Search found 119 matches

by j_schlott
Sun Feb 21, 2010 10:57 pm
Forum: Runes of Magic
Topic: Instead od durability, timecheck?
Replies: 4
Views: 519

Re: Instead od durability, timecheck?

it goes inside your huntingwaypoint.xml, inside one of the points in your path <waypoints> <!-- # 1 --><waypoint x="00000" z="00000"></waypoint> <!-- # 2 --><waypoint x="00000" z="00000"></waypoint> <!-- # 3 --><waypoint x="00000" z="00000"> HERE </waypoint> <!-- # 4 --><waypoint x="00000" z="00000"...
by j_schlott
Fri Feb 19, 2010 11:59 am
Forum: Runes of Magic
Topic: Instead od durability, timecheck?
Replies: 4
Views: 519

Re: Instead od durability, timecheck?

if(player.free_counter1 == 0) then player.free_counter1 = os.time(); end; if( os.difftime(os.time(), player.free_counter1) > 14400 ) then --4 hours player.free_counter1 = os.time(); player:rest(1); RoMScript("UseSkill(1,2);"); --recall yrest(40000); --wait while load screen loadPaths("bot_repair.xm...
by j_schlott
Wed Feb 17, 2010 10:12 pm
Forum: Runes of Magic
Topic: How can I pick up a monster drop?
Replies: 1
Views: 389

Re: How can I pick up a monster drop?

in your profile.xml make sure loot is set to enabled, then go ingame and make sure the ingame option for autoloot is on

enabling looting in profile makes the bot open the corpse, the ingame loot function then grabs everything
by j_schlott
Mon Feb 15, 2010 1:42 pm
Forum: Runes of Magic
Topic: resurrect/ death point
Replies: 1
Views: 332

Re: resurrect/ death point

i started typing out that it would be possible with a lot of coding, but im not goin to get anyones hopes up like that.

so im going to say, no its not possible and never will be
by j_schlott
Mon Feb 15, 2010 1:22 pm
Forum: Runes of Magic
Topic: harvest tier3 path
Replies: 1
Views: 632

harvest tier3 path

i dont play much any more so im going to release some waypoint files from my collection this is a tier3(iron,bitterleaf and maple) harvest path for north silverspring/tagena start it anywhere in that area http://i.imgur.com/s5F8J.jpg <waypoints> <!-- # 1 --><waypoint x="3952" z="6951"> </waypoint> <...
by j_schlott
Sun Feb 14, 2010 3:21 pm
Forum: Runes of Magic
Topic: Teleport to Logar
Replies: 4
Views: 511

Re: Teleport to Logar

UseSkill(tab#,spell#)

example: RoMScript("UseSkill(1,1);"); is Attack

the spells on the tabs are numbered like so:
1 6
2 7
3 8
4 9
5 10
by j_schlott
Sat Feb 13, 2010 3:35 pm
Forum: Runes of Magic
Topic: Lootfilter++
Replies: 3
Views: 527

Re: Lootfilter++

im not sure, ive never used that option, seems like it would exclude a lot of items im interested in pickin up but i saw this # [New] You can type /lf qfilter on/off to turn on or off # [New] Added a Quality Filter. Item's below the specified quality won't be looted. i would say make sure u turned i...
by j_schlott
Sat Feb 13, 2010 3:26 pm
Forum: Runes of Magic
Topic: bot dont sell items,, and repair.. and going back to botting
Replies: 2
Views: 568

Re: bot dont sell items,, and repair.. and going back to botting

thats your profile, and nothing in it is going to make you automatically run to the npc you need to make a 2nd pathway from your hunting spot to the merchant, and back to the hunting spot and a check for mob#, backpack space or low durability(so the bot knows when you want it to go to town) placed i...
by j_schlott
Wed Feb 10, 2010 12:05 pm
Forum: Runes of Magic
Topic: Lootfilter++
Replies: 3
Views: 527

Re: Lootfilter++

unfortunately no =\ i think the reason is because theres no command to pull the tooltip/stat info from the loot window, so every item would have to be picked up and examined, then thrown away or kept i think its possible to write something like that, the bot does most of that itself now, but it woul...
by j_schlott
Tue Feb 09, 2010 4:21 am
Forum: Runes of Magic
Topic: Daily quests
Replies: 13
Views: 2093

Re: Daily quests

yes it should be --bulletin/ --npc not **bulletin/ **npc or jus take it out its not needed, -- means anythin after that isnt a part of the code, its just a description or a note also im not sure if this will work sendMacro("OnClick_QuestListButton(2);"); it should be sendMacro("OnClick_QuestListButt...
by j_schlott
Sat Feb 06, 2010 12:02 am
Forum: Runes of Magic
Topic: Daily quests
Replies: 13
Views: 2093

Re: Daily quests

try adding this: sendMacro("OnClick_QuestListButton(3,1);"); player:rest(.7) so it looks like this: <!-- # 5 --><waypoint x="-3696" z="-8629"> player:rest(1.2) player:target_NPC("Leighton"); player:rest(1); sendMacro("OnClick_QuestListButton(3,1);"); player:rest(.7) sendMacro("CompleteQuest();"); pl...
by j_schlott
Thu Feb 04, 2010 2:56 am
Forum: Runes of Magic
Topic: Daily quests
Replies: 13
Views: 2093

Re: Daily quests

when you open leightons chat, does it go right into the quest panel, or does it go to a list that you have to click on to go into the specific quest

if it goes to a list that you have to click on to get to the complete quest page youll need to add another command in there
by j_schlott
Mon Feb 01, 2010 10:11 pm
Forum: Runes of Magic
Topic: KeyPressed issue - key.VK_SHIFT
Replies: 3
Views: 373

Re: KeyPressed issue - key.VK_SHIFT

try

Code: Select all

keyboardHold(key.VK_SHIFT);
and

Code: Select all

keyboardRelease(key.VK_SHIFT);
and you dont need the "player:" part
by j_schlott
Sun Jan 31, 2010 3:30 pm
Forum: Runes of Magic
Topic: Daily quests
Replies: 13
Views: 2093

Re: Daily quests

this is 100% auto but the only way to interact with the Bulletin board is with mouseclicks, so the window will always have to be in the foreground. this is my code for a daily quest in dragonfang <waypoints> <!-- # 1 --><waypoint x="-19263" z="-11470"> </waypoint> <!-- # 2 --><waypoint x="-19238" z=...
by j_schlott
Wed Jan 27, 2010 11:37 pm
Forum: Runes of Magic
Topic: [DailyQuest] Deadwood Hunters Auto!
Replies: 3
Views: 587

Re: [DailyQuest] Deadwood Hunters Auto!

<!-- # 1 --><waypoint x="00000" z="00000"> player.free_counter1+1; if player.free_counter1 == 3 then loadPaths("jagernpc.xml"); end; </waypoint> you want something like that, not sure if this will work as-is the free counter will reset itself when a new path is loaded so you dont have to use free.c...
by j_schlott
Mon Jan 11, 2010 8:04 pm
Forum: Runes of Magic
Topic: Problem with auto repairing fight based
Replies: 9
Views: 805

Re: Problem with auto repairing fight based

you are using an old load paths function

try this

Code: Select all

        loadPaths("ret.xml");
by j_schlott
Mon Jan 11, 2010 7:54 pm
Forum: Runes of Magic
Topic: lootfilter addon
Replies: 3
Views: 328

Re: lootfilter addon

by j_schlott
Sun Jan 10, 2010 9:40 pm
Forum: Runes of Magic
Topic: Bot Questions
Replies: 6
Views: 697

Re: Bot Questions

i think i asked a similar question before, i found a lot of times the bot wasnt buffing me the game lagging/packetloss and it getting a cooldown error or something like that, then the bot not casting it again for 10mins or whatever the cooldown is what i do is give the bot a new skill in the skills....
by j_schlott
Mon Dec 28, 2009 6:58 pm
Forum: Runes of Magic
Topic: Auto repairing
Replies: 1
Views: 420

Re: Auto repairing

yes, the bot will open the npc click past the 1st talking screen and repair, with the num4 merchant option