the folks on this forum... maybe a pro has some time to spend on the still existing problem of moving the camera with holding the mouse-button
I'd give free gingerbread and candycanes to whomever solves my problems
- Thu Dec 13, 2012 3:04 pm
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
So here are some pictures this is how it starts when entering http://www7.pic-upload.de/13.12.12/mzmo95xple7.jpg and after moving to a crorrect spot it is: http://www7.pic-upload.de/13.12.12/n32ble1mwdo.jpg In general it does not need zto be this specific spot but somewhere on the gate (not on open ...
- Thu Dec 13, 2012 9:02 am
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
Edit: Rock, any idea what i'm doing wrong with your aim at? It does not correctly get the gate into focus but gives no error back. Actually the right mouse button needs to be hold while moving in the direction of the gate, any idea? Well, it could be a number of things. It might be because the righ...
- Thu Dec 13, 2012 5:50 am
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
And any idea about the actionbar button number 10? I can not adress it via script and can not find a way to simulate a click on it. Did you actually try '0'? Because it seems to me that the '1' to '9' keys are bound to the action bar buttons 1-9 and '0' for the tenth button. If the vehicle action b...
- Wed Dec 12, 2012 8:25 pm
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
And any idea about the actionbar button number 10? I can not adress it via script and can not find a way to simulate a click on it. So this is done now :) The bot does a left mouseclick on the button and that's okay for me. But... I have a new "problem"... Usually there is never anyone do...
- Tue Dec 11, 2012 11:31 am
- Forum: Runes of Magic
- Topic: Using Vehicles
- Replies: 19
- Views: 4711
Re: Using Vehicles
Well I found a more reliable way . So whenever the portal opens there is once mob spawning first. I just check if he spawns and then aoe for 15 seconds. This does the job in a good way. But still the targeting is unsolved and also the leaving of turret. Rock I've tried your function but as it seems ...