Search found 40 matches
- Thu May 10, 2012 5:22 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Re: Boris-The-Blades Forsaken Abbey Fun!
Glad to hear you like and, and np , thank you
- Tue May 01, 2012 4:23 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Re: Boris-The-Blades Forsaken Abbey Fun!
Thanks Lisa, glad to have read all that now, big help :) Louis sorry, that's something I should have put in the original post too, as I'm so used to using that userfuction i forgot it's not included in the bot files at this point. EDITED Got both versions up now, for all those that for whatever reas...
- Sat Apr 28, 2012 12:29 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Re: Boris-The-Blades Forsaken Abbey Fun!
Thanks silinky :) I've been wondering how to manually change that profile option from the waypoint file for a while, I'll try that out, and if it works well (I'm sure it does), I'll definitely include it in the next version. That would be great. Hopefully I'm finishing up the walk/speedhack version ...
- Fri Apr 27, 2012 4:00 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
- Fri Apr 27, 2012 12:14 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Re: Boris-The-Blades Forsaken Abbey Fun!
Wow, big difference over there
We probably have a overabundance of instrument craftaholics lol
We probably have a overabundance of instrument craftaholics lol
- Fri Apr 27, 2012 10:45 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Re: Boris-The-Blades Forsaken Abbey Fun!
FA Farm Run~ Version 1.0 (Let's find some Bug~!) <?xml version="1.0" encoding="utf-8"?><waypoints> <onLoad> changeProfileOption("COMBAT_DISTANCE", 80) changeProfileOption("MAX_TARGET_DIST", 100) changeOptionFriendMob("mob", "Flowing Chaos"...
- Fri Apr 27, 2012 12:41 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Boris-The-Blades Forsaken Abbey Fun!
- Replies: 22
- Views: 9079
Boris-The-Blades Forsaken Abbey Fun!
What this will do, there are two types : FA Farm~ 1. Constantly cycle if left unnatended to farm FA's bosses and ancient fossils. It's pretty fast, given FA is a long instance, takes about 5-8mins. FA Farm Run~ 1. Will farm recipes, blues, purples, crystals, and misc gear from every mob inside forsa...
- Mon Apr 23, 2012 10:52 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's CountMobs userfunction
- Replies: 27
- Views: 10356
Re: Rock5's CountMobs userfunction
Brings up some good ideas, sadly I'm not versed enough yet to make them yet. If your function here calls and count's mobs, would it be possible to allow it to focus on one specifically (maybe not, thinking about it, probably just does a counttotal and doesn't focus on names or stats at all). I've be...
- Mon Apr 23, 2012 9:31 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Rock5's CountMobs userfunction
- Replies: 27
- Views: 10356
Re: Rock5's CountMobs userfunction
Funny I just ran into this after talking with you on the teleport thread. This is right up my alley lately, but I'm not sure it would help exactly. I'm working on a FA waypoint, and one of the thing's a lower player running that waypoint would want is to switch targets when say, hollow shell starts ...
- Mon Apr 23, 2012 8:13 am
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
After changing to loot in combat, it's jiving well again with the loot-o-matic addon. I'm not real sure what the total problem was, but part of it was simply I had the loot all AND loot in combat set to true on the profile like a dunce. Thanks lisa, if you had not mentioned that, I wouldn't have che...
- Mon Apr 23, 2012 7:52 am
- Forum: Runes of Magic
- Topic: Converting a waypoint file to use teleport functions
- Replies: 6
- Views: 2800
Re: Converting a waypoint file to use teleport functions
Oh man, that's super helpful. Thanks guys. Lisa that's perfect. I've been going back and manually editing lowbie instance waypoint files to include teleport over the last week, and attempting to make about 5 different instance runs for lower characters to put on the waypoint sub-forum. This will hel...
- Sat Apr 21, 2012 11:25 pm
- Forum: Runes of Magic
- Topic: Converting a waypoint file to use teleport functions
- Replies: 6
- Views: 2800
How-to : Dummies guide to creating teleporting waypoints
Thanks rock, I never had a lot of luck getting that setup right after hours of learning the teleport function last night and making waypoint files. I think your teleport function thread actually has it as "teleporttonextWP(index)", which I could never get to work. Thanks for the info thoug...
- Sat Apr 21, 2012 6:43 am
- Forum: Runes of Magic
- Topic: Converting a waypoint file to use teleport functions
- Replies: 6
- Views: 2800
Converting a waypoint file to use teleport functions
Creating a waypoint file : First, open micromacro and run "rom/createpath". This will set you on your path creation ways. I'll skip this part for now, as most should probably be fairly familiar with it. For this to work, you'll need to fully read Rock5's teleport function, which is locate...
- Sat Apr 21, 2012 6:38 am
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
Thanks, Never dawned on me the bot simply is trying to re-loot the corpse because the filter won't let it have the goodies. Is there a way to set the looting time, actual variable in time the loot window is displayed? I could live with the double looting corpses, as combat looting solves 70% or so o...
- Sat Apr 21, 2012 4:38 am
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
:), I usually do loot in combat for most things, but that's not my problem at the moment lisa. What's happening now, is due to the loot-o-matic addon, it's causing bodies that contain loot that the filter is set NOT to pick up, to keep the loot window open for 2-4 seconds on average. This in turn, i...
- Sat Apr 21, 2012 3:23 am
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
That's a good idea too. Myself, I just use a addon if i can to filter unwanted items and never worry with having to throw anything out, although my biggest problem lately is it skips bodies with the new addon (cause loot delay, bot double loots body then skip's nearby bodies). Going to try loot in c...
- Sat Apr 21, 2012 2:30 am
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
Way off subject here, but just noticed this tonight and wanted to ask. I've been working on a functioning FA script to farm ancient fossils, alchemy recipes (high as **** on my server), and low level purples for making Dirty modded leveling sets. I was until recently, after a reformat using lootfilt...
- Fri Apr 20, 2012 1:04 pm
- Forum: Runes of Magic
- Topic: Request : FA - NOM - RIDK - PS - CL -MA
- Replies: 7
- Views: 2432
Re: Request : FA - NOM - RIDK - PS - CL -MA
Probably should have named this something other than requests, had intentions of adding my wp scripts into it for everyone to use, as well as asking for help on the others. My fault, didn't realize requests for waypoints didn't go in the waypoints sub. You can delete this thread next time you check ...
- Fri Apr 20, 2012 12:54 pm
- Forum: Runes of Magic
- Topic: Request : Basic fighting info/jumping/strafing
- Replies: 20
- Views: 4222
Re: Request : Basic fighting info/jumping/strafing
Thanks Rock5, I tested your theory out on stacking "electrified" state with a mage, and your absolutely right, it usually double casts a single skill before it every reliably casts sequential skills in order correctly. Who know's, could be the bot, could be latency issues, but it def doesn...
- Thu Apr 19, 2012 9:03 am
- Forum: Runes of Magic
- Topic: Request : FA - NOM - RIDK - PS - CL -MA
- Replies: 7
- Views: 2432
Request : FA - NOM - RIDK - PS - CL -MA
Just curious if anyones got functioning waypoints for some of these lowbie instances. I've been working on a FA one now since yesterday, and so far it's got nearly 300 waypoints to it. These would be some fun waypoint files for farming character leveling gear base items, instrument materials, and ra...