It sure did, thank you for thatlisa wrote:Looks like the userfunction saved your char, atleast for a little bit
Search found 13 matches
- Mon Apr 23, 2012 2:01 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 145340
Re: GM detection and banning chance reduction
- Wed Apr 18, 2012 2:28 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: GM detection and banning chance reduction
- Replies: 499
- Views: 145340
Re: GM detection and banning chance reduction
Looks like it's still workinglisa wrote:the userfunction has always done a check for class, since they added in 2 new classes not sure if that is still working or not.
GM detection just spotted a GM in KS when my bot was working.
- Wed Apr 18, 2012 9:27 am
- Forum: Runes of Magic
- Topic: Loop
- Replies: 4
- Views: 1485
Re: Loop
Sorry and thanks.
But now it works like I intended
But now it works like I intended
- Sat Apr 14, 2012 7:30 am
- Forum: Runes of Magic
- Topic: Loop
- Replies: 4
- Views: 1485
Loop
I'm trying to do some script to my profile but it seems to get in loop everytime I try to use it. <onSkillCast><![CDATA[ while(true) do if (player:hasBuff("High Voltage III")) then player:cast("WARRIOR_LIGHTNINS_TOUCH") else player:cast("WARRIOR_ELECTRICAL_RAGE") end en...
- Tue Feb 28, 2012 8:53 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
Just input from the side... Some time ago I wrote a userfunction that when enabled it would read in the data from ygather and insert them dynamically into the given waypointfile, filtered by a given radius. I.E I made a harvest waypoint, started running it and in second run all harvest points withi...
- Tue Feb 28, 2012 3:27 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
MiesterMan, is it possible to change (reduce) distance of recorded nodes from character and add normal waypoint between harvestpoints?
E.g. if there isn't nodes in distance of 50 from character then it will add normal waypoint in character position.
Thanks.
E.g. if there isn't nodes in distance of 50 from character then it will add normal waypoint in character position.
Thanks.
- Sun Feb 05, 2012 10:28 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
I did some test and recorder seems to work now.
I've travelled from Varanas to Silverfall and recorder has made two separate waypoinfiles.
Silverspring.xml and Aslan.xml
I've travelled from Varanas to Silverfall and recorder has made two separate waypoinfiles.
Silverspring.xml and Aslan.xml
- Sat Feb 04, 2012 3:54 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
I've tried to test MiesterMans code, but when I start the recorder it starts ok but after a few seconds I'm getting errormessage: 10:38am - scripts\rom/bot.lua:465: onLoad error: ...cripts/rom/userfunctions/use rfunction_HPRecorder.lua:21: attempt to call global 'getZoneID' (a nil value) It seems to...
- Thu Feb 02, 2012 12:02 pm
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
problem I see is I like to have a waypoint at corners, so you would still need to be able to add a point manually. So you may end up with points very very close to each other. I meant if waypoints could be added automatically a certain distance of each other, not a travel distance what character tr...
- Thu Feb 02, 2012 6:38 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Re: Automatically created waypointfiles
Yeah, maybe you're right about auto harvest, but auto waypoints I see usefull. It will make much easier to make waypointfiles for some guests which needes to kill a lot of mobs to complete. By putting auto waypoint in background when doing first round and then let RoMbot do the rest of the rounds to...
- Thu Feb 02, 2012 4:43 am
- Forum: Userfunctions, waypoint scripts, etc.
- Topic: Automatically created waypointfiles
- Replies: 47
- Views: 31702
Automatically created waypointfiles
Hi, Is it possible to add some special functions in createpath.lua file, like automatically saving waypoints and harvestpoints which saves automatically waypoints in specify distance perioids of each waypoint e.g. 100 or it would be even better if distance between two waypoints can be manually chang...
- Sun Jan 15, 2012 7:58 am
- Forum: Runes of Magic
- Topic: Harvesting with the rombot crashes the rom client
- Replies: 6
- Views: 3439
Re: Harvesting with the rombot crashes the rom client
Works again, thanks a lot man
- Sun Jan 15, 2012 6:43 am
- Forum: Runes of Magic
- Topic: Harvesting with the rombot crashes the rom client
- Replies: 6
- Views: 3439
Harvesting with the rombot crashes the rom client
Ok, so I have problem with harvesting. Manually harvesting works ok, but everytime when Im trying to harvest with the bot it crashet the rom client.
I've runned svnupdate to latest revision and still it wont work.
Any suggestions to fix this problem?
Thanks.
I've runned svnupdate to latest revision and still it wont work.
Any suggestions to fix this problem?
Thanks.