Search found 9 matches

by Kazaroth
Tue Feb 14, 2012 11:49 pm
Forum: Runes of Magic
Topic: Patch 4.0.8.2498
Replies: 19
Views: 4168

Re: Patch 4.0.8.2498

Details on ChangeChar() edit characterselect.lua change function CharacterSelect_EnterWorld() by adding the EnterWorld(...) function. when done function should look like below. function CharacterSelect_EnterWorld() if ( CHARACTERSELECT_RECOVER_DELETE ) then LoginDialog_Show("RECOVER_DELETE_CHAR...
by Kazaroth
Tue Feb 14, 2012 8:32 pm
Forum: Runes of Magic
Topic: Patch 4.0.8.2498
Replies: 19
Views: 4168

Re: Patch 4.0.8.2498

I have confirmed the ChangeChar() function in accountlogin.lua is not working. The issue is the double click now required to "Enter World". I have added after the "DefaultServerLogin API call the following and they did not work. Did not know how to put in a sleep which might have help...
by Kazaroth
Mon Nov 21, 2011 6:05 pm
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

Sorry, not making the change causes the error to still occur. Error on second char load is. You assigned the key '0' double: for 'MACRO' and for 'MACRO'. Please check your settings: Ingame -> System -> Hotkeys and in your profile I have debug print the _key and _name causing the issue. the output wa...
by Kazaroth
Mon Nov 21, 2011 2:37 pm
Forum: Runes of Magic
Topic: sound not loading
Replies: 1
Views: 816

sound not loading

MM verson 1.02 loaded soundresource = soundLoad(getExecutionPath() .. "/alarm.wav"); if( soundresource == nil ) then warning("Failed to load sound file " .. getExecutionPath() .. "/alarm.wav"); end I have put the file in the directory printed by the warning. In the cmd ...
by Kazaroth
Wed Nov 16, 2011 7:37 am
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

yes, the change in setting.lua from _key to _name in the if statement for testing MACRO worked. I also found to have a next character execute the "<onLevelUp>" section in the profile, you need to reset the player.level_detect_levelup variable in the waypoint file. If you also need the &quo...
by Kazaroth
Wed Nov 16, 2011 2:17 am
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

I found the fix. In setting.lua, the if statement uses "_key" instead of "_name" in the following text BEFORE if( v.name ~= _nil and -- empty entries from deleted settings.xml entries v.key == _key and string.upper(_key) ~= "MACRO" and -- hotkey MACRO is allowed to set ...
by Kazaroth
Wed Nov 16, 2011 1:18 am
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

Yea, tried that. The new code for the macro is causing that function to now fail on second call when starting the next character. It says that the key 0 is already allocated to MACRO so it cannot also be allocated to MACRO. I was going to review the code to see where the new rom code is causing the ...
by Kazaroth
Wed Nov 16, 2011 12:05 am
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

I have additional info. It seems to be associated with using the LoginNextChar(). When restarting the bot from rom/bot.lua, skills and bags level. When the bot finishes and it loads the next character with the code below, it does not. It still runs fine, but there is no log info when the character l...
by Kazaroth
Tue Nov 15, 2011 11:37 pm
Forum: Runes of Magic
Topic: patch tomorrow... BOTS WILL NOT WORK!!!
Replies: 21
Views: 5412

Re: patch tomorrow... BOTS WILL NOT WORK!!!

I have found 2 issues, both are probably similar with the new patch. I have updated to version 673 1) the code in the profile to open the level bags is not consistently working. <onLoad><![CDATA[ inventory:update(); if(player.Level == 1) then openGiftbags1To10(player.Level); end; ]]></onLoad> 2) the...