Search found 32 matches

by i1own0u
Fri Oct 03, 2014 4:25 am
Forum: Runes of Magic
Topic: AutoBuf
Replies: 34
Views: 10533

Re: AutoBuf

What addon? How is it being triggered? It's custom made. if CastingBarFrame:IsVisible() then return else for i=1,50 do if UnitBuff("player",i)=="Chain Drive" then if UnitHealth("player")/UnitMaxHealth("player")<=.30 then CastSpellByName("Urgent Heal"...
by i1own0u
Tue Sep 30, 2014 2:54 pm
Forum: Runes of Magic
Topic: AutoBuf
Replies: 34
Views: 10533

Re: AutoBuf

CastSpellByName("Urgent Heal") break

works fine in addons where i have that as a line.
by i1own0u
Mon Aug 11, 2014 8:58 pm
Forum: Runes of Magic
Topic: "NPC TARGET" in a macro
Replies: 4
Views: 2639

Re: "NPC TARGET" in a macro

/run for i=1,15 do local x=UnitName("target") if not (x == "") then TargetNearestFriend() else break end end

Put name of NPC in the "".
by i1own0u
Sun Aug 10, 2014 7:31 pm
Forum: Runes of Magic
Topic: Is there a way to remove (or change) ambient lighting?
Replies: 6
Views: 2322

Re: Is there a way to remove (or change) ambient lighting?

Just tried this with each one and did not remove it. Also tried every other fdb in there. When you login, you can notice a slight orange hue existed at the char screen. I used that as my reference. I'm assuming the login is different than actual zones. Still makes me feel like it wouldn't work for i...
by i1own0u
Sun Aug 10, 2014 4:30 pm
Forum: Runes of Magic
Topic: Useful AddOns
Replies: 96
Views: 119455

Re: Useful AddOns

UIZero caused my actionbars to show up messed up. It usually looks just like it did with UIZero after a bad crash or something (when UI resets).
by i1own0u
Sun Aug 10, 2014 3:43 pm
Forum: Runes of Magic
Topic: Is there a way to remove (or change) ambient lighting?
Replies: 6
Views: 2322

Is there a way to remove (or change) ambient lighting?

There is a standard look to everything, but there are some zones (like the level 72 ones) that are all orange in some parts. Is there a way to remove it, or change it? Just taking a few screenshots of mobs but they are ruined by the "mood lighting".

Maybe something in the model folder?
by i1own0u
Wed Jul 23, 2014 1:55 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Jungle Of Hortek Daily
Replies: 5
Views: 4023

Re: Jungle Of Hortek Daily

Could also make it open a passageway portal and do it easily. Porting is almost instant once you have done it a few times.

Thank you!
by i1own0u
Sat Jul 05, 2014 8:26 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19885

Re: Wailing Fjord Daily/Public Mad Bull

Same issue.

Changed to incomplete.

Image
by i1own0u
Sat Jul 05, 2014 1:04 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19885

Re: Wailing Fjord Daily/Public Mad Bull

Did it have the quest? Yes. Thought I had done that. Looks like you haven't yet. I ask some questions which you still haven't answered. 1. Do you have the latest questlog userfunction installed? Yes. 2. Which quest are you trying to accept, the daily or the event? (That's from the questtype option ...
by i1own0u
Sat Jul 05, 2014 12:00 am
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19885

Re: Wailing Fjord Daily/Public Mad Bull

Thought I had done that. function getquest() quest = questlog:haveQuest(426557, questtype) -- Wanted: "Guargo the Mad Bull" if quest == false then repeat player:target_Object(122806) -- Port Bulletin Board yrest(100) AcceptQuestByName(426557) yrest(200) until getQuestStatus(GetIdName(42655...
by i1own0u
Fri Jul 04, 2014 10:25 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19885

Re: Wailing Fjord Daily/Public Mad Bull

Still nothing for me.

Updated also

Image
by i1own0u
Sat Jun 21, 2014 2:11 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Wailing Fjord Daily/Public Mad Bull
Replies: 59
Views: 19885

Re: Wailing Fjord Daily/Public Mad Bull

function getquest() quest = questlog:haveQuest(GetIdName(426557), questtype) -- Wanted: "Guargo the Mad Bull" if quest == false then repeat player:target_Object(122806) -- Port Bulletin Board yrest(100) AcceptQuestByName(GetIdName(426557),questtype) yrest(200) until questlog:haveQuest(Get...
by i1own0u
Wed Jun 18, 2014 3:44 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Drill Ground: Destiny
Replies: 11
Views: 4702

Re: Drill Ground: Destiny

Requirements: Rock5's Teleport Userfunction - http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=2721 Rock5's GotoGuild Userfunction - http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=5126 Rock5's travelTo Userfunction - http://www.solarstrike.net/phpBB3/viewtopic.php?f=27&t=4...
by i1own0u
Sun Jun 15, 2014 4:59 pm
Forum: Runes of Magic
Topic: Extreme low fps 1st BOSS Grotto HM
Replies: 14
Views: 5083

Re: Extreme low fps 1st BOSS Grotto HM

Okay 2.4 was Metin2^^ I extracted the dll from Omerta city of gangsters but I don't own the game any more. They used it http://metin2dev.org/board/topic/837-update-granny-24-to-29/ but I can't find the source of there files. https://www.dropbox.com/s/y2sluk5tipl3bki/metin2dev.7z password is metin2d...
by i1own0u
Sun Jun 15, 2014 1:38 am
Forum: RoM general
Topic: Set skill Cooldown
Replies: 3
Views: 1965

Re: Set skill Cooldown

I do not know a way to make it work without at last ONE skill being on the bar.

/run if GetActionUsable(X) then UseAction(X); else CastSpellByName("Phantom Stab") end;

X = which slot kanches' is in.

Both need to be equipped on iss wheel at all times.
by i1own0u
Thu Mar 20, 2014 8:41 pm
Forum: Userfunctions, waypoint scripts, etc.
Topic: Tina 'Black Bar' event
Replies: 7
Views: 3134

Re: Tina 'Black Bar' event

if only i wasn't so ignorant and i could help out more than just ask. At waypoint 12, i talk to the teleporter from central varanas and she ports me to the bridge, and it just sticks there. Last message to show up is We successfully target NPC Noreve and try to open the dialog window. It was already...
by i1own0u
Thu Mar 20, 2014 2:24 am
Forum: Runes of Magic
Topic: syntax error in bot
Replies: 34
Views: 8638

Re: syntax error in bot

alright so i did that, and i got the updated version (i was at 7, latest is 10) and now: pawn.lua:757: attempt to index local 'self' (a number value) rombot version 3.29, revision 772 game version 6.0.7.2691 function CPawn:getTarget() self:updateTargetPtr(); if( self.TargetPtr ) then return CPawn(se...
by i1own0u
Thu Mar 20, 2014 1:35 am
Forum: Runes of Magic
Topic: syntax error in bot
Replies: 34
Views: 8638

Re: syntax error in bot

i reverted, nothing fixed.

also reinstalled the whole rombot entirely from scratch, but same issue.

doing a rom\update.lua causes it to actually start, but leaves me with

/classes/pawn.lua:780: attempt to index local 'self' (a number value)
by i1own0u
Wed Mar 19, 2014 11:42 pm
Forum: Runes of Magic
Topic: syntax error in bot
Replies: 34
Views: 8638

Re: syntax error in bot

us

version 6.0.7.2691.en

latest patch was today for the anniversary.

micromacro vs 1.04.163
rombot revision 772