Search found 119 matches
- Sun Feb 21, 2010 10:57 pm
- Forum: Runes of Magic
- Topic: Instead od durability, timecheck?
- Replies: 4
- Views: 1848
Re: Instead od durability, timecheck?
it goes inside your huntingwaypoint.xml, inside one of the points in your path <waypoints> <!-- # 1 --><waypoint x="00000" z="00000"></waypoint> <!-- # 2 --><waypoint x="00000" z="00000"></waypoint> <!-- # 3 --><waypoint x="00000" z="00000"...
- Fri Feb 19, 2010 11:59 am
- Forum: Runes of Magic
- Topic: Instead od durability, timecheck?
- Replies: 4
- Views: 1848
Re: Instead od durability, timecheck?
if(player.free_counter1 == 0) then player.free_counter1 = os.time(); end; if( os.difftime(os.time(), player.free_counter1) > 14400 ) then --4 hours player.free_counter1 = os.time(); player:rest(1); RoMScript("UseSkill(1,2);"); --recall yrest(40000); --wait while load screen loadPaths(&quo...
- Wed Feb 17, 2010 10:12 pm
- Forum: Runes of Magic
- Topic: How can I pick up a monster drop?
- Replies: 1
- Views: 1230
Re: How can I pick up a monster drop?
in your profile.xml make sure loot is set to enabled, then go ingame and make sure the ingame option for autoloot is on
enabling looting in profile makes the bot open the corpse, the ingame loot function then grabs everything
enabling looting in profile makes the bot open the corpse, the ingame loot function then grabs everything
- Mon Feb 15, 2010 1:42 pm
- Forum: Runes of Magic
- Topic: resurrect/ death point
- Replies: 1
- Views: 1167
Re: resurrect/ death point
i started typing out that it would be possible with a lot of coding, but im not goin to get anyones hopes up like that.
so im going to say, no its not possible and never will be
so im going to say, no its not possible and never will be
- Mon Feb 15, 2010 1:22 pm
- Forum: Runes of Magic
- Topic: harvest tier3 path
- Replies: 1
- Views: 1462
harvest tier3 path
i dont play much any more so im going to release some waypoint files from my collection this is a tier3(iron,bitterleaf and maple) harvest path for north silverspring/tagena start it anywhere in that area http://i.imgur.com/s5F8J.jpg <waypoints> <!-- # 1 --><waypoint x="3952" z="6951&...
- Mon Feb 15, 2010 1:03 pm
- Forum: Runes of Magic
- Topic: Recall upon bags getting full and/or low durability.
- Replies: 2
- Views: 1530
- Sun Feb 14, 2010 3:21 pm
- Forum: Runes of Magic
- Topic: Teleport to Logar
- Replies: 4
- Views: 1787
Re: Teleport to Logar
UseSkill(tab#,spell#)
example: RoMScript("UseSkill(1,1);"); is Attack
the spells on the tabs are numbered like so:
1 6
2 7
3 8
4 9
5 10
example: RoMScript("UseSkill(1,1);"); is Attack
the spells on the tabs are numbered like so:
1 6
2 7
3 8
4 9
5 10
- Sat Feb 13, 2010 3:35 pm
- Forum: Runes of Magic
- Topic: Lootfilter++
- Replies: 3
- Views: 1982
Re: Lootfilter++
im not sure, ive never used that option, seems like it would exclude a lot of items im interested in pickin up but i saw this # [New] You can type /lf qfilter on/off to turn on or off # [New] Added a Quality Filter. Item's below the specified quality won't be looted. i would say make sure u turned i...
- Sat Feb 13, 2010 3:26 pm
- Forum: Runes of Magic
- Topic: bot dont sell items,, and repair.. and going back to botting
- Replies: 2
- Views: 1703
Re: bot dont sell items,, and repair.. and going back to botting
thats your profile, and nothing in it is going to make you automatically run to the npc you need to make a 2nd pathway from your hunting spot to the merchant, and back to the hunting spot and a check for mob#, backpack space or low durability(so the bot knows when you want it to go to town) placed i...
- Wed Feb 10, 2010 12:05 pm
- Forum: Runes of Magic
- Topic: Lootfilter++
- Replies: 3
- Views: 1982
Re: Lootfilter++
unfortunately no =\ i think the reason is because theres no command to pull the tooltip/stat info from the loot window, so every item would have to be picked up and examined, then thrown away or kept i think its possible to write something like that, the bot does most of that itself now, but it woul...
- Tue Feb 09, 2010 4:21 am
- Forum: Runes of Magic
- Topic: Daily quests
- Replies: 13
- Views: 5539
Re: Daily quests
yes it should be --bulletin/ --npc not **bulletin/ **npc or jus take it out its not needed, -- means anythin after that isnt a part of the code, its just a description or a note also im not sure if this will work sendMacro("OnClick_QuestListButton(2);"); it should be sendMacro("OnClic...
- Sat Feb 06, 2010 12:02 am
- Forum: Runes of Magic
- Topic: Daily quests
- Replies: 13
- Views: 5539
Re: Daily quests
try adding this: sendMacro("OnClick_QuestListButton(3,1);"); player:rest(.7) so it looks like this: <!-- # 5 --><waypoint x="-3696" z="-8629"> player:rest(1.2) player:target_NPC("Leighton"); player:rest(1); sendMacro("OnClick_QuestListButton(3,1);");...
- Thu Feb 04, 2010 2:56 am
- Forum: Runes of Magic
- Topic: Daily quests
- Replies: 13
- Views: 5539
Re: Daily quests
when you open leightons chat, does it go right into the quest panel, or does it go to a list that you have to click on to go into the specific quest
if it goes to a list that you have to click on to get to the complete quest page youll need to add another command in there
if it goes to a list that you have to click on to get to the complete quest page youll need to add another command in there
- Mon Feb 01, 2010 10:11 pm
- Forum: Runes of Magic
- Topic: KeyPressed issue - key.VK_SHIFT
- Replies: 3
- Views: 1553
Re: KeyPressed issue - key.VK_SHIFT
try
and
and you dont need the "player:" part
Code: Select all
keyboardHold(key.VK_SHIFT);
Code: Select all
keyboardRelease(key.VK_SHIFT);
- Sun Jan 31, 2010 3:30 pm
- Forum: Runes of Magic
- Topic: Daily quests
- Replies: 13
- Views: 5539
Re: Daily quests
this is 100% auto but the only way to interact with the Bulletin board is with mouseclicks, so the window will always have to be in the foreground. this is my code for a daily quest in dragonfang <waypoints> <!-- # 1 --><waypoint x="-19263" z="-11470"> </waypoint> <!-- # 2 --><wa...
- Wed Jan 27, 2010 11:37 pm
- Forum: Runes of Magic
- Topic: [DailyQuest] Deadwood Hunters Auto!
- Replies: 3
- Views: 1769
Re: [DailyQuest] Deadwood Hunters Auto!
<!-- # 1 --><waypoint x="00000" z="00000"> player.free_counter1+1; if player.free_counter1 == 3 then loadPaths("jagernpc.xml"); end; </waypoint> you want something like that, not sure if this will work as-is the free counter will reset itself when a new path is loaded ...
- Mon Jan 11, 2010 8:04 pm
- Forum: Runes of Magic
- Topic: Problem with auto repairing fight based
- Replies: 9
- Views: 2838
- Mon Jan 11, 2010 7:54 pm
- Forum: Runes of Magic
- Topic: lootfilter addon
- Replies: 3
- Views: 1530
Re: lootfilter addon
i use Lootfilter++ http://rom.curse.com/downloads/rom-addo ... terpp.aspx
- Sun Jan 10, 2010 9:40 pm
- Forum: Runes of Magic
- Topic: Bot Questions
- Replies: 6
- Views: 2434
Re: Bot Questions
i think i asked a similar question before, i found a lot of times the bot wasnt buffing me the game lagging/packetloss and it getting a cooldown error or something like that, then the bot not casting it again for 10mins or whatever the cooldown is what i do is give the bot a new skill in the skills....
- Mon Dec 28, 2009 6:58 pm
- Forum: Runes of Magic
- Topic: Auto repairing
- Replies: 1
- Views: 1361
Re: Auto repairing
yes, the bot will open the npc click past the 1st talking screen and repair, with the num4 merchant option