Search found 573 matches

by Ego95
Sun Jul 19, 2020 8:12 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Small updates today to address those issues. Looks like the mount uses an entirely separate casting system from everything else. Seems odd to me, but whatever. Please test things out and let me know how it goes. I can confirm that. When I am harvesting items for a quest and I got the last item I'm ...
by Ego95
Tue Jun 09, 2020 5:31 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Should be included with the versioned files now, so you should find them in your devtools folder.
I just updated to the latest bot version, but this version has 0.9 in devtools
by Ego95
Tue Jun 09, 2020 4:41 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Hey guys, I didnt follow this thread for about 2 months because I had a lot of stuff to handle. Came back now and I see that many things have been added, fixed and changed. Good to see that :) About the d303fix, with the latest bot version I have the old version 0.9 in devtools. Where do I get that ...
by Ego95
Tue Apr 14, 2020 12:47 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Sasuke wrote: Tue Apr 14, 2020 8:48 am is it normal have all this errors in this programm?
If you keep doing svn updates...then yes.
by Ego95
Mon Apr 13, 2020 3:25 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Ah, yeah. I haven't fully worked out how the monster cards are stored in memory with the new update yet. I also don't have any monster cards nor know where to get them, which makes that a bit more difficult. Are monster cards even anything people care about, or are they just throw away content that...
by Ego95
Mon Apr 13, 2020 6:09 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

That was my fault; minor bug in the code. Try updating again now and it should be working. That code was added to dynamically add branch predictions at runtime. This should improve speed and reduce system resources of the bot. Anyone that sees those purple messages about adding predictions, please ...
by Ego95
Sun Apr 12, 2020 9:54 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Thanks for your update :) Do you have any idea why targeting objects does not work for me correctly? I don't know if you also got problems with this. I always used functions that repeat targeting objects until they gone. At the moment if the game window is in front the bot repeats targeting objects...
by Ego95
Sat Apr 11, 2020 10:41 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Thanks for your update :) Do you have any idea why targeting objects does not work for me correctly? I don't know if you also got problems with this. I always used functions that repeat targeting objects until they gone. At the moment if the game window is in front the bot repeats targeting objects ...
by Ego95
Tue Mar 31, 2020 2:37 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

With Andrés fixed files, the bot ran very reliable but since I redownloaded the whole updated project from git all of my characters are getting an error after a few minutes. 2020-03-31 21:29:07 - ...207/scripts/rom-bot-version7.4.0.2897/classes/player.lua:146: attempt to perform arithmetic on local ...
by Ego95
Thu Mar 26, 2020 4:11 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Andre, thanks for your files. They work great. Just have the problem of many wrong values on my main character. It's returning so many wrong values that a bot start takes over 1 minute each time. As far as I know, this is related to the function bankItemBySlot(SlotNumber) The best way to not to hav...
by Ego95
Wed Mar 25, 2020 11:47 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Andre, thanks for your files. They work great. Just have the problem of many wrong values on my main character. It's returning so many wrong values that a bot start takes over 1 minute each time.
by Ego95
Wed Mar 11, 2020 8:13 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

why do you need addresses in waypoint files? by the way: the most addresses are already updated in the addresses.lua. But they have a new name too... an idea to solve this problem is a file with a "link" from the new address to the name of the old address. But this is very difficult in so...
by Ego95
Wed Mar 11, 2020 2:57 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Admin, I think a huge problem for many users are also the tons of adresses that are missing but were used in old scripts. When we try to run scripts we used before there a several functions in these which are not available. For example a few days ago I tried to use my old dungeon of dalanis script t...
by Ego95
Fri Mar 06, 2020 10:36 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

The Administrator is very busy. And the Most of the work is done. If you want to run some minigames, you should be creative and write/modify this by yourself. In my opinion the old waypointfiles will not work anymore without a big workaround... you have to modify the files or write them new. The cr...
by Ego95
Sun Mar 01, 2020 4:14 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

pawnDirXUVec_offset = 0x34, pawnDirYUVec_offset = 0x38, pawnDirZUVec_offset = 0x3C, this addresses are already listed, but the name is different: game_root = { pawn = { rotation_x = 0x34, rotation_y = 0x38, rotation_z = 0x3c, }, }, so we should change the player.lua :) i've replaced the line 2917 w...
by Ego95
Sun Mar 01, 2020 9:31 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

While trying to use a script I got an error that refered to /classes/player.lua:2917 function CPlayer:faceDirection(dir,diry) local Vec3 = 0 if diry then Vec3 = math.sin(diry); else Vec3 = memoryReadRepeat("float", getProc(), self.Address + addresses.pawnDirYUVec_offset); end local hypoten...
by Ego95
Tue Feb 11, 2020 6:35 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Today's update focused on getting items, inventory, and equipment stuff. At the very least, it gets potions working again. A lot of the work was done by a member on the forum that would like to remain anonymous; I just polished it up a bit, fixed some things, and have committed it to git. Great to ...
by Ego95
Tue Feb 04, 2020 5:06 pm
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

Hi, I had something that didn't work, that's why I started checking. I use them with these, it works for me. (of course there was something that had been repaired before or I had repaired) You see, i didn't even ask for it to load, i just posted it (others should check it out). Ok, if some skills w...
by Ego95
Tue Feb 04, 2020 10:23 am
Forum: Runes of Magic
Topic: Version 7.4.0.2897 progress
Replies: 1055
Views: 254068

Re: Version 7.4.0.2897 progress

ok Ego, but the identifiers I changed work for me i think i shared them, but you don't have to use it if you don't want to Sorry you got me wrong. I don't say it does not work but I am just asking myself, why skills which were always working, should be changed without the skill being changed. If it...
by Ego95
Mon Feb 03, 2020 12:57 pm
Forum: Runes of Magic
Topic: How can i run micromakro???
Replies: 9
Views: 6044

Re: How can i run micromakro???

Your micromacro is too new.

For rom bot the latest version that will work is 1.0.5
micromacro.png