Search found 145 matches

by dr-nuker
Thu Mar 14, 2013 5:50 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: party chat monitoring
Replies: 32
Views: 13291

Re: party chat monitoring

eventParty()
repeat
local msg,name = checkEventParty()
yrest(1000)
until msg == "ready"

-- do stuff

eventParty("stop")

that's how i use it. besides the fact that i try to use more complex text messages in scripts since i want to identify all of them individually...
by dr-nuker
Wed Mar 13, 2013 6:20 pm
Forum: Runes of Magic
Topic: Find out which ExtraSkill one has
Replies: 2
Views: 964

Find out which ExtraSkill one has

Hello everybody, time for some questions :) First of all I was wondering if there is a way to find out which skill is placed in your extraaction bar slot number one. I was thinking about making a very simple waypoint for the chessgame at varanasbridge, but could not figure out how to check which spe...
by dr-nuker
Tue Mar 12, 2013 5:47 pm
Forum: Runes of Magic
Topic: Andor Training Range again (help request)
Replies: 122
Views: 36687

Re: Andor Training Range again (help request)

yeah other people posted about the game crashing aswell, it never did for me though so I can't work out the issue as I don't have it. I had that also but with updating the object before casting at it i did not reproduce crashes of the game in the last weeks. Additionally I have to say that I feel l...
by dr-nuker
Sat Mar 09, 2013 12:11 pm
Forum: Runes of Magic
Topic: Andor Training Range again (help request)
Replies: 122
Views: 36687

Re: Andor Training Range again (help request)

I still use the script from the forum and it works great for me in timed training.
For survival i do not score very high points but it's okay.

http://www.solarstrike.net/phpBB3/viewt ... ilit=Andor
by dr-nuker
Fri Feb 22, 2013 4:56 pm
Forum: Runes of Magic
Topic: Party Bot (questions/answers)
Replies: 307
Views: 80177

Re: Party Bot (questions/answers)

No question for now but i have to say that this is a very nice feature for the bot. I actually do not use too many features of it but it's very compfortable to use the partychat as trigger event ;) So my nooby can tell a stronger char that he is around and waits for the next progress in an ini. Very...
by dr-nuker
Tue Feb 19, 2013 3:13 pm
Forum: Runes of Magic
Topic: getLastWarning crashes my bot :(
Replies: 1
Views: 674

getLastWarning crashes my bot :(

So i've a problem with the bot. Since i made this very long script (around 1200 lines), I also want to use it. But it refuses to work and prints the message below after a few seconds. As it seems the message pops up, whenever the bot wants to kill something but finds an obstacle. Until now this has ...
by dr-nuker
Wed Feb 06, 2013 5:40 pm
Forum: Runes of Magic
Topic: Getting QuestId from List
Replies: 5
Views: 1441

Re: Getting QuestId from List

Thanks a lot.

Looks like it's working :)
by dr-nuker
Tue Feb 05, 2013 4:13 pm
Forum: Runes of Magic
Topic: Getting QuestId from List
Replies: 5
Views: 1441

Re: Getting QuestId from List

Well... not working for me :/ if AcceptQuestByName(423751) then -- do chain __WPL:setWaypointIndex(__WPL:findWaypointTag("silverchain")); elseif AcceptQuestByName(423662) then -- do wooden box __WPL:setWaypointIndex(__WPL:findWaypointTag("woodenbox")); elseif AcceptQuestByName(41...
by dr-nuker
Sun Feb 03, 2013 3:58 pm
Forum: Runes of Magic
Topic: Festival Event
Replies: 17
Views: 4623

Re: Festival Event

Lazy as I am I just check if a certain time has passed.

So I might loose some seconds in total, but who cares?

it's like:

Code: Select all

time = os.time()

while(120 > (time.os()-time)) do
 game here
end
nothing more, nothing less. So it builds empty tables but well, still works for lazybones
by dr-nuker
Sun Feb 03, 2013 1:57 pm
Forum: Runes of Magic
Topic: Getting QuestId from List
Replies: 5
Views: 1441

Getting QuestId from List

Hello folks. I'm not clever enought and I like to spam the forum with questions... So here I go: I accept a quest in Dalanis and it is possible to result in 3 different quests. So actually the event npc offers one quest out of a pool of three. All of the same name but different things to do. I accep...
by dr-nuker
Sat Jan 26, 2013 4:06 pm
Forum: Runes of Magic
Topic: Find out if a chest has been opened
Replies: 2
Views: 1423

Find out if a chest has been opened

Hello there, so after a longer time I've returned with a question. Of course it's easy to solve for the real professionals here, but for me it's too tricky :& Here is my code: player:target_NPC("Drillmaster"); yrest(500) sendMacro("ChoiceOption(2);"); repeat yrest(100) until ...
by dr-nuker
Wed Dec 26, 2012 7:03 pm
Forum: Runes of Magic
Topic: Disenchant Dealer
Replies: 39
Views: 7031

Re: Disenchant Dealer

vigor + mind = harm, so buy those runes instead and just transmute em. Yeah prices are a bit crazy but I guess if you get the coins for them it is justified. actually mind and vigor also went up a lot on ah :P and you need a crazy amount of charges ;) But to me it's okay i'm not playing these days ...
by dr-nuker
Mon Dec 24, 2012 11:14 am
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

lolita wrote:why you want to destroy gate anyway?
why don't you just fly over it? :P
cause only the first boss spawns without destorying gates ;D

So i kill the first boss and afterwards it is needed to destroy the gates or bosses do not spawn :Z
by dr-nuker
Mon Dec 24, 2012 9:51 am
Forum: Runes of Magic
Topic: Disenchant Dealer
Replies: 39
Views: 7031

Re: Disenchant Dealer

lisa wrote:or you could vendor the item and get 5000 gold and then buy the rune ?
on "my" server a harm III is at 180k gold right now. So to buy 75 runes you need a hell of a load of farmed items to sell to vendors ;)
by dr-nuker
Mon Dec 24, 2012 9:45 am
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

Merry Christmas :D

Now that there are some days off for most of all the folks on this forum... maybe a pro has some time to spend on the still existing problem of moving the camera with holding the mouse-button ;)

I'd give free gingerbread and candycanes to whomever solves my problems ;)
by dr-nuker
Thu Dec 13, 2012 3:04 pm
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

So here are some pictures this is how it starts when entering http://www7.pic-upload.de/13.12.12/mzmo95xple7.jpg and after moving to a crorrect spot it is: http://www7.pic-upload.de/13.12.12/n32ble1mwdo.jpg In general it does not need zto be this specific spot but somewhere on the gate (not on open ...
by dr-nuker
Thu Dec 13, 2012 9:02 am
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

Edit: Rock, any idea what i'm doing wrong with your aim at? It does not correctly get the gate into focus but gives no error back. Actually the right mouse button needs to be hold while moving in the direction of the gate, any idea? Well, it could be a number of things. It might be because the righ...
by dr-nuker
Thu Dec 13, 2012 5:50 am
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

And any idea about the actionbar button number 10? I can not adress it via script and can not find a way to simulate a click on it. Did you actually try '0'? Because it seems to me that the '1' to '9' keys are bound to the action bar buttons 1-9 and '0' for the tenth button. If the vehicle action b...
by dr-nuker
Wed Dec 12, 2012 8:25 pm
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

And any idea about the actionbar button number 10? I can not adress it via script and can not find a way to simulate a click on it. So this is done now :) The bot does a left mouseclick on the button and that's okay for me. But... I have a new "problem"... Usually there is never anyone do...
by dr-nuker
Tue Dec 11, 2012 11:31 am
Forum: Runes of Magic
Topic: Using Vehicles
Replies: 19
Views: 4711

Re: Using Vehicles

Well I found a more reliable way . So whenever the portal opens there is once mob spawning first. I just check if he spawns and then aoe for 15 seconds. This does the job in a good way. But still the targeting is unsolved and also the leaving of turret. Rock I've tried your function but as it seems ...