Just tested things now. Everything appears to be functional for me at the moment and no addresses have changed or anything. Are you still having problems?
It would seem that the repeat loop is able to find the boss by ID, but then player:fight() is exiting because the target isn't seen as valid. It may be because of the elite factor in your profile. This option causes the bot to not consider targets with too much HP over your own as valid. Try changin...
I just merged some changes for the recent update. The pull request can be seen here: https://github.com/SolarStrike-Software/rom-bot/pull/9/files This addresses most of the obvious changes and most features should be working fine. I'm sure there will be some additional fixes needed; if you experienc...
Right-click on "RoMDestan: Chapter III - The Elder Kingdoms" and go to Properties. A dialog should pop up and near the top it should have what the .exe name is.
Given that, just modify the line you found to the different .exe and it should, with any hope, work.
Kind of. I only tested it with normal enemies near the start of the game (I do not actually play the game and haven't since 2008). I do not know what the script is supposed to even do, outside of what I was able to figure out from looking over the code. It was attacking the enemies for the IDs I ent...
Indeed, getMainHandDurability() and getDurability() actually return the percentage. It's goofy, but it was what I found when I had to pick up maintaining the scripts and didn't want to break compatibility. It looks like you should be able to get the real (non-percentage) durability with: equipment.B...
Just asking, i do not fully understand why an OLDER version of the repository would be better than the newest. It's all about changes on the addresses or...? Yeah, that's the simple version of it. Over the years, the game changed a lot. Some of those changes functionally changed the code that the R...
I added WepTraining.xml to versioning (as in it will be included with the bot from now on). If you update your scripts, that should solve it for you. Please verify that updating your scripts overwrote your version of WepTraining.xml. Open it and on line 12, you should see this: getCD = getCooldownFo...
I see. It sounds like it is going to end up being a huge pain in the butt to get it working for you. You can step through the commits here: https://github.com/SolarStrike-Software/rom-bot/commits/master Use the "Browse the repository at this point in history" button (right side with the < ...
What is the game's client version? Using that, you'll have to try and figure out exactly which RoM-bot revision is the right one to use. More recently I've been making sure to create releases for each game version, so if you're lucky you can scoop up the right release pretty easily: https://github.c...
Could I get some more information? It seems to be having acceptably to me. My mainhand has a durability of 76/100. inventory:getMainHandDurability() returns 76.15 If I had to guess, one thing that could be causing issues for you is that the max durability for items isn't reliably stored with the ite...
I'm trying to get the bot to use these items while following the party member I've specified and to renew it as the buffs end, but it doesn't work. I can't find where there is a mistake or I don't know if I'm missing something, maybe there is a start button combination, I couldn't find it.. eg. Lik...
I've pushed up a fix for the fairy issue. You'll have to update your scripts but it should (hopefully) work. I wasn't able to test it thoroughly because I don't have a fairy, nor know where to get one, but I at least addressed the error that you were getting. Similar to the waypoint function above, ...