Search found 34 matches
- Thu Aug 20, 2009 6:31 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Thanks for all your help so far,but im still getting problems.This time its: player.lua:748 bad argument #1 to 'keyboardrelease' <<null>> my player.lua: include("pawn.lua"); include("skill.lua"); WF_NONE = 0; -- We didn't fail WF_TARGET = 1; -- Failed waypoint because we have a t...
- Thu Aug 20, 2009 6:17 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
You are a good tester ... with your profile :-) Just make a little correction at your seetings.lua line 345/346 local err = sprintf("Profile error: Please set a valid key for ".. "hotkey %s in your profile file \'%s.xml\'.", tostring(v:getAttribute("name")), _name ); I...
- Thu Aug 20, 2009 5:58 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Error:Settings.lua:345 Bad argument #2 to 'sprintf' <got nil> Here is my settings.lua: settings_default = { hotkeys = { MOVE_FORWARD = {key = _G.key.VK_W, modifier = nil}, MOVE_BACKWARD = {key = _G.key.VK_S, modifier = nil}, ROTATE_LEFT = {key = _G.key.VK_A, modifier = nil}, ROTATE_RIGHT = {key = _G...
- Thu Aug 20, 2009 5:54 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Nope,didn't work.I deleted addresses.lua,got a new one,then ran the rom\update.lua.Still doesn't work.
- Thu Aug 20, 2009 5:47 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
ok. I can't say anything to that error. We have to wait for admin. I'm just wondering, that anything is running ok at other player or me too? But we will find the reason.
Are you attacking / PK targeting players?[/quote]
No..the bot doesn't even start up.
Are you attacking / PK targeting players?[/quote]
No..the bot doesn't even start up.
- Thu Aug 20, 2009 5:32 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
oh...its not <<null>> its <got nil>
- Thu Aug 20, 2009 5:29 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Yeah,sorry,i'm a bit high atm.d003232 wrote:That's settings.lua, not pawn.luaSuffering wrote:Now im getting another error.I'm getting pawn.lua:173 Bad argument #2 to "sprintf" <<null>>
Heres my pawn.lua:
- Thu Aug 20, 2009 5:26 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Nope.Debugging doesn't fix the bad argument #2 to sprintf problem.
- Thu Aug 20, 2009 5:25 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Now im getting another error.I'm getting pawn.lua:173 Bad argument #2 to "sprintf" <<null>> Heres my pawn.lua: PT_NONE = 0; PT_PLAYER = 1; PT_MONSTER = 2; PT_NPC = 4; PT_NODE = 4; CLASS_NONE = -1; CLASS_WARRIOR = 1; CLASS_SCOUT = 2; CLASS_ROGUE = 3; CLASS_MAGE = 4; CLASS_PRIEST = 5; CLASS_...
- Thu Aug 20, 2009 5:08 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
settings_default = { hotkeys = { MOVE_FORWARD = {key = _G.key.VK_W, modifier = nil}, MOVE_BACKWARD = {key = _G.key.VK_S, modifier = nil}, ROTATE_LEFT = {key = _G.key.VK_A, modifier = nil}, ROTATE_RIGHT = {key = _G.key.VK_D, modifier = nil}, STRAFF_LEFT = {key = _G.key.VK_Q, modifier = nil}, STRAFF_...
- Thu Aug 20, 2009 5:04 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
And please check your settings.lua line 91. It should be for i,v in pairs(check_keys) do if( v.key == _key and v.modifier == _modifier ) then local modname, keyname; -- <<<<<<<<<< LINE 91 if( v.modifier ) then modname = getKeyName(v.modifier); end; if( v.key ) then keyname = getKeyName(v.key); end;...
- Thu Aug 20, 2009 4:53 pm
- Forum: Runes of Magic
- Topic: help? :D
- Replies: 5
- Views: 1388
Re: help? :D
At the top of your waypoint.xml file it will say <waypoint> make it <waypoint type="TRAVEL"> Now it will only attack when it is attacked.
- Thu Aug 20, 2009 4:41 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Re: Bad argument #1 to getkeyname
Help,I cant get the damn bot to farm for more than 1 hour,then it gets a memory reading error. What error? When i do rom/update.lua and i SVN update it,i get all sorts of problems. What problems? I have the newest SVN Version and I ran the rom\update.lua. If you had problems with the SVN update, yo...
- Wed Aug 19, 2009 9:24 pm
- Forum: Runes of Magic
- Topic: Bad argument #1 to getkeyname
- Replies: 50
- Views: 8626
Bad argument #1 to getkeyname
Error: The macro is currently not running. Press the start key <Delete> to begin. You may use <End> key to stop/pause the script. Resumed. RoM Bot Version 2.45 Attempt to read playerAddress self.Address: 0x287E400 X: -1070.00, Y:35.85, Z: -5370.16 XU: -0.38, YU:0.88, ZU: 0.29 mousePawn: 0x0 playerAd...